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Juggernaut's Untiring ascendancy regenerates "1.5% damage prevented from hits in the past 10 seconds."
I can reach 30 trauma stacks with Boneshatter. At that level, each weapon hit kicks back 6517 damage to me, which is reduced by 90% by my damage reduction.
With 5 attacks per second, that is 6517 * 0.9 * 5 = 29327 damage prevented per second, thus 293K prevented over 10 seconds. Untiring regenerates 293K * 1.5% = 4399 of that damage as life. Untiring also provides 40% additional regen for 4399 * 1.4 = 6159 regen per second.
Is this math accurate? That seems like a ridiculous amount of regen.
Life
4118
Mana
84
Energy Shield
0
DPS
6M
Effective Hit Pool
119.07K
Phys Max Hit Taken
33.38K
Chaos Res
36
Fire Res
80
Cold Res
79
Lightning Res
79
Armour
81K
Evasion
436
Block
0 | 0
Crit Chance
0%
Crit Multi
0%
Rage
0
Strength
415
Intelligence
53
Dexterity
195
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
102%

























