Popular agentyoda skills: Divine Ire, Scorching Ray, Rain of Arrows, Ice Crash, Forbidden Rite, Firestorm.
So far, we have very expensive equipment and barely any damage, even trying to account for the new strat with the new support gems (Controlled Blaze Support, Sadism Support) and a synergestic one (Swift Affliction Support). Together, they give 4.66x damage if one can manage to hit 13 times, igniting 13 times, over 4 seconds. Yet this isn't enough to catapult it past a few million DPS, even with very good gear. Perhaps there are better ways to scale ignite than what I'm using, as otherwise, this build will never scale into a strong build.
Consecrated Path/Doryani's Touch Ignite Theory-crafting - Using New Ignite Support Tech
11.12M
DPS
31.99K
EHP
4.05K
Life
~15![]()
Min Budget
Tree/build listed here is not to be used; just repurposed a PoB from something else with lots of mana regen to test numbers in. Interesting build idea: mana stacker + Indigon + Battlemage's Cry + Manaforged Arrows + Bow attack skill - scale bow attack mana cost for manaforged arrows buff and Indigon increased spell damage, which Battlemage's Cry converts back into attack damage; Indigon ramps that mana cost higher, which ramps the spell damage increase and thus the Battlemage's Cry attack damage buff, while also increasing the manaforged arrows buff. Heavily depends on precise numbers: the m
Sustained Indigon with Manaforged Arrows Analysis: Potentially 5x to 12x More damage + 1100% to 3400% increased Attack Damage!
212835.85
DPS
15.76K
EHP
3.76K
Life
~1.7![]()
Min Budget
This guide has been a long time in coming. Some may remember my previous post, roughly outlining the mathematics behind sustaining Indigon's mana cost. I went back and formalized the mathematics behind it; if anyone is interested, I wrote it out in LaTeX and uploaded it here. But for those who didn't read over that post or are unaware of what "sustained Indigon" refers to, I'll do a quick overview. \---
Guide to the Sustained Indigon Build Archetype - Explanations of Mechanics, Proofs attached, and Scorching Ray Indigon 2mil to 8mil DPS Examples
5072.34M
DPS
19.21K
EHP
3.16K
Life
~3.6![]()
Min Budget
This build is attempting to maximize the buffs given by Her Embrace (from Oni Goroshi) by adding physical damage and "gain % Physical Damage as extra Fire Damage" modifiers and stacking increased Fire Damage/More Fire Damage modifiers. Two strategies for defenses: 1. Regular defenses, stacking Life, Strength, and resistances (problematic with Abyssus helm, Her Embrace degen) 2. Converting physical damage (mostly Hits, also degens) into elemental damage and then utilizing Transcendence to apply stacked Armour to elemental Hits on top of resistances. Ditching Strength stacking for more poin
The Worst (Viable?) League Starter Ever - 3.19 Oni-Goroshi League Start Guide to Suffering
201.39M
DPS
49.3K
EHP
4.35K
Life
~18![]()
Min Budget
This build focuses on maintaining a stable Indigon around 19000 Mana spent Recently, maxing out our Indigon buff, but giving it stability. Combine this with large Mana Regen, Mind over Matter, and Arcane Cloak, and you have some solid dependable defenses. Especially since it is combined with Corrupted Soul and Life/Energy Shield Leech, so damage is split between ES/Mana/Life, all of which regen together and scale together. Plus max resists and some physical damage reduction. However, this build is significantly weaker than the other two - both in defenses (dropping Sanctuary of Thought to ens
Mathematics of Sustaining Indigon + Mana Reservation/Mind over Matter
251746.09K
DPS
24.98K
EHP
3.1K
Life
~6.6![]()
Min Budget

The Crusader - Consecrated, Absolved, Fanatic Inquisitor of Divine Ire (Meme Build) - Highest End Build has 25mil+ Burst DPS
115.8M
DPS
47.96K
EHP
2.92K
ES
~8.4![]()
Min Budget
Build is really, really fun, but also very weak damage against bosses while also being a glass cannon. The clear, even in T14 maps, was actually pretty ok. Main problem is the amount of investment into damage, Armour, and Life (scaling a lot off of Strength) only to find that it's not enough for either damage or survivability. Likely held back on the focus on primarily scaling damage via Strength, physical damage, and elemental damage (all kinds thanks to conversion, especially Fire though), since all my damage is affected by these types. Perhaps with looking at other Strength stacking builds,
THE CRUSADER - Consecrated Path + Divine Ire + Absolution Fanaticism Inquisitor | Most fun I've ever had in early maps!
7393.27K
DPS
-
EHP
3.56K
Life
~3.2![]()
Min Budget
A few weeks ago, I had seen a wonderful build like this one, which cleverly used Olroth's Resolve to establish a permanent ward. Like some of my other experimental builds, I wanted to run with this to an extreme (how much permanent Ward can I get? and how much can I tank/kill with it?) and see what it was capable of. The build idea isn't really about Forbidden Rite—you can substitute other damaging skills or mechanics, such as Heartbound Loop, as I saw in a different post recently—but Forbidde
Permanent Ward Forbidden Rite - Inconsistently Invincible
681.69M
DPS
-
EHP
2.29K
Life
~8.2![]()
Min Budget
This build should benefit greatly from Scourge league mechanics, since we can Scourge gear to get a downside of negative Lightning resistance for Doryani's Prototype + some other beneficial change. It will take time and currency to get this Scourge modifer on most of our gear, but it makes getting Doryani's Prototype RES damage scaling trivial and cost nothing for the build. We can thus focus the rest of our energies on other ways to scale damage. Greatest dilemmas I can see: hybrid Life/ES with Corrupted Soul and high armor stacking for tankiness? Or Divine Flesh/Avian Twins Talisman for c
THE MAN OF GOD - Doryani's Touch and Divine Ire Fanaticism!
18847.89K
DPS
-
EHP
5.44K
Life
~4.2![]()
Min Budget
This is assuming we get Energy Blade with something like 200% snapshotted ES into Max Added Lightning Damage; see the custom modifier on the energy sword to represent this.
Low Life Int Stacking RF Guardian for 3.16 - Massive 30k+ Energy Shield at max! Unfortunately underwhelming damage (several million Sirus damage maximum)
316.56M
DPS
-
EHP
22.63K
ES
~92![]()
Min Budget