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THE CRUSADER - Consecrated Path + Divine Ire + Absolution Fanaticism Inquisitor | Most fun I've ever had in early maps!



3.16 Scourge

Inquisitor

3.56K-393.27K

(12)

Grand SpectrumGrand SpectrumWatcher's EyeGlorious VanityGrand SpectrumKongor's Undying Rage
The Iron FortressBone HelmetMeginord's ViseCall of the BrotherhoodCall of the BrotherhoodJade AmuletAbberath's HoovesCrystal Belt
Quicksilver FlaskSapphire FlaskRuby FlaskTopaz FlaskGranite Flask

This league was very much an experimental league for me, where I tried many different build ideas to see what kind of 'meme' builds I could bring into relevancy. So far, only one of them is capable of clearing end-game content, a Permanent Ward Forbidden Rite build which I posted a little over a week ago.

This is my last build attempt for now, as I've wanted to make a build with this kind of gameplay: teleporting around to enemies, smashing them, and then blasting them with Divine Ire, all with very 'holy' looking abilities for a Crusader kind of feeling.

So, with that, I have this hilarious abomination of a build to present:

Consecrated Path Divine Ire Absolution Fanaticism Inquisitor

The mechanic of the build is pretty simple, actually: with the Fanaticism node from Inquisitor, we get the following gameplay pattern: activate Battlemage's Cry (so that our first Consecrated Path triggers Absolution), use Consecrated Path 4 times, and then you have a 4 second window where Divine Ire is supercharged, so you can go blasting. Then Battlemage's Cry will be off cooldown, so pop it again, use Consecrated Path 4 more times, then go blasting again, and so on. Given that we're doing this with 3 5/6 link main abilities, it's pretty solid clear speed, but pretty poor damage scaling for bosses/red maps/any end-game content.

Suffice to say, it was the absolute most fun I've had in early maps since I started playing Path of Exile. Absolutely a blast to play. You just teleport around, smash things, blow things up, spawning giant Sentinels of Absolution who also blow things up—it's really fun!

The only problem is: this build takes such an absurd amount of passive tree investment to get any kind of damage/survivability out of it that it really can't work in red maps (super glass cannon) nor against end-game bosses (pitiful damage).

I likely held back on the focus on primarily scaling damage via Strength, physical damage, and elemental damage (all kinds thanks to conversion, especially Fire though), since all my damage is affected by these types, because I also wanted some measure of defenses. Perhaps with looking at other Strength stacking builds, we can find a stronger version and improve this build.

However, because we are memeing with 3 main 5/6 linked abilities, we have some requirements on gear:

  • Helm - Divine Ire helm with specific additional-support-gem-linking mods to make it a 6-link, limiting it from uniques and such (unless perhaps very strong corrupted implicit/Scourge modifiers on a replacement unique can make up for what is lacking)
  • Weapon - 2 Handed Melee weapon with good base damage for Consecrated Path damage scaling + 6 link for Consecrated Path
  • Chest - 6 link for Battlemage's Cry + Absolution 5 link
  • Rings - this is where our Lightning to Cold conversion is coming from; unless we can find a Lighting to Fire 50%+ conversion from elsewhere, we have to rely on lightning to cold, and then cold to fire conversions.
  • Avatar of Fire - we need this to make up for the other 50% conversions to Fire missing at some stages; if other conversions can be found, we can diversify our damage type output, potentially, with things like 'Gain as Extra Chaos Damage' mods.

Overall, we require a lot of work to be done to improve this build to workability. If it can be done, I'd love to try it; the gameplay was very fun! It only lacked feasibility with respect to damage and survivability against bosses and in higher monster levels.

Video Demonstration (yellow maps)

Path of Building (my current live build shown in above demonstration): https://pastebin.com/PLsJfRBc

Problems with the Build & Possible Future Solutions

  • Lack of Damage: we scale our damage off of Physical Damage (since all our skills are all base physical), Lightning Damage, Cold Damage, and Fire Damage (since most of our damage is converted through all elemental types), with Physical and Fire Damage being applicable to the highest percentages of our damage. In addition, stacking Strength gives us lots of damage for both attack and spell damage, thanks to the Iron Will keystone and The Iron Fortress chest piece. But it's not enough. Even with some insane mods on our helm for Divine Ire, we have difficulties exceeding a million DPS, even during Fanaticism! We're going to need some new scaling or buffs to really have this combination of skills become viable for anything past yellow maps.
  • Lack of Survivability/Lack of Passive Skill Points for Survivability: our build requires so much investment to do any damage that it's very difficult for it not to be a glass cannon, but it can't afford to be a glass cannon: since we stand still during Fanaticism, and since we tend to stand still besides when we teleport thanks to Consecrated Path, we need to be tanky. So either we need more passive points, or we need a big DPS boost to free up more passives and possibly gear mod spots for defenses.
  • Lack of Mobility/Speed: right now, the boots I have boost our DPS significantly, given that they buff Fire Damage, which we desperately need. Unfortunately, our movement speed suffers accordingly. And due to the relatively low attack speed of Consecrated Path, we don't move very fast even when we teleport, since we hit (and thus teleport) only once per second maximum.

If we get future buffs to this build archetype, perhaps we can get a really fun teleporting/smashing/blowing up things Crusader-style build going for higher end content. But for now, this is a solid meme-status build for earlier maps. It's very fun, and pretty funny to play, but not viable for any real content, unfortunately. Let's hope that changes in the future.

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Life

3564

Mana

106.53

Energy Shield

1190

DPS

393K

Effective Hit Pool

Chaos Res

-22

Fire Res

75

Cold Res

59

Lightning Res

39

Armour

16K

Evasion

78

Block

15 | 0

Crit Chance

2%

Crit Multi

100%

Rage

0

Strength

777

Intelligence

277

Dexterity

84

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

0%

Pious Path
Pious Path
Instruments of Zeal
Instruments of Zeal
Instruments of Virtue
Instruments of Virtue
Divine Shield
Divine Shield
Call to Arms
Call to Arms
Iron Will
Iron Will
Eternal Youth
Eternal Youth
Unwavering Stance
Unwavering Stance
Avatar of Fire
Avatar of Fire
Asylum
Asylum
Constitution
Constitution
Cruel Preparation
Cruel Preparation
Discipline and Training
Discipline and Training
Divine Fury
Divine Fury
Divine Judgement
Divine Judgement
Divine Wrath
Divine Wrath
Explosive Impact
Explosive Impact
Faith and Steel
Faith and Steel
Heart of Flame
Heart of Flame
Hearty
Hearty
Juggernaut
Juggernaut
Magmatic Strikes
Magmatic Strikes
Path of the Warrior
Path of the Warrior
Purity of Flesh
Purity of Flesh
Retribution
Retribution
Sanctuary
Sanctuary
Sanctum of Thought
Sanctum of Thought
Sovereignty
Sovereignty
Utmost Might
Utmost Might
View full passive skill tree

  • Abberath's Fury

  • AbsolutionAbsolution
  • Controlled DestructionControlled Destruction
  • Added Fire DamageAdded Fire Damage
  • Cold to FireCold to Fire
  • Physical to LightningPhysical to Lightning
  • Battlemage's CryBattlemage's Cry

  • Consecrated PathConsecrated Path
  • CombustionCombustion
  • Elemental Damage with AttacksElemental Damage with Attacks
  • Fist of WarFist of War
  • Added Fire DamageAdded Fire Damage
  • PulverisePulverise

  • ClarityClarity

  • Purity of ElementsPurity of Elements
  • DeterminationDetermination

  • Divine IreDivine Ire
  • Cold to FireCold to Fire
  • Controlled DestructionControlled Destruction
  • Physical to LightningPhysical to Lightning

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Author

avatar
agentyoda

Divinia collected this build from this reddit post.

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