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PoE 3.16·Scourge·Inquisitor

THE CRUSADER - Consecrated Path + Divine Ire + Absolution Fanaticism Inquisitor | Most fun I've ever had in early maps!

by agentyoda4 years ago7

DPS
393.27K
Life
3.56K
Level
90
Min budget

Overview

THE CRUSADER - Consecrated Path + Divine Ire + Absolution Fanaticism Inquisitor | Most fun I've ever had in early maps! is a Path of Exile Inquisitor build by agentyoda, made for the Scourge league (3.16). It is centered on Divine Ire and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 393.27K DPS with 3.56K life, 1.19K energy shield. Suited for: Mapping. Key uniques include Kongor's Undying Rage, Meginord's Vise, Call of the Brotherhood, The Iron Fortress, Call of the Brotherhood.

agentyoda's Notes

This league was very much an experimental league for me, where I tried many different build ideas to see what kind of 'meme' builds I could bring into relevancy. So far, only one of them is capable of clearing end-game content, a Permanent Ward Forbidden Rite build which I posted a little over a week ago.

This is my last build attempt for now, as I've wanted to make a build with this kind of gameplay: teleporting around to enemies, smashing them, and then blasting them with Divine Ire, all with very 'holy' looking abilities for a Crusader kind of feeling.

So, with that, I have this hilarious abomination of a build to present:

Consecrated Path Divine Ire Absolution Fanaticism Inquisitor

The mechanic of the build is pretty simple, actually: with the Fanaticism node from Inquisitor, we get the following gameplay pattern: activate Battlemage's Cry (so that our first Consecrated Path triggers Absolution), use Consecrated Path 4 times, and then you have a 4 second window where Divine Ire is supercharged, so you can go blasting. Then Battlemage's Cry will be off cooldown, so pop it again, use Consecrated Path 4 more times, then go blasting again, and so on. Given that we're doing this with 3 5/6 link main abilities, it's pretty solid clear speed, but pretty poor damage scaling for bosses/red maps/any end-game content.

Suffice to say, it was the absolute most fun I've had in early maps since I started playing Path of Exile. Absolutely a blast to play. You just teleport around, smash things, blow things up, spawning giant Sentinels of Absolution who also blow things up—it's really fun!

The only problem is: this build takes such an absurd amount of passive tree investment to get any kind of damage/survivability out of it that it really can't work in red maps (super glass cannon) nor against end-game bosses (pitiful damage).

I likely held back on the focus on primarily scaling damage via Strength, physical damage, and elemental damage (all kinds thanks to conversion, especially Fire though), since all my damage is affected by these types, because I also wanted some measure of defenses. Perhaps with looking at other Strength stacking builds, we can find a stronger version and improve this build.

However, because we are memeing with 3 main 5/6 linked abilities, we have some requirements on gear:

  • Helm - Divine Ire helm with specific additional-support-gem-linking mods to make it a 6-link, limiting it from uniques and such (unless perhaps very strong corrupted implicit/Scourge modifiers on a replacement unique can make up for what is lacking)
  • Weapon - 2 Handed Melee weapon with good base damage for Consecrated Path damage scaling + 6 link for Consecrated Path
  • Chest - 6 link for Battlemage's Cry + Absolution 5 link
  • Rings - this is where our Lightning to Cold conversion is coming from; unless we can find a Lighting to Fire 50%+ conversion from elsewhere, we have to rely on lightning to cold, and then cold to fire conversions.
  • Avatar of Fire - we need this to make up for the other 50% conversions to Fire missing at some stages; if other conversions can be found, we can diversify our damage type output, potentially, with things like 'Gain as Extra Chaos Damage' mods.

Overall, we require a lot of work to be done to improve this build to workability. If it can be done, I'd love to try it; the gameplay was very fun! It only lacked feasibility with respect to damage and survivability against bosses and in higher monster levels.

Video Demonstration (yellow maps)

Path of Building (my current live build shown in above demonstration): https://pastebin.com/PLsJfRBc

Problems with the Build & Possible Future Solutions

  • Lack of Damage: we scale our damage off of Physical Damage (since all our skills are all base physical), Lightning Damage, Cold Damage, and Fire Damage (since most of our damage is converted through all elemental types), with Physical and Fire Damage being applicable to the highest percentages of our damage. In addition, stacking Strength gives us lots of damage for both attack and spell damage, thanks to the Iron Will keystone and The Iron Fortress chest piece. But it's not enough. Even with some insane mods on our helm for Divine Ire, we have difficulties exceeding a million DPS, even during Fanaticism! We're going to need some new scaling or buffs to really have this combination of skills become viable for anything past yellow maps.
  • Lack of Survivability/Lack of Passive Skill Points for Survivability: our build requires so much investment to do any damage that it's very difficult for it not to be a glass cannon, but it can't afford to be a glass cannon: since we stand still during Fanaticism, and since we tend to stand still besides when we teleport thanks to Consecrated Path, we need to be tanky. So either we need more passive points, or we need a big DPS boost to free up more passives and possibly gear mod spots for defenses.
  • Lack of Mobility/Speed: right now, the boots I have boost our DPS significantly, given that they buff Fire Damage, which we desperately need. Unfortunately, our movement speed suffers accordingly. And due to the relatively low attack speed of Consecrated Path, we don't move very fast even when we teleport, since we hit (and thus teleport) only once per second maximum.

If we get future buffs to this build archetype, perhaps we can get a really fun teleporting/smashing/blowing up things Crusader-style build going for higher end content. But for now, this is a solid meme-status build for earlier maps. It's very fun, and pretty funny to play, but not viable for any real content, unfortunately. Let's hope that changes in the future.

Gear

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Kongor's Undying Rage
Rune Dome
The Iron Fortress
Rift Clasp
Call of the Brotherhood
Call of the Brotherhood
Meginord's Vise
Phoenix Trap
Abberath's Hooves
Grand Spectrum
Grand Spectrum
Watcher's Eye
Glorious Vanity
Grand Spectrum

Skills

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Helmet

  • Divine IreDivine Ire21WMain
  • Cold to FireCold to Fire21W
  • Controlled DestructionControlled Destruction16/14W
  • Physical to LightningPhysical to Lightning21W

Weapon 1

  • Consecrated PathConsecrated Path19/19W
  • CombustionCombustion21W
  • Elemental Damage with AttacksElemental Damage with Attacks21W
  • Fist of WarFist of War21/12W
  • Added Fire DamageAdded Fire Damage21W
  • PulverisePulverise21W

Body Armour

  • AbsolutionAbsolution21W
  • Battlemage's CryBattlemage's Cry16/10W
  • Controlled DestructionControlled Destruction20W
  • Added Fire DamageAdded Fire Damage21W
  • Cold to FireCold to Fire21W
  • Physical to LightningPhysical to Lightning21W

Gloves

  • Purity of ElementsPurity of Elements20W
  • DeterminationDetermination20W

Boots

  • ClarityClarity20W

Boots

  • Abberath's Fury7W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
393.27K
Combined DPS
32.92K
Hit DPS
233.35K
With Poison DPS
25.93K
With Ignite DPS
53.92K
With Bleed DPS
25.93K
Damage over Time
7K
Ignite DPS
7K
Average Hit
25.93K
Average Damage
25.93K

Attack & Crit

Attack/Cast Rate
9/s
Hit Chance
100%
Crit Chance
2%
Crit Multiplier
100%
Mana Cost
4
Life Cost
0

Defence

Life
3.56K
Energy Shield
1.19K
Mana
106.53
Ward
0
Armour
16.24K
Evasion
78
Phys Damage Reduction
72%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+29%)
Cold Resistance
59%
Lightning Resistance
39%
Chaos Resistance
-22%

Recovery

Life Regen
497.98/s
ES Regen
553.31/s
Mana Regen
86.3/s

Attributes & Utility

Strength
777
Intelligence
277
Dexterity
84
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0