This league was very much an experimental league for me, where I tried many different build ideas to see what kind of 'meme' builds I could bring into relevancy. So far, only one of them is capable of clearing end-game content, a Permanent Ward Forbidden Rite build which I posted a little over a week ago.
This is my last build attempt for now, as I've wanted to make a build with this kind of gameplay: teleporting around to enemies, smashing them, and then blasting them with Divine Ire, all with very 'holy' looking abilities for a Crusader kind of feeling.
So, with that, I have this hilarious abomination of a build to present:
Consecrated Path Divine Ire Absolution Fanaticism Inquisitor
The mechanic of the build is pretty simple, actually: with the Fanaticism node from Inquisitor, we get the following gameplay pattern: activate Battlemage's Cry (so that our first Consecrated Path triggers Absolution), use Consecrated Path 4 times, and then you have a 4 second window where Divine Ire is supercharged, so you can go blasting. Then Battlemage's Cry will be off cooldown, so pop it again, use Consecrated Path 4 more times, then go blasting again, and so on. Given that we're doing this with 3 5/6 link main abilities, it's pretty solid clear speed, but pretty poor damage scaling for bosses/red maps/any end-game content.
Suffice to say, it was the absolute most fun I've had in early maps since I started playing Path of Exile. Absolutely a blast to play. You just teleport around, smash things, blow things up, spawning giant Sentinels of Absolution who also blow things up—it's really fun!
The only problem is: this build takes such an absurd amount of passive tree investment to get any kind of damage/survivability out of it that it really can't work in red maps (super glass cannon) nor against end-game bosses (pitiful damage).
I likely held back on the focus on primarily scaling damage via Strength, physical damage, and elemental damage (all kinds thanks to conversion, especially Fire though), since all my damage is affected by these types, because I also wanted some measure of defenses. Perhaps with looking at other Strength stacking builds, we can find a stronger version and improve this build.
However, because we are memeing with 3 main 5/6 linked abilities, we have some requirements on gear:
Overall, we require a lot of work to be done to improve this build to workability. If it can be done, I'd love to try it; the gameplay was very fun! It only lacked feasibility with respect to damage and survivability against bosses and in higher monster levels.
Video Demonstration (yellow maps)
Path of Building (my current live build shown in above demonstration): https://pastebin.com/PLsJfRBc
Problems with the Build & Possible Future Solutions
If we get future buffs to this build archetype, perhaps we can get a really fun teleporting/smashing/blowing up things Crusader-style build going for higher end content. But for now, this is a solid meme-status build for earlier maps. It's very fun, and pretty funny to play, but not viable for any real content, unfortunately. Let's hope that changes in the future.
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