
The tankiest grandmaster... again! - GGNoobs v2.0
24322.06K
DPS
1.23M
EHP
55.4K
ES
~465![]()
Min Budget
(Broken: Pobb.in: This guy is not incredible. Pretty squishy, DMG not really note worthy but he is my first guy. Judging I build him without guides, I think he turned out ...ok. Learned some do and don'ts from him and thinking about recreating him from ground up to just be more. But some tips to actually streamline him would be appreciated. I think i still want some kind of fire ice hybrid duelist. Main DMG being in Molten Strike, but he needs to be a lot more tanky to really get the projectiles going and not be a complete hit and run
My first guy, with 200+h put into it as a newb
143.44K
DPS
76.45K
EHP
2.37K
Life
~2.1![]()
Min Budget

Flicker Strike CoC EnergyBlade/SpellBlade Inquisitor [ 3.22 Ancestor ]
812.92M
DPS
28.97K
EHP
7.26K
ES
~26![]()
Min Budget

Trigger Discharge without consume charges on Flicker
1913.1M
DPS
50.68K
EHP
4.13K
Life
~362![]()
Min Budget
Guard skill is not enabled
Pathfinder Flicker Discharge on a budget
73.71M
DPS
48.47K
EHP
2.96K
Life
~7.9![]()
Min Budget
So, damage is up a little bit, and mostly speed is up by a lot! This is starting to get insane really. I usually run deli on my maps as normal mapping is no challenge anymore. Having said that, defenses of this build are still very much lacking. This will be improved but i kinda decided to go full meme build and ditch some defenses. For instance my body armour now has an elevated +1 gems and +1 support gems prefix instead of defenses. This gives flicker strike an additional 18% teleport range. It is possible even to get the elevated %dex suffix for another 8% via +1 dex gems. With the abov
Proof of concept [4]: Flicker trigger (100% no consume) discharge
886.17M
DPS
67.01K
EHP
3.13K
Life
~136![]()
Min Budget
So, i changed some gems, some items and recrafted my sword with a close to perfect tree on it. Also ditched the astral projector. Discharge becomes to strong and with astral you kill stuff before you flicker to it. Kind of a weird play style as it auto targets everything but it bricks flickerstrike movement. Also ditched multistrike and faster attacks. With blood dance its possible to get our attack speed very close to 3.78 attacks per second. No need to aim for multiples of that. Pob: Flicker trigger discharge Dps of the pob is wrong as it doesnt account for
Proof of concept [3]: Flicker trigger (100% no consume) discharge
1882.29M
DPS
13.65K
EHP
3.41K
Life
~106![]()
Min Budget
A few leagues ago it became possible with the new awakened enhance gems and some crafting to make divergent discharge reach 100% to not consume charges. Since the origin of divergent discharge i had that goal in mind and i was so glad it was finally possible. However, I had an even crazier idea in mind, and that was to use flicker strike as the trigger skill. I somewhat tried this out in standard with not much success. However the reason for that was twofold. I didnt have the right melee weapon to reach 100% no consume. It only had 94% so sometimes i would lose charges and stop flickering. An
Proof of concept: Flicker trigger (100% no consume) discharge
1673.89M
DPS
5.46K
EHP
2.13K
Life
~350![]()
Min Budget

[3.20]Flicker Strike+Fireball+Nimis+COC
1152.41M
DPS
72.2K
EHP
4.52K
Life
~362![]()
Min Budget

Flicker Strike Cast on Crit Firestorm [Path of Exile 3.14]
1496.84M
DPS
-
EHP
2.64K
Life
~25![]()
Min Budget

PoE 3.6 - Test Build (Oro Flicker Crit VMS / t14 normal)
0
DPS
-
EHP
3.97K
Life
~17![]()
Min Budget