Theory tag because I have a PoB and no character to actually show it with. But I've tested the mechanics, and know they work. The question is whether or not my PoB is accurate. Where does the come from? The idea is that buff up , you spawn all your worms, throw the beartrap on your target, then use call of steel 4 seconds later. To do some math: PoB reports that the total stored damage of our Impale is 1 million. The Impaler inflicts 4 additional impales, so each beartrap is 5 million damage in an AOE. With 5 worm flasks and a bit of reduced flask charge

[POE 3.23] EQ of Amplification Has Insane Oneshot Potential | 4 Div Budget Showcase
1.42K130.79M
DPS
2.65K
EHP
1.68K
Life
~1.7![]()
Min Budget

Unearth Vengeance Champion - Delete screens with a 2 button build
387.77M
DPS
18.83K
EHP
4.53K
Life
~3.8![]()
Min Budget
Hello fellow poe build scientists, &x200B; TLDR: use scold's to 100% trigger Vengeance by gem quality stacking. Using call of steel to shotgun big rares. Mediocre damage and no defenses. Looking for your ideas on how to improve, or build differently. When I saw how they changed vengeance gem quality I had this idea, but I got caught up in the MF train and only started thinking about it now. It is a little bit convoluted but in POB it at least look half decent with mediocre gear. Here me out. Vengeance's quality got changed to 20% trigger chance at 20 quality, thus by putting it in a
100% chance Self trigger Vengeance Build
17.53M
DPS
16.15K
EHP
3.3K
Life
~16![]()
Min Budget

POE 3.23 NEW GEM LEAP SLAM OF GROUNDBREAKING BERSERKER EXPLODE THE SCREEN WITH MAROHI
244.58M
DPS
85.84K
EHP
3.11K
Life
~13![]()
Min Budget