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100% chance Self trigger Vengeance Build

Murderous Eye JewelLarge Cluster JewelLethal PrideForbidden FleshForbidden FlameCrimson JewelCrimson JewelStarforge
Dialla's MalefactionScold's BridleGreat Old One's TentaclesAmethyst RingTwo-Stone Ring (Fire/Lightning)Ashes of the StarsRalakesh's ImpatienceStygian Vise
Lion's RoarBismuth FlaskAmethyst FlaskQuicksilver FlaskEternal Life Flask

Hello fellow poe build scientists,

TLDR: use scold's to 100% trigger Vengeance by gem quality stacking. Using call of steel to shotgun big rares. Mediocre damage and no defenses. Looking for your ideas on how to improve, or build differently.

When I saw how they changed vengeance gem quality I had this idea, but I got caught up in the MF train and only started thinking about it now. It is a little bit convoluted but in POB it at least look half decent with mediocre gear. Here me out.

Vengeance's quality got changed to 20% trigger chance at 20 quality, thus by putting it in a dialla's and 30 quality ashes, we can now hit 100% chance to trigger when hit.

We hit ourselves by using scold's bridle in combination of plague bearer. (I've tested this in game and it works, just turn it on and off lol. I totally didn't use an AHK btw, since its CD is faster than Vengeance and you cannot simply line them up perfectly together by spamming plague bearer)

The increased spell damage on scold's is not useless either, since we can use battlemage's cry to make it apply to our attacks( Vengeance is an attack) . You can also weapon swap with Al Dhih + Redblade to snapshot a higher warcry effect version of battlemage's cry.

The rest is just trying to get AOE, damage, and defenses to make a playable build. But this is where I'm stuck and is looking for some advice. This is the POB i've come up with. https://pobb.in/-QNnU4YGUKxT

It uses mediocre gear maybe 10~15d, (enlighten 3 is not needed, just lower precision lvl down to like 15 or something, you lose like 2% damage) The most expansive unique is probably Ashes/Diallas/Starforge, but even in a normal league not like affliction, they'd be like 3d max after week 1. Not that I would league start this anyway since you need a pair of Pain Forged forbidden jewels to start. They are like 50c each but you gotta wait until the boss killer people to start farming ubers.

At this level of investment Vengeance Hits every 0.98 Second, covers half a screen, with a peak Hit of 7.5Mil , falling down to 5Mil as impales runs out due to using impaler keystone. DPS then rotates back to peak after 4 second. HOWEVER, if there are trash mobs around a boss/big rare you can use call of steel to do an extra 3Mil Per trash mob due to call of steel being able to detonate the impales on enemy corpses. But for bosses that have no inherence trash mobs like Minotaur or any elderslayers and such, you'd need vaal breach.

This is already not looking very good, as the damage is average at best. This Build also has non-existent defenses. I cannot cap elemental res with gear since many uniques are mandatory, so I had to use a bismuth flask. Although it lasts 40seconds but its just too ghetto. Same with Chaos res, even in a normal league where mobs are not buffed to the moon by 9k wisps, any pack of as extra chaos mobs would one shot you. Without Moltenshell ticked,it has 16k EHP.

I don't see this build to be playable at current league even with mageblood level of investment since wisp buffed mobs are just too beefed. However, it doesn't even look playable at normal leagues. Thus I'm sharing this concept here, and hope to hear some suggestions and how you would build differently.

Cheers,

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Life

3300

Mana

63

Energy Shield

293

DPS

8M

Effective Hit Pool

16.15K

Chaos Res

18

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

14K

Evasion

365

Block

10 | 0

Crit Chance

100%

Crit Multi

616%

Rage

0

Strength

284

Intelligence

148

Dexterity

189

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

80%

Overwhelm
Overwhelm
Bane of Legends
Bane of Legends
Masterful Form
Masterful Form
Impact
Impact
Call to Arms
Call to Arms
The Impaler
The Impaler
Adamant
Adamant
Art of the Gladiator
Art of the Gladiator
Assured Strike
Assured Strike
Bannerman
Bannerman
Bastion Breaker
Bastion Breaker
Blade of Cunning
Blade of Cunning
Bladedancer
Bladedancer
Bloodless
Bloodless
Bravery
Bravery
Brinkmanship
Brinkmanship
Champion of the Cause
Champion of the Cause
Destroyer
Destroyer
Dismembering
Dismembering
Fatal Blade
Fatal Blade
Fervour
Fervour
Forceful Skewering
Forceful Skewering
Golem's Blood
Golem's Blood
Herbalism
Herbalism
Master of the Arena
Master of the Arena
Merciless Skewering
Merciless Skewering
Revelry
Revelry
Savagery
Savagery
Steadfast
Steadfast
Titanic Impacts
Titanic Impacts
View full passive skill tree

  • VengeanceVengeance
  • Melee Physical DamageMelee Physical Damage
  • PulverisePulverise
  • Increased Critical StrikesIncreased Critical Strikes
  • Increased Critical DamageIncreased Critical Damage
  • Awakened BrutalityAwakened Brutality

  • Assassin's MarkAssassin's Mark
  • Mark On HitMark On Hit

  • Blood and SandBlood and Sand
  • War BannerWar Banner

  • VulnerabilityVulnerability

  • Ancestral WarchiefAncestral Warchief

  • Molten ShellMolten Shell

  • Battlemage's CryBattlemage's Cry

  • PrecisionPrecision
  • DeterminationDetermination
  • PridePride
  • EnlightenEnlighten

  • Plague BearerPlague Bearer

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Thuggy_Mclife

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