POB: I'd like some feedback on what I've thrown together so far. I disabled most temp buffs, reliant on flasks etc, disabled Ass mark, but it's a big crit increase on bosses, so rupture should always be up. Also have ensnaring arrow with a totem and increased crits to make sure of that. I don't think rupture damage shows up in POB, and cant find anything about it in config, so dmg should be a lot better than what it is. Gear is all pretty average, so lotta room for improvement there, both damage wise and life wise. Lotta things to upgrade into the endgame I thin

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With the new Rupture Node i've tried to come up with a Puncture version of the Deadeye, the idea being that the extra defense layer of Gale Wind will be enough to survive on the meager lifepools of the ranger and have the new Rupture node to take care of boss damage by focusing on crit, combined with perfect agony. But when meddling in Pob theres just too much Traveling - the Bleed Multiplier nodes are all in the Marauder-vicinity, while crit is a massive investment in the Ranger / Assassin area. Overall i managed to build 4.7 m

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