With the new Rupture Node i've tried to come up with a Puncture version of the Deadeye, the idea being that the extra defense layer of Gale Wind will be enough to survive on the meager lifepools of the ranger and have the new Rupture node to take care of boss damage by focusing on crit, combined with perfect agony.
But when meddling in Pob theres just too much Traveling - the Bleed Multiplier nodes are all in the Marauder-vicinity, while crit is a massive investment in the Ranger / Assassin area.
https://pastebin.com/SQbg6D68
Overall i managed to build 4.7 million bleed dps (on avrage calculation), not factoring in the new Rupture Ascendancy node.
But perfect agony seems really sub-par, even with the heavy crit investment it only accounts for 10% of the dps. Even with adding "25% more damage with Bleeding" to a piece of gear to simulate a stack of rupture, this perfect agony adds 690.000 dps on average, up to 2.000.000 when using Crit-Only calculation.
So the build would still attack to fish for a maximized bleed, but have the added rng layer of crit to do so. I really don't know if that is worth the investment - setting up a multi-rupture bleed most certainly will crush bosses, but you really sacrifice a lot of defense for what essentially is win-more.
I know, it's kind of in a "wait for patchnotes" state so that we can plan with the correct passive tree, but at the moment this doesn't really look that promising because the node only provides a decent damage return for high investments and appears to be quite irrelevant during the early stages of the game.
I'd really appreciate some additional thought's on the Rupture Ascendancy note.