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PoE 3.12·Heist·Deadeye

3.13 Puncture Bleed Deadeye

by Turbocloud5 years ago52

DPS
4.75M
Life
4.89K
Level
100
Min budget

Overview

3.13 Puncture Bleed Deadeye is a Path of Exile Deadeye build by Turbocloud, made for the Heist league (3.12). It is centered on Puncture and plays as a dexterity, attack, projectile, duration archetype. In Path of Building it reaches 4.75M DPS with 4.89K life. Suited for: Simulacrum. Key uniques include Hands of the High Templar, Ryslatha's Coil, Cinderswallow Urn.

Turbocloud's Notes

With the new Rupture Node i've tried to come up with a Puncture version of the Deadeye, the idea being that the extra defense layer of Gale Wind will be enough to survive on the meager lifepools of the ranger and have the new Rupture node to take care of boss damage by focusing on crit, combined with perfect agony.

But when meddling in Pob theres just too much Traveling - the Bleed Multiplier nodes are all in the Marauder-vicinity, while crit is a massive investment in the Ranger / Assassin area.

https://pastebin.com/SQbg6D68

Overall i managed to build 4.7 million bleed dps (on avrage calculation), not factoring in the new Rupture Ascendancy node.

But perfect agony seems really sub-par, even with the heavy crit investment it only accounts for 10% of the dps. Even with adding "25% more damage with Bleeding" to a piece of gear to simulate a stack of rupture, this perfect agony adds 690.000 dps on average, up to 2.000.000 when using Crit-Only calculation.

So the build would still attack to fish for a maximized bleed, but have the added rng layer of crit to do so. I really don't know if that is worth the investment - setting up a multi-rupture bleed most certainly will crush bosses, but you really sacrifice a lot of defense for what essentially is win-more.

I know, it's kind of in a "wait for patchnotes" state so that we can plan with the correct passive tree, but at the moment this doesn't really look that promising because the node only provides a decent damage return for high investments and appears to be quite irrelevant during the early stages of the game.

I'd really appreciate some additional thought's on the Rupture Ascendancy note.

Gear

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Sorrow Reach
Damnation Visor
Storm Hide
Miracle Torc
Morbid Knot
Dire Whorl
Hands of the High Templar
Ryslatha's Coil
Entropy Track
Torment Spear
Thread of Hope
Lioneye's Fall

Skills

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Weapon 1

  • PuncturePuncture21/23WMain
  • Awakened Swift AfflictionAwakened Swift Affliction6/23W
  • Awakened Deadly AilmentsAwakened Deadly Ailments6/23W
  • Chance to BleedChance to Bleed21/20W
  • Awakened BrutalityAwakened Brutality6/23W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles6/23W

Body Armour

  • Split ArrowSplit Arrow21/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles6/23W
  • Awakened Deadly AilmentsAwakened Deadly Ailments6/23W
  • Awakened BrutalityAwakened Brutality6/23W
  • Chance to BleedChance to Bleed21/20W
  • Awakened ChainAwakened Chain6/23W

Gloves

  • DashDash20/23W
  • Blood RageBlood Rage21/23W
  • Immortal CallImmortal Call8/20W
  • Cast when Damage TakenCast when Damage Taken6/20W

Boots

  • Enduring CryEnduring Cry21/23W
  • Ensnaring ArrowEnsnaring Arrow20/20W
  • Ballista TotemBallista Totem20/20W
  • MaimMaim21/20W

Helmet

  • MalevolenceMalevolence21/20W
  • Flesh and StoneFlesh and Stone21/20W
  • PridePride21/20W
  • EnlightenEnlighten4W

Gloves

  • Commandment of Blades1W

Gloves

  • VulnerabilityVulnerability1W

Passive Tree

Passive tree 3.18
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Combined DPS
4.75M
Hit DPS
113.16K
With Poison DPS
113.16K
With Ignite DPS
113.16K
With Bleed DPS
4.75M
Damage over Time
4.64M
Bleed DPS
4.64M
Average Hit
113.16K
Average Damage
63.08K

Attack & Crit

Attack/Cast Rate
1.79/s
Hit Chance
90%
Crit Chance
34%
Crit Multiplier
329%
Totem Limit
1
Mana Cost
0

Defence

Life
4.89K
Energy Shield
85
Mana
71
Armour
5.36K
Evasion
904
Phys Damage Reduction
48%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
40%
Spell Dodge
30%

Resistances

Fire Resistance
68%
Cold Resistance
75% (+3%)
Lightning Resistance
62%
Chaos Resistance
-60%

Recovery

Life Regen
199.77/s
Net Life Regen
129.52/s
ES Regen
0/s
Mana Regen
13.9/s
Life Leech
977.6/s
ES Leech
0/s
Mana Leech
128.68/s
Total Degen
70.25/s

Attributes & Utility

Strength
203
Intelligence
117
Dexterity
352
Movement Speed
115%
Endurance Charges
4
Frenzy Charges
5
Power Charges
3
Devotion
0