[POE: 3.29] Fire Trap of Blasting Poison Pathfinder, Build Completion
Fire Trap of Blasting·Pathfinder·Mapping
27.8MDPS156KEHP4.31KLife~76
Budget
[POE: 3.29] Fire Trap of Blasting Poison Pathfinder, League Start Testing/Planning
Fire Trap of Blasting·Pathfinder
4.49MDPS98.6KEHP4.2KLife~2.6
Budget
POE - Blade Trap of Laceration Gladiator- Final Update - Proof that Bleed Traps Are OP!
Blade Trap of Laceration·Gladiator
39.9MDPS∞EHP3.92KLife~118
Budget
POE - Blade Trap of Laceration Gladiator - proof that bleed traps are viable - Build Idea [3.26]
Blade Trap of Laceration·Gladiator
2.36MDPS∞EHP3.55KLife~5.8
Budget
Tanky Cheap 3.26 Starter
Explosive Trap·Juggernaut·Bossing
8.37KDPS25.8KEHP3.55KLife~3.4
Budget
Obscure Skills Made Playable #8 - Blade Trap of Laceration 3.25 Slayer
Blade Trap of Laceration·Slayer·T17
4.01MDPS22.9KEHP3.25KLife~8
Budget
Obscure Skills Made Playable #8 - Blade Trap of Laceration 3.25 Slayer
Blade Trap of Laceration·Slayer·T17
4.01MDPS55.8KEHP3.25KLife~8.2
Budget
Stumbling Upon My Surprise League Starter: Spectral Helix Juggernaut | Day 7 Update
Spectral Helix·Juggernaut
216KDPS65.6KEHP2.04KLife~1.9
Budget
'Budget' (Tides of Time version) Black Cane Explosive Trap Pathfinder vs. Uber Shaper [PoE 3.24]
Explosive Trap·Pathfinder
23.7MDPS185KEHP2.79KLife~11
Budget
Summon Phantasm + Black Cane Poison Explosive Trap Pathfinder [PoE 3.24]
Explosive Trap·Pathfinder
33.1MDPS167KEHP2.75KLife~228
Budget
Hello community, I finally reached my goal to „not die anymore“ and become semi-immortal to everything T16 maps have to offer except occasional one-shots. The build follows my goal of simple play, so throughout normal mapping I am mostly cycling on left mouse button and throwing a curse from time to time on tougher mobs. While it feels really smooth and I can finally play semi-afk without dying all the time, I am a little clueless what to optimize further (next to some better rolls on my jewels). I invested around 25div so far, but I found the helmet & scepter, which will probably cost anothe
1.3MDPS403KEHP3.46KLife~6.5
Budget
Theory tag because I have a PoB and no character to actually show it with. But I've tested the mechanics, and know they work. The question is whether or not my PoB is accurate. Where does the come from? The idea is that buff up , you spawn all your worms, throw the beartrap on your target, then use call of steel 4 seconds later. To do some math: PoB reports that the total stored damage of our Impale is 1 million. The Impaler inflicts 4 additional impales, so each beartrap is 5 million damage in an AOE. With 5 worm flasks and a bit of reduced flask charge
155m damage Beartrap Wormblaster
Bear Trap of Skewers·Champion·Mapping·Bossing
348KDPS73.8KEHP2.33KLife~3.2
Budget
[POE 3.23] Toxic Rain ballista Uber Exarch skip phases
Summon Skitterbots·Pathfinder
113KEHP4.35KLife~313
Budget
[POE 3.23] Toxic Rain Ballista Endgame Build. Uber Exarch
Summon Skitterbots·Pathfinder
125KEHP4.71KLife~311
Budget
absorption charge - 12% elemental recoup (over 4 seconds) 11 absorption - 144% elemental recoup - 36%/segundo
930KDPS1.8MEHP4.27KES~35
Budget
I am trying to make some kind of trickster build leveraging CI, Aegis, and Iron reflexes to stack a ton of armour, block and max res. My attempt thus far is using lightning trap for damage but I don't know that this is the right direction. I can only crack about 1 mil damage (I think it would really be at least 2 mil thanks to nimis) but I am hoping to get a bit more. I don't know how well POB calculates lightning trap damage so it could be a fair bit more. I would guess so far this build would cost about 50 div or so but it is hard to say. [
Trying to find damage with an armour stacking trickster
Vaal Lightning Trap·Trickster
1.26MDPS∞EHP4.6KES~97
Budget
Just a fun project to use some mechanics that will only be around in Kalanda league such as slower proj necks, and the ease of accu stacking and -lightning doryani's with mirrored rings. Lots of room for improvement for my character, I just stole the idea from people on PoE Ninja and threw together what I could with what I had. Pros: - Damage (DPS:???) Cons: - Deaths (Tankier than I expected though tbh, just dots are pain) Cost: Depending how lucky you get with finding the jewellery, ~25-50 Div I'd guess. I think I have spent about 30. POB: For a slight
Accuracy stacking Jugg Doryani's slower proj Spectral Helix - 'Showcase'
Spectral Helix·Juggernaut·Bossing
39.6MDPS155KEHP1.57KLife~78
Budget
[3.19]Juggernaut RF Tanky Block 68/72 Life Regen 3369 (100% Delirium Boss AFK=OK!)
Fire Trap·Juggernaut·Simulacrum·Delirium
2.14MDPS323KEHP6.36KLife~271
Budget
Uber Maven. Who? Reduced Proj Speed Accuracy Stacking Doryani Spectral Helix Juggernaut | PoE 3.19
Spectral Helix·Juggernaut·Bossing
2.52BDPS37.6KEHP1.47KLife~28
Budget
Self-chill & Self-bleed Slayer | Build using bizarre interactions turned out pretty well
Spectral Helix·Slayer
6.97MDPS98.6KEHP4.75KLife~4.6
Budget
I know I know, yet another seis trap/exsanguinate build. But, I haven't seen any ascendants using this! This build uses aegis aurora, iron reflexes (60k armour), 100% spell suppression, molten shell on lmb and life gain on trap trigger along with mini-pf 4% life gained per flask use (should be approx 20% life regained every 2-3 hits) for defences. From my experience with PFPC this league with lower armour, I found that AA alone was ridiculous for sustain. Ignite immunity from flask, shock immunity from tempest shield, and pantheon freeze immunity and poison/chill mitigation. Enduring compo
[3.18] Ascendant Seismic Traps 3m dps+ (Pf/sabo memes)
Seismic Trap·Ascendant·Delve·Mapping
4.62MDPS74KEHP4.33KLife~11
Budget
My BIGGEST Damage This League | PoE 3.17
Spectral Helix·Raider
14.3MDPS40KEHP3.76KLife~37
Budget
Path of Exile 3.17 / Elemental Spectral Hellix / Full Sirius fight / Deathless
Spectral Helix·Raider
5.89MDPS74KEHP4.94KLife~22
Budget
Hey there. Recently theorycrafted around the endless delve unique blood of summer, first I came up with elemental Hit but that didnt look as promising. This time around, I chose Spectral Helix for its immense scaling with flat damage. Main Idea is to use Ice Bite+9 Frenzy for flat Ele scaling, then stack evasion on gear and convert to armour for Big Molten Shell+Phys Mitigation. For Ele Mitigation, 76% max res and 100% spell suppression should work out rather nicely. This is not a build for Aul or other bosses, but I am confid
50k Armour//720k Dps Blood of Summer Spectral Helix Raider for Endless Delve
Spectral Helix·Raider·Delve·Essence
369KDPS4.84KLife~3.2
Budget
Path of Exile 3.15 Expedition - Ballista Totem Elemental Hit (Hierophant) - Logbooks - Logbooks.
Summon Skitterbots·Hierophant·Expedition
4.98KLife~3.4
Budget
Spectral Helix RLR LL BMC IR Juggernaut Build Guide [Path of Exile 3.15]
Spectral Helix·Juggernaut·Ritual
9.03MDPS3.2KLife~7.8
Budget
Path of Exile 3.13 Ritual - Ballista Totem Elemental Hit (Hierophant) - The Maven
Summon Skitterbots·Hierophant·Ritual
5.79KLife~48
Budget



















