Quad Charge Stack CI Flicker | Build Diary 04 | 3.29 Allflame League
Flicker Strike·Slayer·Simulacrum
43.2MDPS309KEHP9.95KES~58
Budget
scavenger - power charge / energy shield stacker base - (budget) super tanky with good damage
Frenzy of Onslaught·Scavenger
11.8MDPS122KEHP8.96KES~10
Budget
power charge and energy shield stacker - graven's secret - budget immortal - demo
Flicker Strike·Scavenger·T17·Abyss
36.6MDPS243KEHP17.1KES~15
Budget
Power+frenzy+ES stacking flicker strike scavenger - a very tanky flicker build
Flicker Strike·Scavenger·Simulacrum
33.8MDPS132KEHP13.7KES~36
Budget
Charge Stacker POE Phrecia Update - 4M DPS / 10K ES!
Frenzy of Onslaught·Scavenger
3.75MDPS74.2KEHP10.4KES~5.6
Budget
Charge Stacker update Build Diary - POE Phrecia
Frenzy of Onslaught·Scavenger
661KDPS40.7KEHP4.36KES~3.1
Budget
Penance Brand Surfcaster [Full Leveling VOD] [Legacy of Phrecia]
Shield Charge·Shadow·Sanctum·Heist
59.9MDPS6.7KEHP1.7KES~62
Budget
“Those who stand should never outnumber those who kneel.”
POE Tri Stack Slayer Early League (Almost) Start
Frenzy of Onslaught·Slayer
4.85MDPS231KEHP5.46KES~12
Budget
POE 3.25 Tri Charge Stacker Detonating HUGE Discharge Explosions
Shield Charge·Slayer·T17·Harvest
1.25KDPS159KEHP3.56KES~14
Budget
I've been meaning to do a triple charge stacker for a while and with the new endu charges, I decided to finally make one. It uses a lot of uniques making it quite easy to copy for anyone wanting to try it out I'd really like to explore other ways to scale damage as there is certainly some room to grow. Quick t16: Here is my PoB from in-league (no flasks/tincture, no guard skill): (<20d invested) Some notes: \ Tincture gives ar
Triple Charge Saviour Slayer :) Zoom Zoom All-arounder - Looking for feedback
Frost Blades of Katabasis·Slayer·Mapping
3.98MDPS90.9KEHP3.14KLife~15
Budget
The DPS grandmaster - GGNoobs 3!
Lightning Strike·Juggernaut
5.66MDPS649KEHP39.5KES~449
Budget
[PoE] The deadliest Grandmaster - GGNoobs_III - Stream Highlights #849
Lightning Strike·Juggernaut
7.03MDPS649KEHP39.5KES~515
Budget
POE 3.24 ~ Snake Shockwave Build
Volcanic Fissure of Snaking·Slayer·T17·Delve
2.32MDPS76.5KEHP3.34KLife~70
Budget
Hi, So i am obsessed with cyclone, its in a bad state but i still wanna do it, and i wanna do a weird spin on it. So here is my weird spin, I am Llooking for input and ideas on how i can get more damage and/or movement speed without losing too much survivability etc.
Lf input on my occultist cyclone
Cyclone·Occultist
8.3MDPS72KEHP5.96KES~8.5
Budget
Ancestral Protector Hierophant | Guide
Ancestral Protector·Hierophant·Ritual
389KDPS86.8KEHP3.26KLife~23
Budget
Trauma Flicker Strike Slayer t16 strand
Vaal Flicker Strike·Slayer
5.37MDPS40.3KEHP2.73KLife~8.7
Budget
Reporting back: Triple Charge Trauma Flicker Strike Slayer
Flicker Strike·Slayer·Mapping·Bossing
3.31MDPS59KEHP3.48KLife~3.2
Budget
“Any mystery can be unlocked, if one has the right key.”
Self Chill CI BoneZone Raider
Boneshatter·Raider·Mapping
41.2KDPS16KEHP4.57KES~41
Budget
Couple of thoughts right off the bat: No Herald of Purity, just because for it to be worth I feel like would take up too much mana that could be used being tankier or boosting the Sentinels 96 is getting up there for sure... I'd probably start by dropping Enduring Bond since it's a pretty small damage boost. Would losing that much duration hurt? Seems to drop about a third of its duration (30s -> 20s) Very little minion defense on the tree. I see some trees investing quite a bit in to defense. Is that, like, crucial? Aegis Aurora probably getting t
I just want to be tanky as hell next league, so I made a big ol Dominating Blow Guardian. Never played it though so is there anything I'm missing?
Dominating Blow·Guardian
5.41MDPS8.67KES~28
Budget
Let me start this off with this build is not viable, it does no damage, and by no damage, I mean it literally does less than 10k damage a second. However, this build should hopefully not be able to die to anything. I haven't been able to create it yet, but from a purely theoretical standpoint, you have so much effective HP that damage becomes negligible. In addition we make use of absorption charges with 11 charges, basically meaning that if elemental damage isn't one-shotting us, it is healing us instead. We also use chaos innoculation, so that we take no chaos damage. Now all we have to deal




















