PoB ArchivesPoB Archives
PoE builds

PoE 3.17·Archnemesis·Gladiator

51 Charge Int-Stacking Wander

by Tidbitsy4 years ago11

DPS
2.69M
Effective HP
73.96K
Energy Shield
4.94K
Level
90
Min budget

Overview

51 Charge Int-Stacking Wander is a Path of Exile Gladiator build by Tidbitsy, made for the Archnemesis league (3.17). It is centered on Frenzy and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 2.69M DPS with 73.96K effective HP, 1 life, 4.94K energy shield. Key uniques include Graven's Secret, Dying Sun, Rumi's Concoction, Malachai's Loop, Redblade Banner.

Build Video

Tidbitsy's Notes

As soon as I saw the Forbidden Jewels, I knew I wanted to build around them. One of my favorite interactions is omni-charge stacking through both Badge of the Brotherhood and the Slayer ascendency Masterful Form. With the new Forbidden Jewels, we can now also get Challenger Charges at the same time! I decided to go with the more defensive option of Gladiator splashing Slayer, but it can be built either way.

This build uses the newly buffed Graven's Secret belt to reach 12 Absorption Charges, 12 Frenzy Charges, 12 Endurance Charges, 10 Challenger Charges, and 5 Inspiration Charges for a total of 51 charges! I also wanted to play around the new keystone Precise Technique. We are converting our Power Charges, so it made sense to go non-crit. This keystone gives a flat 40% more multiplier when paired with CI. We still need to hit, and we're not getting critical strikes, so Resolute Technique fixes that. Now we're looking to path to keystones all over the tree, so what build can best take advantage of that? You guessed it: Int-stacking! We circumnavigate the passive tree and take 8 keystones along the way. Two split personalities give us a hefty amount of intelligence and energy shield helping us reach 5k ES without taking a single life or energy shield node.

Build Highlights
  • We are running Determination, so we can take Divine Shield to leverage the 48% flat physical mitigation from our 12 Endurance Charges. With the charges, ~6k armor, 60 block, Molten Shell on move, 10% reduction from Outmatch and Outlast, and 17% physical taken as chaos or elemental, we have reasonable physical mitigation.

  • 12 Absorption Charges give us 144% of elemental damage recouped as Energy Shield. With another 50% Spell Block, we stand a fighting chance against elemental hits that don't one shot us.

  • Malachai's Loop puts in some serious work! This vendor-trash shield gives us +2 to all our core charges, takes care of Absorption Charge generation by itself, and bypasses all of the downsides because we don't actually gain the Power Charges. The shield is cheap enough we can fish for nice corruptions like block and phys as Chaos for our CI build. And after all of that, it still gives us a respectable 250 Energy Shield!

  • We're a wander, so we can use the buttery Kinetic Blast for clear. Anamolous quality and a hunter roll on our wand give us 3 target pierce, so we can clear t16s on an actual factual 4-link.

  • We aren't going crit, so we'll use Frenzy with 12 Frenzy Charges in our main DPS setup. With this many charges and Challenger Charges, mana can become an issue, so we use an elevated -20 chest and an Elreon craft on our ring to keep it under control. We also get to use one of the best support gems in the game: Anamolous Endurance Charge on Melee Stun. "But Tid," you say, "Wands aren't melee weapons!" You would be right, of course. Frenzy actually carries the melee tag but is usable by wands, and the more damage will apply to it because of that tag. With 12 Endurance Charges, this support is giving us 48% more damage and 24% increased damage. To round out the damage, we're non-crit lightning damage CI so we get lucky lightning mastery and Damage on Full Life for free.

  • Please notice the cool Thread of Hope location.

Frequently asked Questions
  • "For this much investment, couldn't you just run a traditional int-stacker and get better results?" - Yes.

Path of Building: https://pastebin.com/jnicppUd

Gear

Tap an item to open trade or craft it.

Woe Call
Skull Salvation
Horror Pelt
Badge of the Brotherhood
Circle of Regret
Vengeance Finger
Vortex Hold
Graven's Secret
Sorrow Spur
Malachai's Loop
Forbidden Flesh
Split Personality
Brute Force Solution
Thread of Hope
Split Personality
Notable Small Cluster Jewel of the Prodigy
Forbidden Flame
Watcher's Eye
Glyph Glisten

Skills

Tap a skill to open trade.

Body Armour

  • FrenzyFrenzy20/20WMain
  • Damage on Full LifeDamage on Full Life20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration1/20W
  • BarrageBarrage20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun19/20W
  • Elemental FocusElemental Focus20/20W

Helmet

  • WrathWrath19/20W
  • DisciplineDiscipline20W
  • DeterminationDetermination20W
  • EnlightenEnlighten3/23W

Boots

  • Vaal Molten ShellVaal Molten Shell21W
  • Tempest ShieldTempest Shield20/20W
  • Sniper's MarkSniper's Mark20/20W
  • Mark On HitMark On Hit20/20W

Gloves

  • Kinetic BlastKinetic Blast19/20W
  • InspirationInspiration20/3W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/10W
  • Damage on Full LifeDamage on Full Life20/20W

Weapon 1

  • Shield ChargeShield Charge21/20W
  • Faster AttacksFaster Attacks19/20W
  • FortifyFortify19/20W

Weapon 2

  • DischargeDischarge21/20W
  • Cast on DeathCast on Death19W

Weapon 2

  • PortalPortal1/20W

Gloves

  • Commandment of Blades1W

Passive Tree

Passive tree 3.18
scroll to zoom
Gladiator
Gladiator
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
90

Damage

Full DPS
2.69M
Combined DPS
2.69M
Hit DPS
2.69M
With Poison DPS
2.69M
With Ignite DPS
2.69M
With Bleed DPS
2.69M
Damage over Time
0
Culling DPS
0
Average Damage
78.04K

Attack & Crit

Attack/Cast Rate
4.31/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
12
Life Cost
0

Defence

Effective Hit Pool
73.96K
Life
1
Energy Shield
4.94K
Mana
95
Ward
0
Armour
8.76K
Evasion
959
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
60%
Spell Block
50%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+96%)
Cold Resistance
75% (+39%)
Lightning Resistance
75% (+27%)
Chaos Resistance
-29%

Recovery

Life Regen
10.2/s
ES Regen
0/s
Mana Regen
27/s
Life Leech
0/s
ES Leech
988.2/s
Mana Leech
308/s

Attributes & Utility

Strength
241
Intelligence
1.18K
Dexterity
180
Movement Speed
117%
Endurance Charges
12
Frenzy Charges
12
Power Charges
12
Devotion
0