- DPS
- 2.69M
- Effective HP
- 73.96K
- Energy Shield
- 4.94K
- Level
- 90
- Min budget
Overview
51 Charge Int-Stacking Wander is a Path of Exile Gladiator build by Tidbitsy, made for the Archnemesis league (3.17). It is centered on Frenzy and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 2.69M DPS with 73.96K effective HP, 1 life, 4.94K energy shield. Key uniques include Graven's Secret, Dying Sun, Rumi's Concoction, Malachai's Loop, Redblade Banner.
Build Video
Tidbitsy's Notes
As soon as I saw the Forbidden Jewels, I knew I wanted to build around them. One of my favorite interactions is omni-charge stacking through both Badge of the Brotherhood and the Slayer ascendency Masterful Form. With the new Forbidden Jewels, we can now also get Challenger Charges at the same time! I decided to go with the more defensive option of Gladiator splashing Slayer, but it can be built either way.
This build uses the newly buffed Graven's Secret belt to reach 12 Absorption Charges, 12 Frenzy Charges, 12 Endurance Charges, 10 Challenger Charges, and 5 Inspiration Charges for a total of 51 charges! I also wanted to play around the new keystone Precise Technique. We are converting our Power Charges, so it made sense to go non-crit. This keystone gives a flat 40% more multiplier when paired with CI. We still need to hit, and we're not getting critical strikes, so Resolute Technique fixes that. Now we're looking to path to keystones all over the tree, so what build can best take advantage of that? You guessed it: Int-stacking! We circumnavigate the passive tree and take 8 keystones along the way. Two split personalities give us a hefty amount of intelligence and energy shield helping us reach 5k ES without taking a single life or energy shield node.
Build Highlights
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We are running Determination, so we can take Divine Shield to leverage the 48% flat physical mitigation from our 12 Endurance Charges. With the charges, ~6k armor, 60 block, Molten Shell on move, 10% reduction from Outmatch and Outlast, and 17% physical taken as chaos or elemental, we have reasonable physical mitigation.
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12 Absorption Charges give us 144% of elemental damage recouped as Energy Shield. With another 50% Spell Block, we stand a fighting chance against elemental hits that don't one shot us.
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Malachai's Loop puts in some serious work! This vendor-trash shield gives us +2 to all our core charges, takes care of Absorption Charge generation by itself, and bypasses all of the downsides because we don't actually gain the Power Charges. The shield is cheap enough we can fish for nice corruptions like block and phys as Chaos for our CI build. And after all of that, it still gives us a respectable 250 Energy Shield!
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We're a wander, so we can use the buttery Kinetic Blast for clear. Anamolous quality and a hunter roll on our wand give us 3 target pierce, so we can clear t16s on an actual factual 4-link.
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We aren't going crit, so we'll use Frenzy with 12 Frenzy Charges in our main DPS setup. With this many charges and Challenger Charges, mana can become an issue, so we use an elevated -20 chest and an Elreon craft on our ring to keep it under control. We also get to use one of the best support gems in the game: Anamolous Endurance Charge on Melee Stun. "But Tid," you say, "Wands aren't melee weapons!" You would be right, of course. Frenzy actually carries the melee tag but is usable by wands, and the more damage will apply to it because of that tag. With 12 Endurance Charges, this support is giving us 48% more damage and 24% increased damage. To round out the damage, we're non-crit lightning damage CI so we get lucky lightning mastery and Damage on Full Life for free.
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Please notice the cool Thread of Hope location.
Frequently asked Questions
- "For this much investment, couldn't you just run a traditional int-stacker and get better results?" - Yes.
Path of Building: https://pastebin.com/jnicppUd
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Abberath
Character Stats
- Level
- 90
Damage
- Full DPS
- 2.69M
- Combined DPS
- 2.69M
- Hit DPS
- 2.69M
- With Poison DPS
- 2.69M
- With Ignite DPS
- 2.69M
- With Bleed DPS
- 2.69M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Damage
- 78.04K
Attack & Crit
- Attack/Cast Rate
- 4.31/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Mana Cost
- 12
- Life Cost
- 0
Defence
- Effective Hit Pool
- 73.96K
- Life
- 1
- Energy Shield
- 4.94K
- Mana
- 95
- Ward
- 0
- Armour
- 8.76K
- Evasion
- 959
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 60%
- Spell Block
- 50%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+96%)
- Cold Resistance
- 75% (+39%)
- Lightning Resistance
- 75% (+27%)
- Chaos Resistance
- -29%
Recovery
- Life Regen
- 10.2/s
- ES Regen
- 0/s
- Mana Regen
- 27/s
- Life Leech
- 0/s
- ES Leech
- 988.2/s
- Mana Leech
- 308/s
Attributes & Utility
- Strength
- 241
- Intelligence
- 1.18K
- Dexterity
- 180
- Movement Speed
- 117%
- Endurance Charges
- 12
- Frenzy Charges
- 12
- Power Charges
- 12
- Devotion
- 0