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PoE 3.22·Ancestor·Slayer

Reporting back: Triple Charge Trauma Flicker Strike Slayer

by kvt-dev3 years ago1

DPS
3.31M
Effective HP
58.96K
Life
3.48K
Level
93
Min budget

Overview

Reporting back: Triple Charge Trauma Flicker Strike Slayer is a Path of Exile Slayer build by kvt-dev, made for the Ancestor league (3.22). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 3.31M DPS with 58.96K effective HP, 3.48K life, 1.24K energy shield. Suited for: Mapping, Bossing, Simulacrum, Breach, Heist. Key uniques include Kaom's Spirit, Brightbeak, Graven's Secret, Badge of the Brotherhood, Malachai's Loop.

kvt-dev's Notes

In the Conflux private league for Ancestor, I leaguestarted with trauma flicker slayer. It's been going surprisingly well!

The vibes: tankiest Flicker build I've played by a country mile, and the most damage I've seen from Flicker on a 2-3 div budget.

The operating principle:

  1. Handle your Trauma using Divine Shield and massive plain phys reduction, via endurance charges and 100% uptime Enduring Cry.
  2. Get good max endurance charges via Masterful Form, making it equal to your max frenzy charges.
  3. Get good max frenzy via Badge of the Brotherhood, making it equal to your max power charges.
  4. Cheese your max power charges using Malachai's Loop + Graven's Secret, then stack more from tree, helmet, etc.
  5. Use Replica Restless Ward to power the classic Kaom's Spirit + Berserk.

(Some more details linked here.)


I'm currently up to:

  • Level 93 ½
  • 215 deaths
  • 119/132 Atlas passive points
  • 2 voidstones
  • 59 hours played, ~4-8ish of which was AFK, and some further chunk spent staring blankly at stuff in hideout
  • 10 maximum Endurance, Frenzy, and Absorption charges

My current status: PoB on pobb.in Bear in mind the above has ancestral protector active, but not vaal warchief.

We're at > 3m DPS but I still need a 6-link Replica Restless Ward, and an Overlord cluster jewel to replace Fortify Support.


We get our frenzy charge generation from The Red Trail + The Golden Rule, our base attack speed from Brightbeak, and our Berserk (lots of damage) from Replica Restless Ward powering Kaom's Spirit.

You may be asking, "How do you leaguestart this build, again?"

Good question! The answer: you don't you shouldn't? A quick guide:

  1. Start as a Slayer roughly a week late.
  2. Level up mostly with Trauma + Frenzy. It scales pretty much the same way that Flicker Strike does.
  3. Trade your silver coins (~35 dropped during acts) for a Badge of the Brotherhood and Malachai's Loop.
  4. Get a Replica Restless Ward for free from a heister who would otherwise have no use for it.
  5. Drop a natural divine orb in act 10. Trade to acquire The Red Trail (I had to get an Uul'Netol's Blessing and The Infinite Pursuit, since nobody was running flawless breachstones yet).
  6. Get a The Golden Rule from... I can't remember? I think it was more silver coins. People like silver coins.

The Deep Breaths passive loop works till you can get warcry cdr tattoos. A Siege Axe with good attack speed works till you can get Brightbeak. Being sad works until you can get Kaom's Spirit.

Lessons Learned

Your ability to handle trauma stacks generally far outstrips your ability to stack attack speed.

The one exception, of course, being bad map mods. Despite being intended as a mapper, the build's defensive tech means there's an annoying number of mods to skip:

  • Monsters steal charges? Bricked.
  • Less recovery rate? Bricked.
  • Can't regenerate? Bricked. (Divine Shield counts as regen.)
  • Cannot leech? Bricked. (Still sketchy even if you take off Kaom's Spirit.)
  • Less cooldown recovery rate or buffs expire faster? Not technically bricked, but your Enduring Cry turns into windows of 'able to do damage' and 'explode messily if you right click too long'.

On a similar note, Vulnerability was also dangerous till I got enough max charges, and killing The Infinite Hunger (halfway boss to Eater of Worlds) was total ass. Did you know his goop swamp phases give you a permanent debuff to % phys damage reduction which gets worse (not better) if you die? I definitely do now.

(In comparison, Eater of Worlds itself was one-portal easy breezy, though Searing Exarch was a torturous 9-portal mess.)

Also, running into 'removes charges' monsters in the wild feels a bit like when packs and rares could roll outright reflect mods. If you lose your charges, you have about a third of a second to react before exploding to trauma damage - thankfully you can still kill them by darting in for a few attacks at a time, but for me that's generally after I've already died once.

We need to inflict bleed (reflected by The Golden Rule) to get our frenzy charges off The Red Trail - without Multistrike, we need perfect charge economy. The Slayer ascendancy node Endless Hunger makes us unaffected by bleeding while leeching. However, if our Flicker Strike inflicts bleed, we occasionally get into a situation where we hit a small monster hard enough to get a dangerous bleed, but not hard enough for the leech proc to last the full 5 seconds of the bleed.

Having a build that occasionally spontaneously kills you, I am told, is Not Great.

The solution? Zero base bleed chance, and then having Vengeance as a utility skill with Chance to Bleed Support and some ailment duration. Since it doesn't use our trauma, and by keeping it low-level, the bleed damage is trivial but the uptime is pretty good.

Conveniently, Bloodlust Support gives us a chonky 39% more damage against bleeding targets while stopping our CWDT Vulnerability from causing bleed problems on our main attack.

For emergencies like charge removal and running out of bleed, I've got Frenzy socketed at the moment, but I'm hoping there'll be a way to go without - weapon swap for Puncture (on e.g. a Quill Rain) would work but would take a lot of getting used to.

(I'm currently using my weapon swap for veiled trigger craft + Vortex + Portal, which is a portalling method I can't believe I didn't figure out earlier. Press X, double click on your feet, bam.)


With credit to:

u/Keyenn, who more than quadrupled the numbers on my original build idea
u/Nivius, who is very correct about massive self bleeds being sketchy

Gear

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Brightbeak
Bramble Corona
Replica Restless Ward
Badge of the Brotherhood
Timeclasp
Wrath Whorl
Kaom's Spirit
Graven's Secret
The Red Trail
Malachai's Loop
Armageddon Wound
Dragon Splinter
The Golden Rule
Eagle Bloom
Eagle Spark
Viper Desire
Hypnotic Spark

Skills

Tap a skill to open trade.

Body Armour

  • Flicker StrikeFlicker Strike20/20WMain
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun19/20W
  • TraumaTrauma19/20W
  • FortifyFortify19/20W
  • BloodlustBloodlust14W

Boots

  • Vengeance1/20W
  • Unbound AilmentsUnbound Ailments19/20W
  • Culling StrikeCulling Strike1W
  • Chance to BleedChance to Bleed1W

Gloves

  • Arctic ArmourArctic Armour20W
  • Herald of PurityHerald of Purity19/20W
  • BerserkBerserk13W
  • Leap SlamLeap Slam15W

Helmet

  • Ancestral ProtectorAncestral Protector18W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief17W
  • FrenzyFrenzy1/20W
  • Chance to BleedChance to Bleed1W

Weapon 1

  • Enduring CryEnduring Cry20/20W
  • EfficacyEfficacy20W
  • Increased DurationIncreased Duration20/20W

Weapon 2

  • Frost ShieldFrost Shield18/20W
  • VulnerabilityVulnerability11W
  • Cast when Damage TakenCast when Damage Taken20W

Body Armour

  • Tempest ShieldTempest Shield20W

Passive Tree

Passive tree 3.22
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
93

Damage

Full DPS
3.31M
Combined DPS
3.3M
Hit DPS
2.97M
With Poison DPS
2.97M
With Ignite DPS
2.97M
With Bleed DPS
2.97M
Damage over Time
0
Culling DPS
330.13K
Reservation DPS
0
Average Damage
217K
Burst Damage
217K

Attack & Crit

Attack/Cast Rate
13.69/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
21
Life Cost
9

Defence

Effective Hit Pool
58.96K
Life
3.48K
Energy Shield
1.24K
Mana
207
Ward
0
Armour
9.78K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
26%
Spell Block
25%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+59%)
Cold Resistance
77% (+31%)
Lightning Resistance
78% (+77%)
Chaos Resistance
78% (+25%)

Max Hit Taken

Physical
47.96K
Fire
42.78K
Cold
32.91K
Lightning
34.23K
Chaos
26.78K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.24K/s
Mana Regen
14.5/s
Life Leech
695.6/s
ES Leech
0/s
Mana Leech
166.2/s

Attributes & Utility

Strength
206
Intelligence
168
Dexterity
156
Movement Speed
258%
Endurance Charges
10
Frenzy Charges
10
Power Charges
10
Rage
50
Devotion
0