
1 button self-cast Necro lightning conduit vs uber shaper
4016.57M
DPS
71.45K
EHP
3K
Life
~20![]()
Min Budget

CwC Cwdt Volatile Dead (No summon skeleton/Heartbound) - 240% quant Elderslayers
2827.13M
DPS
49.3K
EHP
3.81K
Life
~21![]()
Min Budget

Build test with Infinite Ward, Reverse Chill, Forbidden Rite and Corpse Pact
9713.33M
DPS
24.65K
EHP
3.56K
Life
~20![]()
Min Budget
POB: Edit: Perhaps I should make it clear, this is a theorycraft, not a fully tested build. There are likely things that need to be adjusted. But I hope it can serve as template to make Forbidden Rite builds Using Olroth's Resolve for infinite Ward with The Traitor and other sources of passive charge gain like Ward Loop builds. This allows Forbidden Rite to be cast with Life without taking damage but still giving recoup. Essentially I balance Foribdden Rite self damage to be the same as my Ward, and casting that 10+ times per second. Life recoup is roughly 1500
I found another way to abuse infinite ward, not sure if it has been used before
105156.71M
DPS
92.68K
EHP
4.96K
Life
~52![]()
Min Budget

PoE 3.18 Sentinel - The Formed 199% (CWC CWDT Elementalist No Summon Skeletons)
378.58M
DPS
49.3K
EHP
3.81K
Life
~42![]()
Min Budget
Has anyone made a serious Link build so far? Because I haven't seen any and I think it's a cool idea in general. I 'd love to try one, although I don't have any people to play it with. Still, I decided to make a Link build of my own and see what people think of it and who knows, maybe some time in the future I'll be able to play it. I went with Guardian because it's the best multiplayer class and Soul Link seemed like the best Link skill choice to supplement the team, given the choice of ascendancy. The build gives a whole lot of tankiness to the whole team, while not leaving offense out of t
Soul Link Guardian: A multiplayer build idea
20
DPS
305.68K
EHP
13.35K
ES
~13![]()
Min Budget
I whipped up this jank PoB: Mahuxotl's machination only exists in standard (for now), but all the other items are possible if extremely expensive to acquire in league. Tempered By War + Mahuxotl's Machination gives us 100% of cold and lightning damage converted to fire and chaos, and 50% of fire converted to chaos. Then I take CI, making us immune to chaos. The rest of the items are dedicated to converted physical to fire and chaos. The hope is that we can then get enough ward to reduce the remaining damage to 0. It completely ignores physical DoTs and how to sus
How close can we get to total immunity to damage?
5159.07
DPS
∞
EHP
116
ES
~10![]()
Min Budget

Path of Exile 3.17 - Flicker Holy Relic Necromancer [100+ quant Veritania - Level 98]
90
DPS
377.17K
EHP
4.22K
Life
~59![]()
Min Budget
A few weeks ago, I had seen a wonderful build like this one, which cleverly used Olroth's Resolve to establish a permanent ward. Like some of my other experimental builds, I wanted to run with this to an extreme (how much permanent Ward can I get? and how much can I tank/kill with it?) and see what it was capable of. The build idea isn't really about Forbidden Rite—you can substitute other damaging skills or mechanics, such as Heartbound Loop, as I saw in a different post recently—but Forbidde
Permanent Ward Forbidden Rite - Inconsistently Invincible
681.69M
DPS
-
EHP
2.29K
Life
~8.2![]()
Min Budget

[PoE] Project Ward (in hideout) - Stream Highlights #535
1.45K25.79
DPS
-
EHP
1.49K
Life
~32![]()
Min Budget

Permanent Ward!? Cool but kinda lacking....
190563.55K
DPS
-
EHP
1.49K
Life
~8.2![]()
Min Budget