Tornado of Elemental TURBULENCE - My POE 1 League starter & endgame all in one BUILD
Tornado of Elemental Turbulence·Elementalist·Simulacrum·Mapping
144KDPS2.01KEHP1.62KLife~1.3
Budget
Elementalist Tornado of ET League Start/Showcase (Not a build guide)
Tornado of Elemental Turbulence·Elementalist·Mapping·Bossing
7.11MDPS26.5KEHP1.83KLife~3.6
Budget
Elementalist Tornado of ET League Start/Showcase (Not a build guide) PoE Keepers of The Flame 3.27
Tornado of Elemental Turbulence·Elementalist·T17·Mapping
19.8MDPS32.5KEHP2.22KLife~4.4
Budget
3.24 | Fire Tornado Go BRRRR - Day 6 Leaguestart Update
Tornado of Elemental Turbulence·Chieftain·Mapping
3.97MDPS50KEHP5.13KLife~10
Budget
Since there is probably like no one playing this i just to want to leave this here in case anyone is interested in an off meta build: This is no overly optimized Build but just my own Character I played in the Archnemesis League. In that league i completed 36 Challenges with it. After that i took a break for the last league. It currently makes use of petrified blood for the overleech and for life regeneration to have a bigger impact as well as to increase the damage through pain attunement on Skin of the Lords to save the passive
“There is nothing quite so enticing as a locked door.”
PoB: Here's an idea for a league starter that I've been thinking about for a while. It converts the cold damage hit from Cold Snap into fire to ignite enemies while still dealing cold DoT and chilling, using increased cold and elemental damage and generic DoT multi to scale both DoTs. Normally I just flesh out a tree when theory crafting, but Mathil released a Wave of Conviction ignite starter build and I decided to plug my tree and skill into his gear, just changing the some of the fire modifiers to cold (which I imagine should be cheaper this league anyway)
1.05MDPS5.58KLife~4.4
Budget




