- DPS
- 1.6M
- Effective HP
- 69.02K
- Life
- 3.18K
- Level
- 94
- Min budget
Overview
Tornado Chieftain is a Path of Exile Chieftain build by Dranocx, made for the Kalandra league (3.19). It is centered on Tornado and plays as a dexterity, spell, duration, physical archetype. In Path of Building it reaches 1.6M DPS with 69.02K effective HP, 3.18K life, 391 energy shield. Suited for: Mapping, Bossing. Key uniques include Rise of the Phoenix, Aurumvorax, Skin of the Lords, Circle of Anguish, Doryani's Delusion.
Dranocx's Notes
Since there is probably like no one playing this i just to want to leave this here in case anyone is interested in an off meta build:
This is no overly optimized Build but just my own Character I played in the Archnemesis League. In that league i completed 36 Challenges with it. After that i took a break for the last league.
It currently makes use of petrified blood for the overleech and for life regeneration to have a bigger impact as well as to increase the damage through pain attunement on Skin of the Lords to save the passive tree points. Being Chieftain and utilizing the Melding Flesh Jewel while running Purity of Fire requires all gear to pretty much only need Cold and Lightning Res, making room for other suffixes like Chaos res.
Damage-wise the goal is to just increase the Gem level of Tornado as much as possible to scale it's damage and to make it faster for a decent feeling of the skill. With scaling physical skill gems Holy Flame Totems make a nice addition for mapping as well as bossing as they shoot projectiles hence feeding the Tornado in it's initial state with some extra damage (and make it much more visually appealing :D)
The 3.19 changes to Melding of the Flesh having -4--6% to all Maximum Elemental Resistances now might have killed the use of rf for even more damage though. It isn't used all the time, but having the option to activate extra damage was nice in some cases. It also lost Zealotry due to the removal of the aura mastery, so i already replaced it with Herald of Purity for the time being.
It was quiet good for what it is, as it isn't really that expensive. It is utilizing mostly niche items aside from maybe the Ashes amulet. So it might make an okayish league starter but i can't guarantee this.
I would appreciate any input to spice this build up a bit.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 1.6M
- Hit DPS
- 1.6M
- With Poison DPS
- 1.6M
- With Ignite DPS
- 1.6M
- With Bleed DPS
- 1.6M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 399.22K
Attack & Crit
- Attack/Cast Rate
- 1.76/s
- Hit Rate
- 4/s
- Crit Chance
- 9%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 285
Defence
- Effective Hit Pool
- 69.02K
- Life
- 3.18K
- Energy Shield
- 391
- Mana
- 86
- Ward
- 0
- Armour
- 31.37K
- Evasion
- 460
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 88% (+54%)
- Cold Resistance
- 88% (+40%)
- Lightning Resistance
- 88% (+38%)
- Chaos Resistance
- 13%
Max Hit Taken
- Physical
- 145.02K
- Fire
- 68.24K
- Cold
- 68.24K
- Lightning
- 68.24K
- Chaos
- 12.59K
Recovery
- Life Regen
- 1.46K/s
- Net Life Regen
- 826.17/s
- ES Regen
- 0/s
- ES Recharge
- 391/s
- Mana Regen
- 17/s
- Life Leech
- 1.35K/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 638.83/s
Attributes & Utility
- Strength
- 380
- Intelligence
- 164
- Dexterity
- 104
- Movement Speed
- 27%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0