Here is the current character. It's shock nova ignite elementalist: I also have kind of a"dream" POB that I came up while theorycrafting before actually making the character in game: The build works pretty simply, just map with shock nova by running into a pack or nearby and cast flammability + shock nova to ignite basically the whole pack. Clear supported by fire mastery explode and maven boots. For bosses I throw fire traps as well. I think I'm dying due to repetit
Anybody know why I am dying and how I can fix it without doing zdps?
Shock Nova·Elementalist·Mapping
4.24MDPS35.6KEHP3.09KLife~6.7
Budget
Leveling Tips Act 1 - 5 Rush Elemental Overload on skill tree, if needed pick up Health Mana nodes on right side of witch starter area, i go for life on top right first then branch left to templar area. Buy Minion damage / Infernal Legion support in Act1. Socket in Summon Skitterbots in Act 2. Also optional to level Spiritual Aid during leveling to boost both your and skitter DPS then respec out of it later. On lvl 28 equip 4L Vortex + Deadly Ailments + Cold to Fire + Ignite Prolif
Bubonic Trail Vortex Ignite Elementalist [Evolved Edition]
Vortex·Elementalist·Lab Runner·Mapping
316KDPS289KEHP3.66KES~9.8
Budget
Path of Exile [3.19] - Ignite Vortex | Mayhem Event 90LV Build
Vortex·Elementalist
441KDPS63.2KEHP4.39KLife~1.7
Budget
“Above all else, an emperor needs to finish what he started.”
[3.13] Ignite Herald of Thunder & Discharge -- Simulacrum (18-20)
Discharge·Elementalist·Simulacrum
5.89MDPS4.55KLife~6.5
Budget
hey since 2 days i have ben theorycrafting a discharge burn build .I always try to theory craft build that i can realisticly acquired since i have a full job and a newborn kid i dont have as much play time as i used to have . &x200B; here are my results : the luxury build ( cluster jewels + very good jewels ) EDIT : updated the build with 100% ignite chance on discharge totally forgot about it or the more casual version (no cluster jewel, no jewel , no flask) still 1 mil sirus dps [
3.5 mil sirus dps jugg discharge burn
Discharge·Juggernaut·Simulacrum
4.44MDPS4.07KLife~39
Budget
Discharge changes from patch notes: Now has an added damage effectiveness of 450%. Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20. Now deals 30% less damage with Ailments. Despite the 30% less damage from ignite, the added damage effectiveness seems to me like this will be the strongest skill for ignites. So I threw together a build with medium-budget items and it turns out to deal decent damage. Clearing might be a pain due to the cooldown and reliance on secondary spells for charges, though.
So been doing a self cast discharge jugg for two leagues now as I love the playstyle but made it focused on a single big hit and burning with herald of ash \^^ But found that ignite is just so much more pleasant. So the main frame of the discharge jugg has been two kaom's way and scolds with a realmender. Scolds is a amazing addition as it hits me all the time. If I go ignite however I can get a eye of innocence instead freeing my helmet which is a more powerful piece. The build can run with flameblast, instead of a realmender you would get a searing touch. Might switch rings and there i















