Basically the cookie cutter uniques in the title to leverage damage, spectral throw/spectral helix multi hit mechanic to scale damage (PoB is configured for single hit, should be x4 for spectral throw and like x2.5 for spectral helix). Wind Ward + Wind Dancer for defenses, although the build is by no means a defensive powerhouse, just 95% evade if hit recently and some basic mitigation. I put starter in many quotation marks because heatshiver/yoke and lethal pride can be kinda expensive so I dont wanna advertise it as a full blo
White Wind + Painseeker + Heatshiver + Yoke of Suffering Spectral Throw/Spectral Helix """"Starter"""" (10 Mil SH single hit)
Spectral Helix·Deadeye
10.6MDPS39.5KEHP3.95KLife~11
Budget
Most builds don't bother with freezing pinnacle bosses which, on top of the fairly high ailment threshold of 25m, have another 70% less damage taken mod that makes it pretty hard to freeze them. The ailment itself is still fairly useful if you can achieve it as it gives you -70% action speed (relevant thread) against monsters that 'Cannot be fully slowed' (aka most endgame bosses) but the payoff usually wasn't there because you could invest in more damage instead and just kill them faster.
9.74MDPS12.3KEHP3.86KLife~4.9
Budget
The build is just a rough idea, it is nowhere near min-maxed. But the number seems promising so I decide to share it :) pob with quite endgame gears: dps while focused: 13m x 2 (helix hits twice in close range) Defense: 4.5k life, 46k evasion, 100% spell suppression, +216% ms (with QotF), purity of element for ailment immunity. Hopefully it's enough to survive most of the contents. I generate Endurance/Frenzy/Power charges by using Doedre's Elixir. With the reworked Survival Instincts jewel (50% chance not to consume charges), it should be sustainable. Flat
Pneumatic dagger elemental poison helix
Spectral Helix·Pathfinder
13.8MDPS4.5KLife~4.8
Budget