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Pneumatic dagger elemental poison helix



3.16 Scourge

Pathfinder

4.50K-13.82M

(4)

Murderous Eye JewelMurderous Eye JewelMedium Cluster JewelLarge Cluster JewelMurderous Eye JewelMurderous Eye JewelMurderous Eye JewelMurderous Eye JewelMedium Cluster JewelPneumatic DaggerPneumatic DaggerQueen of the ForestLion PeltPainseekerIolite RingIolite RingAgate AmuletAtziri's StepStygian Vise
Jade FlaskQuicksilver FlaskSilver FlaskAtziri's PromiseDoedre's Elixir

The build is just a rough idea, it is nowhere near min-maxed. But the number seems promising so I decide to share it :)

pob with quite endgame gears: https://pastebin.com/pgT0qsLM

dps while focused: 13m x 2 (helix hits twice in close range)

Defense: 4.5k life, 46k evasion, 100% spell suppression, +216% ms (with QotF), purity of element for ailment immunity. Hopefully it's enough to survive most of the contents.

I generate Endurance/Frenzy/Power charges by using Doedre's Elixir. With the reworked Survival Instincts jewel (50% chance not to consume charges), it should be sustainable.

Flat damage are mostly from rings/amulet/jewels, any combinations of fire/cold/lightning damage are good to go as long as the numbers are high, so it should be relatively easy to find cheap ones on the market.

I am not sure about the gloves choice, initially I was thinking, it's elemental damage linked to unbound ailment, so why not go for some chill/shock? But probably not worth it.

Currently despair is the only curse I run, but +1 curse is huge for this build (almost 17% more poison duration from Temp Chain), I am still looking for a way to fit it in.

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Life

4498

Mana

91

Energy Shield

0

DPS

14M

Effective Hit Pool

Chaos Res

17

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

46K

Block

15 | 0

Crit Chance

21%

Crit Multi

150%

Rage

0

Strength

118

Intelligence

138

Dexterity

222

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

216%

Master Toxicist
Master Toxicist
Nature's Adrenaline
Nature's Adrenaline
Nature's Boon
Nature's Boon
Nature's Reprisal
Nature's Reprisal
Acuity
Acuity
Adder's Touch
Adder's Touch
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Careful Conservationist
Careful Conservationist
Charisma
Charisma
Coordination
Coordination
Entropy
Entropy
Fangs of the Viper
Fangs of the Viper
Fatal Toxins
Fatal Toxins
Fervour
Fervour
Finesse
Finesse
From the Shadows
From the Shadows
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Intuition
Intuition
Inveterate
Inveterate
Primal Spirit
Primal Spirit
Prowess
Prowess
Quickstep
Quickstep
Revenge of the Hunted
Revenge of the Hunted
Sleight of Hand
Sleight of Hand
Swift Venoms
Swift Venoms
Thief's Craft
Thief's Craft
Trickery
Trickery
Wasting
Wasting
View full passive skill tree

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Author

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insobyr

Divinia collected this build from this reddit post.

Click here to claim it.