- DPS
- 13.82M
- Life
- 4.5K
- Level
- 100
- Min budget
Overview
Pneumatic dagger elemental poison helix is a Path of Exile Pathfinder build by insobyr, made for the Scourge league (3.16). It is centered on Spectral Helix and plays as a trap, dexterity, attack, projectile archetype. In Path of Building it reaches 13.82M DPS with 4.5K life. Key uniques include Painseeker, Doedre's Elixir, Atziri's Promise, Queen of the Forest, Atziri's Step.
insobyr's Notes
The build is just a rough idea, it is nowhere near min-maxed. But the number seems promising so I decide to share it :)
pob with quite endgame gears: https://pastebin.com/pgT0qsLM
dps while focused: 13m x 2 (helix hits twice in close range)
Defense: 4.5k life, 46k evasion, 100% spell suppression, +216% ms (with QotF), purity of element for ailment immunity. Hopefully it's enough to survive most of the contents.
I generate Endurance/Frenzy/Power charges by using Doedre's Elixir. With the reworked Survival Instincts jewel (50% chance not to consume charges), it should be sustainable.
Flat damage are mostly from rings/amulet/jewels, any combinations of fire/cold/lightning damage are good to go as long as the numbers are high, so it should be relatively easy to find cheap ones on the market.
I am not sure about the gloves choice, initially I was thinking, it's elemental damage linked to unbound ailment, so why not go for some chill/shock? But probably not worth it.
Currently despair is the only curse I run, but +1 curse is huge for this build (almost 17% more poison duration from Temp Chain), I am still looking for a way to fit it in.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 13.82M
- Hit DPS
- 38.67K
- With Poison DPS
- 13.82M
- With Ignite DPS
- 40.35K
- With Bleed DPS
- 38.67K
- Damage over Time
- 13.78M
- Poison DPS
- 277.22K
- Ignite DPS
- 1.68K
- Average Hit
- 38.67K
- Average Damage
- 4.81K
Attack & Crit
- Attack/Cast Rate
- 8.05/s
- Hit Chance
- 99%
- Crit Chance
- 21%
- Crit Multiplier
- 150%
- Totem Limit
- 1
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Life
- 4.5K
- Energy Shield
- 0
- Mana
- 91
- Ward
- 0
- Armour
- 0
- Evasion
- 46.02K
- Phys Damage Reduction
- 12%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 73%
- Evade (Projectile)
- 73%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+107%)
- Cold Resistance
- 75% (+132%)
- Lightning Resistance
- 75% (+117%)
- Chaos Resistance
- 17%
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- Mana Regen
- 16.7/s
- Life Leech
- 286.87/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 118
- Intelligence
- 138
- Dexterity
- 222
- Movement Speed
- 216%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0