
[3.24] Hierophant Archmage Spark -- T17 Ziggurat
3018.62M
DPS
114.86K
EHP
3.98K
Life
~235![]()
Min Budget

[3.24] Hierophant Archmage Spark -- Uber Uber Elder
2119.39M
DPS
148.18K
EHP
3.93K
Life
~233![]()
Min Budget

PoE [3.24] Archmage Spark Hierophant | T17 Fortress
13717.54M
DPS
67.29K
EHP
12.39K
ES
~13![]()
Min Budget

[PoE 3.24] Hierophant Archmage | Mana Stacking | League Start Build IDEA | Necropolis
3272.04M
DPS
70.96K
EHP
4.31K
ES
~4.6![]()
Min Budget

[PoE 3.24] Hierophant Archmage | Mana Stacking | League Start Build IDEA | Necropolis
3361.69M
DPS
58.79K
EHP
4.25K
ES
~4.3![]()
Min Budget
Non-crit: Still experimental, the chance to shock is low and it's missing Apex Mode to sustain intensity.
Archmage Voltaxic Spark (build update)
87.9M
DPS
16.81K
EHP
2.71K
Life
~27![]()
Min Budget
In this post, I will present the build I'm playing and it's mechanics, which can be used on any Archmage/Mana build. Pros: Can run every map mod except no regen (-max res and less recovery are rough but doable) Good damage Good recovery Cons: Oneshots (not very tanky) Little to no rares on the market &x200B; PoB: There are 3 trees: my current tree, my projected lvl100 tree, and an experimental non-crit tree (a little less dps). (Edit: pobb is showing the non-crit info) &x200B; Mana sustain: The main Ma
Archmage Voltaxic Spark, an Archmage build template
22.7M
DPS
16.81K
EHP
3K
Life
~10![]()
Min Budget
Im really really enjoying the build and as we speak I did everything I could in the game with it (Sirus A9, Maven, all maven invitations including Feared, all bosses except Delve bosses as I wasn't delving much this league, juiced maps, you name it). Everything was super comfortable on this setup, I could also facetank most of Maven and Shaper stuff from when I was limit testing for fun (and then died to Shaper bullet hell because I accidentally let my Zana die, oops :d). Quick summary of the current state of the build: - It is giga tanky - It has giga damage - At least decent clear I
120 sparks/s - Indigon CoC Pathfinder with 10 aps breakpoint with pure Spark
13019.28M
DPS
-
EHP
3.12K
Life
~27![]()
Min Budget
Hello again everyone. So, I was experimenting a lot with various spell setups for my CoC Indigon PF and eventually I ended up on Spark again but this time without Exquisite blade as nice dagger + shield (either manastorm for damage for Immortal Will for defense) ended up looking and feeling way better. I use Hits cant be Evaded together with Second Sight for easy crit + accuracy for Cyclone and just like that half of build issues are solved. This also frees up some points on tree so I can offset the DPS loss from Spark being 0dps skill. It works to some degree, Spark still does only like 1/3r
So I tried to tidy up Spark setup for my Indigon CoC Pathfinder, its... alright I guess
910.08M
DPS
-
EHP
3.68K
Life
~56![]()
Min Budget
TL;TR 100% lightning to chaos with phantasmal spark and voltaxic rift, hierophant mana based build with archmage, 50-60% MoM, agnostic, lots of mana regen, lots of fun. Pros: high eHP (8.7k), high life & mana regen, 100% chaos damage Cons: prone to oneshots (low life pool), res hungry (cuz of uniques) &x200B; I didn't play (vaal) valtaxic spark when it was popular (some time ago) so I decided to try to make one now that it isn't as powerful/viable (I'm smort). First, phantasmal spark gives 40% lightning to chaos conversion, combined with Voltaxic rift you get 100% lightning to
100% chaos conversion Archmage Voltaxic Spark Build
283.42M
DPS
-
EHP
3.57K
Life
~27![]()
Min Budget
Replica maloneys would be an easy way to sustain fanaticism (if it counts as you attacking). Other ascendancy options did not get added so damage could change. &x200B; Here is a POB of a build that utilizes templar. It's expensive, but it also shows the potential. I only included battle mage by changing voltaxic rift damage to spells damage. If Replica Maloneys triggers fanatics, this would be an excellent option.
Voltaxic rift SSpark - inquisitor - 3.13 potential build
25.28M
DPS
-
EHP
4.14K
Life
~26![]()
Min Budget

