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PoE 3.14·Ultimatum·Pathfinder

120 sparks/s - Indigon CoC Pathfinder with 10 aps breakpoint with pure Spark

by thedeathbeam5 years ago130

DPS
19.28M
Life
3.12K
Level
96
Min budget

Overview

120 sparks/s - Indigon CoC Pathfinder with 10 aps breakpoint with pure Spark is a Path of Exile Pathfinder build by thedeathbeam, made for the Ultimatum league (3.14). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 19.28M DPS with 3.12K life, 601 energy shield. Suited for: Abyss, Delve. Key uniques include Cinderswallow Urn, Shadows and Dust, The Wise Oak, Indigon, Bottled Faith.

thedeathbeam's Notes

Im really really enjoying the build and as we speak I did everything I could in the game with it (Sirus A9, Maven, all maven invitations including Feared, all bosses except Delve bosses as I wasn't delving much this league, juiced maps, you name it). Everything was super comfortable on this setup, I could also facetank most of Maven and Shaper stuff from when I was limit testing for fun (and then died to Shaper bullet hell because I accidentally let my Zana die, oops :d). Quick summary of the current state of the build: - It is giga tanky - It has giga damage - At least decent clear I guess, but I played faster builds in past Why do you have Hydro set as 3 instances in PoB? PoB do not supports triggered Hydro atm and my proc rate is around 3 times higher than Hydro activation rate (7.5/s with coc, 2.5/s with default Hydro trigger rate) Same thing for Ice Nova but x2 Ice Nova explodes from up to 2 frostbolts, what is basically x2 damage What is the **build cost**? Uuuuh, my char is at around 60ex investment atm I think? Not sure. You can start the build at around 20ex, you just would need to lose 1 link for inc crit strikes what is annoying, but manageable How are you **ramping up Indigon** and sustaining it? 16k mana/4s is craazy. Well, it is, but that is why I am using double voices and bunch of mana recovery clusters. I am recovering around 5-6k mana/s what is plenty. And for Indigon ramp, it really depends on attack speed. With 14 aps, ramping it from pre-ramped Cyclone isnt hard (and you ramp cyclone with Arcane Cloak and Vortex). We also want Indigon with high rolled increased mana cost per mana spent recently to make the ramp faster. Why not **Ice Spear**? Well, Ice Spear does tad more damage but its clear sucks so yea, I tested it but I dont enjoyed it *at all* Why not **Ascendant**? Pathfinder can get to 100%+ flask effect and also I wont really gain anything from Ascendant, my pathing is already good, on Asc I would have to pick inquis instead of Hiero because of ailment immunity anyway so overall it sounds like something that would work just fine, but in the end PF is just better Why **Manastorm**? Well, its mostly unused item and I find it fun. And it adds quite a lot of damage (more damage than anything else I could have in that slot) and also makes the build mostly hybrid between cold and lightning what is pretty cool imo. It adds some mana strain, but I can proc it when I want to as both my cyclone and leap slam do not proc it, so if im having mana issues for whatever reason (too long ramp etc) I simply can choose to not use it and nothing horrible will happen.

Loadouts

Gear

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Fate Spiker
Indigon
Cloak of Defiance
Brimstone Torc
Viper Coil
Kraken Knuckle
Shadows and Dust
Vengeance Snare
Honour Slippers
Manastorm
Enthralling Lens
Conqueror's Potency
Hazardous Research
Brutal Restraint
Spirit Shard
Watcher's Eye
Inspired Learning
Vivid Scar
Blight Creed
Kraken Prism
Voices
Eagle Hope
Voices
Soul Curio
Hypnotic Glisten
Spirit Desire
Maelstrom Glimmer
Behemoth Scar

Skills

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Body Armour

  • SparkSpark21/20WMain
  • CycloneCyclone20/23W
  • Energy LeechEnergy Leech21W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike5/20W
  • Faster ProjectilesFaster Projectiles20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W

Helmet

  • Withering StepWithering Step10W
  • VortexVortex20/20W
  • Cast when Damage TakenCast when Damage Taken3W
  • ArchmageArchmage20/20W

Boots

  • Blood RageBlood Rage20/20W
  • PrecisionPrecision21W
  • Vaal Righteous FireVaal Righteous Fire20W
  • Vaal ClarityVaal Clarity1/5W

Gloves

  • Sigil of PowerSigil of Power20/11W
  • Arcane CloakArcane Cloak21W
  • Arcane SurgeArcane Surge20/20W
  • Second WindSecond Wind20/20W

Weapon 2

  • Whirling BladesWhirling Blades20/23W
  • FortifyFortify8W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • HydrosphereHydrosphere20/20W
  • Blade BlastBlade Blast18W
  • Culling StrikeCulling Strike20W

Passive Tree

Passive tree 3.18
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Garukhan

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
19.28M
Hit DPS
17.35M
With Poison DPS
17.35M
With Ignite DPS
17.35M
With Bleed DPS
17.35M
Damage over Time
0
Culling DPS
1.93M
Average Hit
1.73M
Average Damage
1.73M

Attack & Crit

Attack/Cast Rate
10.02/s
Trigger Rate
10.02/s
Cooldown
0.1s
Hit Chance
100%
Crit Chance
87%
Crit Multiplier
328%
Mana Cost
0
Life Cost
0

Defence

Life
3.12K
Energy Shield
601
Mana
5.01K
Armour
101
Evasion
3.41K
Phys Damage Reduction
7%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Evade (Melee)
61%
Evade (Projectile)
61%
Attack Dodge
40%
Spell Dodge
30%

Resistances

Fire Resistance
75% (+74%)
Cold Resistance
76% (+73%)
Lightning Resistance
75% (+74%)
Chaos Resistance
-28%

Recovery

Life Regen
230.44/s
Net Life Regen
-38.76/s
ES Regen
0/s
Mana Regen
449.7/s
Life Leech
0/s
ES Leech
60.1/s
Mana Leech
0/s
Total Degen
538.41/s

Attributes & Utility

Strength
75
Intelligence
161
Dexterity
305
Movement Speed
272%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0