
[3.22] Earthquake Elementalist - Melee Ignite - 20 Div All Non-Ubers - Build Guide & Conclusion
355.26M
DPS
56.72K
EHP
4.08K
Life
~11![]()
Min Budget

[3.22] Earthquake Elementalist - Melee Ignite - Conqueror Showcase - Updated w/ Doubled DPS
193.94M
DPS
36.29K
EHP
4.72K
Life
~10![]()
Min Budget

[3.22] Earthquake Elementalist - Melee Ignite - Minotaur Showcase - 10 Divine Setup
231.86M
DPS
44.32K
EHP
4.81K
Life
~9.5![]()
Min Budget
Hey all, I think I've got a decent iteration of an Ignite build, but want it looked at in case I missed something. I also make zero promises on the cost of this build, though the fact the "PoB Warrior" setup uses Ashes of the Stars but not Mageblood makes me want to estimate it at like 150-200 divines for that version, except the staff is probably never happening in real gameplay. PoB: Note that the PoB is set to the less cracked out gear with Punishment and Convergence not activated. Toggle Enemy on Low Life to enable punishment's damage boost. Highlights:
EQ Fist of War Ignite Elementalist theorycraft
1137.17K
DPS
38.69K
EHP
3.57K
Life
~4.6![]()
Min Budget
I'm going to try to keep it short and sweet, Inferno blow with controlled blaze is very good on paper. Open to any criticism and changes, the tree kinda triggers me lol. Controlled blaze in calcs setup to 70% more ignite for single target. Day 1 level 80 Swap: You level as arma/crema/Woc then change when you get story of the vaal. Multistrike and ruthless do not work well with Infernal blow sadly so Haste is mega important to get good attack speed numbers. Possible endgame setup: Calc stuff is just tatoos with red nightmare
hey, guy i have got a pob for my 3.22 starter and would like some input and ideas from the community . Two things i have to say before you look at it: The custom modifier 100% more damage with ignites is there to simulate the Ruthless gem changes The deadly ailments gem ist most likely going to be swapped for the new controlled blaze support Pob: