- DPS
- 137.17K
- Effective HP
- 38.69K
- Life
- 3.57K
- Level
- 95
- Min budget
Overview
EQ Fist of War Ignite Elementalist theorycraft is a Path of Exile Elementalist build by Razekal, made for the Ancestor league (3.22). It is centered on Earthquake and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 137.17K DPS with 38.69K effective HP, 3.57K life, 1.58K energy shield. Key uniques include Eye of Malice, Anathema, Legacy of Fury.
Razekal's Notes
Hey all, I think I've got a decent iteration of an Ignite build, but want it looked at in case I missed something. I also make zero promises on the cost of this build, though the fact the "PoB Warrior" setup uses Ashes of the Stars but not Mageblood makes me want to estimate it at like 150-200 divines for that version, except the staff is probably never happening in real gameplay.
PoB: https://pobb.in/j4ppfLtbh_EF
Note that the PoB is set to the less cracked out gear with Punishment and Convergence not activated. Toggle Enemy on Low Life to enable punishment's damage boost.
Highlights:
-
~4.6 mil ignite dps lasting 7 seconds and refreshable with cluster jewels before Punishment and Convergence activate on a modest staff (though with Awakened supports). With the more min-maxed gear set 12 mil is certainly possible
-
~40% lower monster action speed with 20% less monster damage, which is further mitigated by Ghost Shroud and 30% Life Recoup. Fortify is kinda provided by the implicit mod, but I'm not sure how effective it would be, so I guesstimated 10 stacks of fortitude
-
Ignite duration is long enough that we can wait for Fist of War before each slam and never have it drop off (guaranteeing Ruthless + FoW on the same slam)
-
6 curses give a ton of damage and survivability
So the core idea is Ruthless Fist of War Aftershocks do massive more multipliers. Once I have a big ignite rolling, I then just fish for crits to sustain it with the 50% chance on crit mastery and 7 second ignite duration.
Defensively, I opted for Evasion with ES, using one of my cluster jewels to get lightning ES leech and Ghost Dance. To help soak hits I do have 4 endurance charges and 20% damage reduction from unique monsters from Enfeeble.
Let me know what yall think and if there are major holes I neglected.
Gear
Tap an item to open trade.










































Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Hit DPS
- 137.17K
- Damage over Time
- 4.66M
- Ignite DPS
- 3.58M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 31.8M
- Average Damage
- 100.74K
- Burst Damage
- 100.74K
Attack & Crit
- Attack/Cast Rate
- 1.36/s
- Hit Chance
- 97%
- Crit Chance
- 37%
- Crit Multiplier
- 100%
- Mana Cost
- 17.5
- Life Cost
- 10
Defence
- Effective Hit Pool
- 38.69K
- Life
- 3.57K
- Energy Shield
- 1.58K
- Mana
- 152
- Ward
- 0
- Armour
- 361
- Evasion
- 31.16K
- Phys Damage Reduction
- 28%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 82%
- Evade (Projectile)
- 82%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+25%)
- Cold Resistance
- 75% (+34%)
- Lightning Resistance
- 75% (+3%)
- Chaos Resistance
- 2%
Max Hit Taken
- Physical
- 13.56K
- Fire
- 36.48K
- Cold
- 36.48K
- Lightning
- 36.48K
- Chaos
- 10.35K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 1.58K/s
- Mana Regen
- 36/s
Attributes & Utility
- Strength
- 161
- Intelligence
- 367
- Dexterity
- 173
- Movement Speed
- 27%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 6
- Devotion
- 0