Razekal
Divinia collected this build from this reddit post.
Hey all, I think I've got a decent iteration of an Ignite build, but want it looked at in case I missed something. I also make zero promises on the cost of this build, though the fact the "PoB Warrior" setup uses Ashes of the Stars but not Mageblood makes me want to estimate it at like 150-200 divines for that version, except the staff is probably never happening in real gameplay.
PoB: https://pobb.in/j4ppfLtbh_EF
Note that the PoB is set to the less cracked out gear with Punishment and Convergence not activated. Toggle Enemy on Low Life to enable punishment's damage boost.
Highlights:
~4.6 mil ignite dps lasting 7 seconds and refreshable with cluster jewels before Punishment and Convergence activate on a modest staff (though with Awakened supports). With the more min-maxed gear set 12 mil is certainly possible
~40% lower monster action speed with 20% less monster damage, which is further mitigated by Ghost Shroud and 30% Life Recoup. Fortify is kinda provided by the implicit mod, but I'm not sure how effective it would be, so I guesstimated 10 stacks of fortitude
Ignite duration is long enough that we can wait for Fist of War before each slam and never have it drop off (guaranteeing Ruthless + FoW on the same slam)
6 curses give a ton of damage and survivability
So the core idea is Ruthless Fist of War Aftershocks do massive more multipliers. Once I have a big ignite rolling, I then just fish for crits to sustain it with the 50% chance on crit mastery and 7 second ignite duration.
Defensively, I opted for Evasion with ES, using one of my cluster jewels to get lightning ES leech and Ghost Dance. To help soak hits I do have 4 endurance charges and 20% damage reduction from unique monsters from Enfeeble.
Let me know what yall think and if there are major holes I neglected.
3566
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1580
137K
38.69K
2
75
75
75
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31K
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161
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27%
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