- DPS
- 3.35M
- Effective HP
- 37.3K
- Life
- 4.03K
- Level
- 90
- Min budget
Overview
Infernal Blow Ignite League Start is a Path of Exile Elementalist build by biscoisadream, made for the Ancestor league (3.22). It is centered on Infernal Blow and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 3.35M DPS with 37.3K effective HP, 4.03K life, 1.22K energy shield. Key uniques include Story of the Vaal, Dyadian Dawn, Lycosidae.
biscoisadream's Notes
I'm going to try to keep it short and sweet, Inferno blow with controlled blaze is very good on paper. Open to any criticism and changes, the tree kinda triggers me lol. Controlled blaze in calcs setup to 70% more ignite for single target.
Day 1 level 80 Swap: https://pobb.in/_J3NxH7smrpl
You level as arma/crema/Woc then change when you get story of the vaal. Multistrike and ruthless do not work well with Infernal blow sadly so Haste is mega important to get good attack speed numbers.
Possible endgame setup: https://pobb.in/OxluaxmqUqbt
Calc stuff is just tatoos with red nightmare to reach block cap. You can remove breath of flame wheel and get safeguard wheel for more spell block. Some of the stuff kinda borked but yeah easy to fix when doing it yourself. A lot of room for optimization but my brain to small right now.
One ring needs to be unset for infernal cry and I can't figure out how to keep minion alive for guardian blessing. Which sucks because you absolutely need Haste for QoL. With determination, wrath and malevolance being your core auras. Which only solution I can think of thats not clunky is get a mageblood D:.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 0
- Combined DPS
- 3.35M
- Hit DPS
- 9.25K
- With Poison DPS
- 9.25K
- With Ignite DPS
- 2.69M
- With Bleed DPS
- 9.25K
- Damage over Time
- 3.35M
- Ignite DPS
- 2.68M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 17.08K
- Burst Damage
- 17.08K
Attack & Crit
- Attack/Cast Rate
- 3.25/s
- Hit Chance
- 100%
- Crit Chance
- 10%
- Crit Multiplier
- 100%
- Mana Cost
- 15
- Life Cost
- 0
Defence
- Effective Hit Pool
- 37.3K
- Life
- 4.03K
- Energy Shield
- 1.22K
- Mana
- 17
- Ward
- 0
- Armour
- 12.4K
- Evasion
- 19
- Phys Damage Reduction
- 52%
Mitigation & Avoidance
- Block
- 37%
- Spell Block
- 56%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+95%)
- Cold Resistance
- 75% (+104%)
- Lightning Resistance
- 75% (+68%)
- Chaos Resistance
- 75% (+23%)
Max Hit Taken
- Physical
- 8.42K
- Fire
- 23.22K
- Cold
- 23.22K
- Lightning
- 23.22K
- Chaos
- 21.13K
Recovery
- Life Regen
- 310.7/s
- ES Regen
- 0/s
- ES Recharge
- 1.22K/s
- Mana Regen
- 36.9/s
- Life Leech
- 92.49/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 164
- Intelligence
- 333
- Dexterity
- 131
- Movement Speed
- 99%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0