Mana stacking as a core archetype has been mostly figured out. It requires a lot of uniques to start, but they are all pretty cheap, and once you have them the build scales linearly. The strategy of stacking STR and INT with Shaper's Touch gives a very smooth progression path that can go on for basically forever. It's an archetype that you can start and end the league with. Manaforged Arrow is a relatively new addition to the archetype. You can use it without stacking mana, but the strategy of using it while stacking has an even higher ceiling than regular mana stacking. It works by increasin
League Start Tech for a Manaforged Arrow Stacker
Burning Arrow·Elementalist·Mapping
11.1MDPS27.3KEHP8.2KES~2.6
Budget
Looking for some discussion on this theorycraft and its potential as a league starter. PoB: For the most part, this is a fairly typical Poison Pathfinder build. In that sense, I think this (or any other Poison) build will do well at league start. Especially so with the new Mastery node for Poison that grants 300% increased damage on first application. I've also looked into some synergies for this build to grow into that I'd like to discuss. Lethe Shade Lethe Shade seems like a fairly mediocre node which gives a small upside
Self-Poison (+Chill) Poisonous Concoction Pathfinder
Explosive Concoction·Pathfinder
50.7KDPS4.6KLife~32
Budget
PoB: The combo: 1. Use Corpsewalkers to generate corpses. This enables the corpse path of the Necromancer ascendancy. 2. Use Blood Offering from Bloodbond to consume the corpses. Use the Offering path from Necro to grant us a huge chunk of that life regen, enabling us to sustain Righteous Fire. 3. Use Soulwrest to summon a Phantom every time we consume a corpse, which is very often. 4. To not kill ourselves with 3 Blood Offerings /s we use a lvl 1 CwC and Leash of Oblation to link 3 more offerings. 5. Also use Escalation, Call t
Viability of Soulwrest, Righteous Fire Necromancer?
Righteous Fire·Necromancer·Simulacrum
284KDPS5.18KLife~3.9
Budget