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PoE 3.22·Ancestor·Elementalist

League Start Tech for a Manaforged Arrow Stacker

by ME24saken2 years ago1

DPS
11.05M
Effective HP
27.35K
Energy Shield
8.2K
Level
90
Min budget

Overview

League Start Tech for a Manaforged Arrow Stacker is a Path of Exile Elementalist build by ME24saken, made for the Ancestor league (3.22). It is centered on Burning Arrow and plays as a dexterity, attack, projectile, fire archetype. In Path of Building it reaches 11.05M DPS with 27.35K effective HP, 10 life, 8.2K energy shield. Suited for: Mapping. Key uniques include Widowhail, Indigon, The Ivory Tower, Shaper's Touch, Berek's Respite.

ME24saken's Notes

Mana stacking as a core archetype has been mostly figured out. It requires a lot of uniques to start, but they are all pretty cheap, and once you have them the build scales linearly. The strategy of stacking STR and INT with Shaper's Touch gives a very smooth progression path that can go on for basically forever. It's an archetype that you can start and end the league with.

Manaforged Arrow is a relatively new addition to the archetype. You can use it without stacking mana, but the strategy of using it while stacking has an even higher ceiling than regular mana stacking. It works by increasing the cost of your attacks through Indigon and then using that cost for a massive more multiplier through Manaforged Arrow Support and increased multiplier through Anomalous Mana Leech Support. This build, however, is widely considered not to be league start viable. The reason is pretty simple: alongside all the affixes you need to stack your mana and ES, you also need silly things like base damage, attack speed, crit/multi, extra arrows and accuracy. Getting all these things together on a level where the whole build feels good, requires a lot of investment.

However, there is a trick. The multipliers from Manaforged Arrow Support and Anomalous Mana Leech Support are generic. They work with every archetype they can link with, including DoT archetypes. You can use them with TR/CA and poison builds (through Voltaxic Rift), but I want to focus here on ignite.

PoB: https://pobb.in/hXdcBoPDa47l

This is an Elementalist build. You can start a Templar (if you don't want to relevel if/once you transition to hit based) by using a Stormfire ring. You halve your damage, but you gain a lot of ES. This Elementalist iteration costs about 2-3 div (with 1 div going to Anomalous Mana Leech Support) with prices from 1 week into the league. For that you get 8k ES and 11m (9m without EO) Guardian dps.

Ignite is great because it gets all its clear from proliferation. Multiple arrows and pierce are nice, but not necessary to get through a map. It also doesn't scale with attack speed, so that is another affix we don't need on gear. Crit is replaced by EO.

Ignite does present some challenges. The primary one is ramping our mana cost through Indigon. Even with our trigger bow skill having speed support links, we don't ramp that quickly. What helps here is Arcanist Brand. Another challenge is getting exposure. Wave of Conviction doesn't work for us because our base damage is mostly lightning and we can't get it on gloves either. The only realistic fix is a cluster notable. Our crit isn't that high and without pierce or multiple arrows we can't rely on multiple hits to proc EO. I don't expect it to be up all the time, but since we're constantly attacking to leech, it will be up sometimes.

TL;DR: use ignite to league start a Manaforged Arrow Stacker.

Gear

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Widowhail
Indigon
The Ivory Tower
Astramentis
Berek's Respite
New Item
Shaper's Touch
Cyclopean Coil
New Item
The Poised Prism
New Item
Megalomaniac
Brutal Restraint

Skills

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Body Armour

  • Burning ArrowBurning Arrow20WMain
  • Mana LeechMana Leech20/20W
  • Manaforged ArrowsManaforged Arrows20W
  • Burning DamageBurning Damage20W
  • InspirationInspiration20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W

Weapon 1

  • Blast RainBlast Rain20W
  • MomentumMomentum20W
  • CombustionCombustion20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Mirage ArcherMirage Archer20W

Helmet

  • DisciplineDiscipline20W
  • PrecisionPrecision20W
  • VitalityVitality20W
  • ArroganceArrogance12W

Boots

  • FlammabilityFlammability20W
  • Flame SurgeFlame Surge20W
  • Arcanist BrandArcanist Brand20W

Gloves

  • MalevolenceMalevolence20W
  • Divine BlessingDivine Blessing20W

Gloves

  • FrenzyFrenzy20W
  • Manaforged ArrowsManaforged Arrows20W

Boots

  • Battlemage's CryBattlemage's Cry20W

Weapon 1

  • Flame DashFlame Dash20W

Body Armour

  • Arcane CloakArcane Cloak20W

Passive Tree

Passive tree 3.22
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
11.05M
Hit DPS
4.17M
With Poison DPS
4.17M
With Ignite DPS
9.68M
With Bleed DPS
4.17M
Damage over Time
6.88M
Ignite DPS
5.51M
Culling DPS
0
Reservation DPS
0
Average Damage
2.28M
Burst Damage
2.28M

Attack & Crit

Attack/Cast Rate
1.83/s
Hit Chance
100%
Crit Chance
12%
Crit Multiplier
100%
Mana Cost
1.05K
Life Cost
0

Defence

Effective Hit Pool
27.35K
Life
10
Energy Shield
8.2K
Mana
5.18K
Ward
0
Armour
901
Evasion
47
Phys Damage Reduction
7%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+27%)
Cold Resistance
75% (+3%)
Lightning Resistance
76% (+2%)
Chaos Resistance
2%

Max Hit Taken

Physical
11.71K
Fire
52.77K
Cold
52.77K
Lightning
54.73K
Chaos
17.04K

Recovery

Life Regen
0/s
ES Regen
635.8/s
ES Recharge
8.2K/s
Mana Regen
375.8/s
Life Leech
0/s
ES Leech
1.91K/s
Mana Leech
947.39/s

Attributes & Utility

Strength
263
Intelligence
878
Dexterity
202
Movement Speed
30%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0