PoB ArchivesPoB Archives
PoE builds

PoE 3.16·Scourge·Pathfinder

Self-Poison (+Chill) Poisonous Concoction Pathfinder

by ME24saken4 years ago1

DPS
50.68K
Life
4.6K
Level
92
Min budget

Overview

Self-Poison (+Chill) Poisonous Concoction Pathfinder is a Path of Exile Pathfinder build by ME24saken, made for the Scourge league (3.16). It is centered on Explosive Concoction and plays as a critical, dexterity, attack, area archetype. In Path of Building it reaches 50.68K DPS with 4.6K life, 2.27K energy shield. Key uniques include Dying Sun, Forbidden Taste, Apep's Slumber, Winterweave, Icefang Orbit.

ME24saken's Notes

Looking for some discussion on this theorycraft and its potential as a league starter.

PoB: https://pastebin.com/2nxgMjZw

For the most part, this is a fairly typical Poison Pathfinder build. In that sense, I think this (or any other Poison) build will do well at league start. Especially so with the new Mastery node for Poison that grants 300% increased damage on first application. I've also looked into some synergies for this build to grow into that I'd like to discuss.

Lethe Shade

Lethe Shade seems like a fairly mediocre node which gives a small upside for a very small downside. 100% More ailment duration isn't a big deal in a world were everyone and there mother is immune to ailments. The trick is to turn that downside into an upside and some really interesting synergies open up. The first is to combine it with Apep's Slumber. This shield makes poisons on you last even longer and gives some terrific defensive buffs that apply while you're poisoned. The Golden Rule makes it easier to get poisoned and gives a ton of chaos resistance for all the poison stacks we accumulate. This then gets turned into chaos DoT multi by a new Chaos Mastery. However, we likely can't sustain all that poison damage, even with all those defences. A Watcher's Eye with Unaffected by Poison will solve that, but that is not a realistic option for league start. A temporary fix is taking the buffed(-ish) Shakari pantheon, even though that stymies some of the effects.

The next step is to then pick up Icefang Orbit and Winterweave to turn the self-poison into self-chill into reversed chill. As a poison character, attack speed is a great multiplier for our damage and movement speed is king in this game, both for efficiency as defence. And later still, we can pick up Replica Hotheaded. Again, not suitable at league start, but it should be a smooth transition.

A final shout out goes to Forbidden Taste, whose downside is nearly completely mitigated by all this chaos and general damage over time mitigation, and now becomes an insane source of recovery. A great boon since we use our life flask to sustain the Concoction.

Ghost Dance

Trickster has been butchered for our nourishment. With Ghost Dance available to all, Corrupted Soul becomes a very strong layer of defence for all evasion based characters. In this tree, I attain Corrupted Soul through a Doryani's Glorious Vanity. Not a league start option, but Replica Soul Tether is a good temp option. Combined with a Gravicius craft on our chest, the insanely buffed Melding and Written in Blood wheels, and a new "Evasion and Energy Shield Mastery" that makes ES take up 30% of chaos damage, this becomes a very strong defensive package.

Mageblood?

Sure, Mageblood is an insane belt that (maybe out-)competes with Headhunter, but have you considered devoting half your ascendancy, 14 skill points and all the suffixes of your belt to achieve half(-ish) its effect? The major strength of Mageblood is that you can use Instilling Orbs, while we use Enkindling Orbs, but we do auto-sustain two magic utility flasks which gives us insane speed and evasion. One point for us is that all this effort also goes towards unique flasks and, if we wanted to, we could automate Forbidden Taste as well. Dying Sun is a tougher beast, but we get some benefit, and it might not even be the best option anyway.

Magebane?!

I really don't know if spell suppression is going to be any good. It seems very hard to invest into without some serious dex stacking. And you need a lot of it to get any decent dodge out of it through Acrobatics. Is it worth it? Is there a better way?

For now, I rather take Tempest Shield and get some block instead.

Gear

Tap an item to open trade.

New Item
New Item
New Item
Icefang Orbit
Winterweave
New Item
New Item
Atziri's Step
Apep's Slumber
New Item
Glorious Vanity
The Golden Rule
Watcher's Eye
Replica Hotheaded

Skills

Tap a skill to open trade.

Body Armour

  • Explosive ConcoctionExplosive Concoction20WMain
  • Greater VolleyGreater Volley20W
  • HypothermiaHypothermia20W
  • Deadly AilmentsDeadly Ailments20W
  • Unbound AilmentsUnbound Ailments20W
  • Added Chaos DamageAdded Chaos Damage20W

Boots

  • Arctic ArmourArctic Armour20W
  • MalevolenceMalevolence20W
  • Herald of AgonyHerald of Agony20W
  • Tempest ShieldTempest Shield20W
  • Herald of ThunderHerald of Thunder20W

Gloves

  • Plague BearerPlague Bearer20W
  • Withering StepWithering Step20W
  • Flame DashFlame Dash20W
  • Culling StrikeCulling Strike20W

Helmet

  • HydrosphereHydrosphere20W
  • DespairDespair20W
  • Summon Chaos GolemSummon Chaos Golem20W
  • Onslaught20W

Weapon 2

  • WitherWither20W
  • Spell TotemSpell Totem20W
  • Multiple TotemsMultiple Totems20W

Passive Tree

Passive tree 3.18
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
50.68K
Hit DPS
995.96
With Poison DPS
40.25K
With Ignite DPS
11.43K
With Bleed DPS
995.96
Damage over Time
49.69K
Poison DPS
5.38K
Ignite DPS
10.43K
Average Hit
995.96
Average Damage
332.52

Attack & Crit

Attack/Cast Rate
3/s
Hit Chance
74%
Crit Chance
4%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
35
Life Cost
0

Defence

Life
4.6K
Energy Shield
2.27K
Mana
96
Ward
0
Armour
0
Evasion
18.95K
Phys Damage Reduction
4%

Mitigation & Avoidance

Block
27%
Spell Block
3%
Spell Suppression
0%
Evade (Melee)
56%
Evade (Projectile)
56%
Attack Dodge
8%
Spell Dodge
23%

Resistances

Fire Resistance
30%
Cold Resistance
-32%
Lightning Resistance
-60%
Chaos Resistance
78%

Recovery

Life Regen
64.44/s
Net Life Regen
-188.72/s
ES Regen
400/s
Mana Regen
12.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
253.16/s

Attributes & Utility

Strength
54
Intelligence
144
Dexterity
267
Movement Speed
178%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0