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Self-Poison (+Chill) Poisonous Concoction Pathfinder



3.16 Scourge

Pathfinder

4.60K-50.68K

(7)


Searching Eye JewelGlorious VanityThe Golden RuleWatcher's EyeReplica Hotheaded
Apep's SlumberAssassin's GarbLion PeltMurder MittsIcefang OrbitWinterweaveClutching TalismanAtziri's StepStygian Vise
Divine Life FlaskForbidden TasteDying SunJade FlaskQuicksilver Flask

Looking for some discussion on this theorycraft and its potential as a league starter.

PoB: https://pastebin.com/2nxgMjZw

For the most part, this is a fairly typical Poison Pathfinder build. In that sense, I think this (or any other Poison) build will do well at league start. Especially so with the new Mastery node for Poison that grants 300% increased damage on first application. I've also looked into some synergies for this build to grow into that I'd like to discuss.

Lethe Shade

Lethe Shade seems like a fairly mediocre node which gives a small upside for a very small downside. 100% More ailment duration isn't a big deal in a world were everyone and there mother is immune to ailments. The trick is to turn that downside into an upside and some really interesting synergies open up. The first is to combine it with Apep's Slumber. This shield makes poisons on you last even longer and gives some terrific defensive buffs that apply while you're poisoned. The Golden Rule makes it easier to get poisoned and gives a ton of chaos resistance for all the poison stacks we accumulate. This then gets turned into chaos DoT multi by a new Chaos Mastery. However, we likely can't sustain all that poison damage, even with all those defences. A Watcher's Eye with Unaffected by Poison will solve that, but that is not a realistic option for league start. A temporary fix is taking the buffed(-ish) Shakari pantheon, even though that stymies some of the effects.

The next step is to then pick up Icefang Orbit and Winterweave to turn the self-poison into self-chill into reversed chill. As a poison character, attack speed is a great multiplier for our damage and movement speed is king in this game, both for efficiency as defence. And later still, we can pick up Replica Hotheaded. Again, not suitable at league start, but it should be a smooth transition.

A final shout out goes to Forbidden Taste, whose downside is nearly completely mitigated by all this chaos and general damage over time mitigation, and now becomes an insane source of recovery. A great boon since we use our life flask to sustain the Concoction.

Ghost Dance

Trickster has been butchered for our nourishment. With Ghost Dance available to all, Corrupted Soul becomes a very strong layer of defence for all evasion based characters. In this tree, I attain Corrupted Soul through a Doryani's Glorious Vanity. Not a league start option, but Replica Soul Tether is a good temp option. Combined with a Gravicius craft on our chest, the insanely buffed Melding and Written in Blood wheels, and a new "Evasion and Energy Shield Mastery" that makes ES take up 30% of chaos damage, this becomes a very strong defensive package.

Mageblood?

Sure, Mageblood is an insane belt that (maybe out-)competes with Headhunter, but have you considered devoting half your ascendancy, 14 skill points and all the suffixes of your belt to achieve half(-ish) its effect? The major strength of Mageblood is that you can use Instilling Orbs, while we use Enkindling Orbs, but we do auto-sustain two magic utility flasks which gives us insane speed and evasion. One point for us is that all this effort also goes towards unique flasks and, if we wanted to, we could automate Forbidden Taste as well. Dying Sun is a tougher beast, but we get some benefit, and it might not even be the best option anyway.

Magebane?!

I really don't know if spell suppression is going to be any good. It seems very hard to invest into without some serious dex stacking. And you need a lot of it to get any decent dodge out of it through Acrobatics. Is it worth it? Is there a better way?

For now, I rather take Tempest Shield and get some block instead.

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Life

4603

Mana

96

Energy Shield

2273

DPS

51K

Effective Hit Pool

Chaos Res

78

Fire Res

30

Cold Res

-32

Lightning Res

-60

Armour

0

Evasion

19K

Block

27 | 3

Crit Chance

4%

Crit Multi

150%

Rage

0

Strength

54

Intelligence

144

Dexterity

267

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

178%

Nature's Reprisal
Nature's Reprisal
Nature's Adrenaline
Nature's Adrenaline
Nature's Boon
Nature's Boon
Master Toxicist
Master Toxicist
Elemental Equilibrium
Elemental Equilibrium
Lethe Shade
Lethe Shade
Ghost Dance
Ghost Dance
Atrophy
Atrophy
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Careful Conservationist
Careful Conservationist
Charisma
Charisma
Coordination
Coordination
Fatal Toxins
Fatal Toxins
Finesse
Finesse
Growth and Decay
Growth and Decay
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Melding
Melding
Natural Remedies
Natural Remedies
Replenishing Remedies
Replenishing Remedies
Revenge of the Hunted
Revenge of the Hunted
Soul Thief
Soul Thief
Swift Venoms
Swift Venoms
Thick Skin
Thick Skin
Toxic Strikes
Toxic Strikes
Trickery
Trickery
Written in Blood
Written in Blood
View full passive skill tree

  • HydrosphereHydrosphere
  • DespairDespair
  • Summon Chaos GolemSummon Chaos Golem
  • Onslaught

  • Plague BearerPlague Bearer
  • Withering StepWithering Step
  • Flame DashFlame Dash
  • Culling StrikeCulling Strike

  • WitherWither
  • Spell TotemSpell Totem
  • Multiple TotemsMultiple Totems

  • Arctic ArmourArctic Armour
  • MalevolenceMalevolence
  • Herald of AgonyHerald of Agony
  • Tempest ShieldTempest Shield
  • Herald of ThunderHerald of Thunder

  • Explosive ConcoctionExplosive Concoction
  • Greater VolleyGreater Volley
  • HypothermiaHypothermia
  • Deadly AilmentsDeadly Ailments
  • Unbound AilmentsUnbound Ailments
  • Added Chaos DamageAdded Chaos Damage

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ME24saken

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