Provided to you by ArtaEva YT:
https://www.youtube.com/@ArtaEva
This build is created for Human Eyes only, not for copy - paste "it's mine now", not for training any datasets, summerizing with AI and so on.
Disclaimer!!!!
This build is made for SSF progression, hitting level 100, and doing whatever, showing how I progressed with it in current League while getting 40/40 and doing Ubers for Showcase.
I do not care about Trade, can it do X (whatever goes into your head), or "Divines"/h.
To hit 100 it took me 70h of played time that resulted in 64 deaths, I do Risk and Die, this build is not meant to be deathless, or be "I paid for 6 portals and incline to use them".
Overall I got 42nd place in SSF Mirage as Lvl 100, and Rank 1 Witch.
Considering I farmed Delve first 3 days.... it's fine (I do not recommend to do this, as it's waste of time, there are some good things about Delve, but Recombinator invalidates those, in end all gear came from Breach Tree/Recombinator).
If you care only about PoB "damage number" you can see it, however I try to give "small" tips here and there how I would progress this build.
It's "Theoreticaly correct numbers", still it doesn't account Demon Harpy Debuff (as it's inconsistent but very powerfull), Minion travel Distance to target, differnet ground "debuffs" present,
AI behavouir of Enemies and Allies, Max targets that can hit 1 enemy (as you can have 30 minions, but not always all can't hit 1 target due to limited space and strike range, more minions != better).
Also this build is pretty much same as 5 years ago that I started with in Ultimatum league (core concept didn't change, even when I last played it in 3.23 (Affliction League),
so it can be used even in future league starts/community events with couple of tweaks/changes that are present in current league.
Skill Tree has all node progression, atleast how I would do so, but as wise man said: nothing matters as we more Damage and Life.
Not for very Weak PC as you have 30+ units rendering at all time, but atleast it doesn't Crash Game as some other builds (Hexbloom Bane in Huge Packs).
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Build Progression feels:
Good - Doable (Act2) - Fine (Act3 after getting Spectres) - This is Easy (Act 6 after gems) - Doable (Maps T6+) - Good (After getting gear and AG Explode).
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For PoB Users!!!!!
There are Created Build Loadouts "100" and "SSF END", that shows how build looked when I hit level 100 and what I came up with when I finished 40/40 Challenges "SSF END".
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Enjoy!
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Progression:
Act 1:
We do Ranger Mule for Momentum and extra Wisdom Scrolls. Check for BR, BBB, RGB links
Start with Freezing Pulse
After Mud Flats and Hailrake.
Take Summon Phantasms and Flame Wall
Buy Holy Flame Totem (1 Wisdom)
Link Holy Flame Totem + Summon Phantasms
Gamble ES SHield, and ES boots (if have enought gold)
After getting to Lower Prison (and did Submerge Passage with Skip or After Submerged Passage with tp to town).
Take Infernal Legion
Buy Summon Raging Spirits, Minion Damage (1 Wisdom, 1 Transmutation)
Link Summon Raging Spirits + Infernal Legion + Minion Damage
If you have ES SHield and RG link.
Buy Shield Charge (1 wisdom)
Link Shield Charge + Momentum
After Brutus
Buy Raise Zombie,Shield Charge, Vitality (1 Wisdom, 1 Transmutation)
Take Flame Dash
Link Holy Flame Totem + Summon Phantasms + Raise Zombie
Link Shield Charge + Momentum (if you have free RG item)
After Merveil
Take Flesh Offering (Use on Merveil only if possible)
Gameplay: Drop Holy flame totem, Cast Summon Raging Spirits, do not full clear, summon Zombies if they die when free.
Early: (Links BB, BR)
Frostblink + Arcane surge (lvl 1)
Holy Flame Totem + Summon Phantasms
Unlinked:
Flame Wall
Freezing Pulse
Links at End of Act 1: (Links: RBB BBB RG)
Holy Flame Totem + Summon Phantasms + Raise Zombie
Summon Raging Spirits + Infernal Legion + Minion Damage
Shield Charge + Momentum
Unlinked:
Flame Dash, Flame Wall, Vitality
Act 2:
After Chamber of Sins 2
Take Desecrate, use for Flesh Offering, Stop Leveling Desecrate at level 1.
Buy Skitterbots (1 Alteration)
Link Summon Raging Spirits + Infernal Legion + Summon Skitterbots
Stop Leveling VItality.
Help Alira for +15% to all Elemental Resistances
After Weaver
Take Minion Speed
If around level 20+- Buy Conveing Wand from vendor (should be there always around Lvl 20, use currency and hope for Minion Damage prefix), also can Gamble for ES Shield hoping for Minion shield
If have Free BBB Link Raise Zombie + Summon Phantasms + Minion Speed
If you have Free Links (RBB), we can swap to Summon Skeleton (But boss in Act 2 will be harder than with Summon Raging Spirits, however you can swap after Killing Vaal Oversoul)
Go Act 1 take Skill Point.
Buy Summon Skeletons, Melee Splash (2 Transmutation)
Link: Summon Skeletons + Melee Splash + Minion Damage
Links at End of Act 2: (Links: BBB BBB RBB RG)
Raise Zombie + Summon Phantasms + Minon Speed
Summon Raging Spirits + Infernal Legion + Skitterbots or Skitterbots + Infernal Legon + Minon Damage (If you went Skeleton route before Boss)
Summon Skeletons + Melee Splash + Minion Damage (I repeat Summon Skeletons are optional before finishing of Act 2)
Shield Charge + Momentum
Unlinked:
Flame Dash
Vitality
Flame Wall, Holy Flame Totem (Can be dropped if went Skeleton route)
Gameplay: Cast Summon Skeletons, do not full clear, summon Zombies if they die when free, use sometimes Flesh Offering for Attack speed Boost (for Shield Charge/ Bossing).
Act 3:
Do not care about Lvl 24 gem, link starved anyway.
Kill Gravicious in Battlefront.
After Piety (if lvl 28+)
Take Raise Spectre.
Go to Act 2, The old Fields ( first Zone after Town to Right), Desecrate till you see corpse of Big Red Monkey (Stygian Silverback) that we use throught all Campgain and Early maps.
Gamble for 4links : ES Body Armour/Gloves/Helmet if don't have those, +1 all Minion skills Helmet is awesome too.
I would do lab Before Going to Sceptre of God (Don't forget to Cap your Fire resistance).
LAB: You can Gamble for Raise Zombie of Slamming, but it doesn't play a role in long run as you want level 21 gem for surviability of those, or Hope for good Mirage Coin outcome that you won't get anyway XD.
Quality "whatever" Active Skill, as main damaging Skills don't do anything till you hit 20 Quality.
WARNING:Before Dominus fight Adds (Cyclon and Fireball Uniques) will kill your Minions,fall back and slowly kill them relaying on oversummon to Heal yours Minions with 5% HP to Minons on Minion Death, or endure consequences
(It's Hardest part of whole run and I am not joking XD)
Library Siosa (I skip not worth losing 3-5 minutes for Feeding Frenzy)
If you have 4 links:
Buy Act 1: Minion Damage (1 Transmutation)
Buy Act 2: Minion Speed (1 Alteration)
Links at End of Act 3: (Links: BBBB RBBB BBB RG)
Raise Zombie + Summon Phantsms + Minion Speed + Minion Damage
Summon Skeletons + Melee Splash + Minion Damage + Minion Speed
Skitterbots + Infernal Legion + Minion Damage
Shield Charge + Momentum
Unlinked:
Raise Spectre, Vitality, Flame Dash (Flesh Offering and Desecrate is Optional)
Act 4:
Do lab after The Crystal Veins (if you didn't do it before)
After Killing Malachai
Take Carrion Golem, Multistrike (it's optional, and doesn't play role before 5 link but saves 1 Alchemy).
Act 5:
Prepare for - 30 all Resistance with Gear, get 4 link from Gamble
Act 6:
Buy Pride (When get all reservation nodes), Vulnerability, Tempest Shield (Can Drop Vitality if will have enought Mana, if not don't buy.),Feeding Frenzy, Convocation (4 Alterations, 1 Transmutation, 1 Chance )
Gameplay: Same as Before, just sometimes use Convocation if enemies around while traversing zones, use Vulnerability on Bosses
Links at End of Act 6: (Links: BBBB RBBB BBB RG)
Raise Zombie + Summon Phantsms + Feeding Frenzy + Minion Damage
Summon Skeletons + Melee Splash + Minion Damage + Minion Speed
Skitterbots + Infernal Legion + Minion Damage (if with Tempest Shield remove it)
Shield Charge + Momentum
Unlinked:
Raise Spectre, Flame Dash (Flesh Offering and Desecrate is Optional), Pride, Vulnerability, Tempest Shield, Convocation, Summon Carrion Golem
Run like this till you finish Campgain.
After finding (Armour/ES 5-link)
Links:
Raise Zombie + Vall Summon Skeletons (if you find/get one) + Minion Damage + Brutality/Melee Physical Damage(worse, but benefits from Vaal Skeleton "Anger aura Buff") + Multistrike
Raise Spectre + Summon Phantasms + Maim + Feeding Frenzy (After getting Bonemeld drop Summon Phantasms)
Skitterbots + Infernal Legion (Can drop it)
Unlinked:
Shield Charge, Convocation, Summon Carrion Golem, Flame Dash, Pride, Vulnerability, Desecrate, Flesh Offering, Tempest Shield.
After 4th Lab can transition to Build in PoB.
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Raise Spectre: (WARNING!!! DO NOT UNEQUIP SPECTRE GEM OR LOWER SPECTRE LEVELS TO +1 BRAKEPOINTS IN KINGSMARCH YOU'LL PERMAMENTLY LOSE ALL SPECTRES AND RESET YOUR SPECTRE POOL).
Stygian Silverback: Best Support Specter for Campgain, we have atleast 2 all the time till we get Ritual Spectres for Endgame.
Demon Harpy: Awesome Spectre that apply Debuff that Increase Physical Damage taken on Enemy (not consistent but very powerfull)
(Beyond, Beyond Delve Node pretty much Guarantee it as you can reset it or Orichalcum Ore in Maps (last time Spectre from that didn't save in Desecrate pool do not know if it was fixed)).
From Ritual:
Perfect Forest Warrior: Permament Onslaught + Culling Strike.
Perfect Dancing Sword: Endgame spectre for Bossing with Impale support gives "Nearby allies have 20% chance to Impale on Hit with Attacks + Nearby allies have 30% increased Impale Effect"
Perfect Forest Tiger: Haste aura and 5% chance to give Frenzy charge to nearby allies on Hit, replaces Stygian Silverback probably ( Need testing as i never saw one in any runs so might not even consider it)
Honorable Mentions: but i mostly wouldn't use/consider them, for me it's easier to just have 2 Silverbacks and 2 Demon Harpies till getting Ritual Corpses (Forest Warrior).
Perfect Warlord: Vitality, and share Endurance charges with nearby Aliies pretty good for early surviability (Ritual)
Perfect Blasphemer: AoE Vulnerability, Temporal Chains, Enfeeble curse (Ritual)
Wild Bristle Matron: 40% reduced action speed on nearby enemies (Harvest)
Spectral Leader: 20% increased action speed (Nightmare maps)
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Animate Guardian:
It's mostly for a Buff or Buff + Explode depends what you find in your run, even just having Leer Cast and Dying Breath is good enought as it's just better than not getting anything =).
As playing game is 99.9% Clearing Screen of a lot of Mobs that are squeezed together, it's really good to have AG as Explode Source in any minion build.
This is things i mostly consider for AG in SSF runs, and Yes i would farm Asenath's Mark Divination Card if needed to just have good Explode for clear.
Hand: Relentless Fury (mostly i prefer this for Culling Strike), also can use Brightbeak (Synergy with Shield),
Hunter Influenced One Hand Weapon (Sword/ Axe for Strike Range) with "chance to Intimidate Enemies for 4 seconds on Hit" and Attack speed (Harvest: Weapon Range per Quality preffered).
Other Weapons: Explode? YES.
Off-Hand: Victario's Charity (for Frenzy Charges for Rares/Bosses) or Sentari's Answer (Block Curse, for Punishment/Enfeeble).
Helmet: Leer Cast / Elder Influenced Helmet (iLvl 85+) with "Nearby Enemies take % increased Physical Damage"/"Glimpse of Chaos" Corruption Implicit (Corruption : Nearby Enemies are Crushed/Nearby Enemies have Malediction)
Gloves: Asenath's Mark (BiS for Explode) or Gravebind (For other Explode).
Boots: Legacy of Fury (Common from Maven, Explode? why not)
Body Armour: Cospri's Will, or whatever if not Explode.
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Progression of Build and What to Focus Overall:
Vaal Summon Skeletons
5-link (Armour - Energy Shield preferably)
+1-2 Minion Helmet (Armour/ES) (Gambling is mostly Easy way, Rog (Expedition) +1 Helmet Sniping hoping he gives upgrade Modifier by Tier, Kingsmarch Shipping (Wheat) to Ngakanu/Moti Aro for STR/INT Helmets.
+1 Minion Wand/Shield (Alteration/Augumentation spam) or finding those on ground, some may say go Delve farm
( Shuddering, Metalic,Jagged, Corroded Fossils and use them with Prime Chaotic Resonator for +2 it's a bait and not worth time spending there (SSF),
that is exactly what i did for first 3 days that resulted in lost time of progression,GGG want you to Recombinate items so do so as it's easiest way to find upgrades)
EAGON questline we need Memory of Reverence, we rush this ASAP (Left Top on Atlas) for chance to get Bonemeld as it's BiS item for us.
AG Rare Sword/Axe with Hunter Influence and Helmet iLvl 85+ Elder Influence comes from progression and doing Maven Invitations (no rush)
Content:
Jun: Early Veiled Equipment is pretty good, with new Atlas Notable that has 5% to drop Fractured Veiled Mod it's worth it.
Kingsmarch: (Farming and Disenchant) Farming: Corn (INT or STR Body Armour to Ngakanu/Moti Aro) , Wheat (STR or INT Helmets to Ngakanu/Moti Aro), Blue Zanthamun (Int Shields to Moti Aro).
All Ores to Kingsmarch ( we don't care about Tatoos, however we can use Runegraft of of the Soulwick for 1 Vaal Soul per second (QoL on Bosses) and Runegraft of Gemcraft (damage))
Breach: everything into more STR/INT and less DEX (Body Armour, Boots, Gloves) to get good items or just good fractures on those to use them in crafting (Recombinator/Harvest).
Abyss: Stygian Vise, Ghastly eye Jewel. About Darkness Enthroned i wouldn't focus on it, but there are Scarabs that lead to Abyss Depth,
maybe luck is on your side and you get something close to 100% that gives "3 extra Abyss Sockets" compared to Stygian Vise, but belt is empty, your choice.
Blight: (Silver, Crimson, Clear) for Bonemeld so we can start transitioning to CLuster Jewels.
Delirium: Cluster Jewels, will get while leveling no rush till 95+ ( 8 Passive Large Minion Damage, 4-5 passive Medium Minion Life, 2 passive Small Armour,
2-3 passive Small Mana Reservation (depends you want easy way (losing 1 skill point) or harder way))
Ultimatum: Catalysts + Glimpse of Chaos (i would farm boss only if i had Ultimatum Scarab that guaranteed Boss)
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Crafting: Recombinate Wand for 2 mods and Minion Shield for 2-3 mods.
Minion Wand: (Conveining preferably as Convoking is 49 INT higher (242 Int to wear) for 6% increased Minion Damage, not worth it)
1.) Alteration orb/ Augument Spam (only prefix matter) for +1 Minion or T3+ Minion Damage.
Recombinate those 1 prefix mod items, 66% to get item with 1 mod back 33% with both mods.
or
1.) Find/Craft +1 Minon Wand and Essence of Fear on other Minion Wand, Recombinate till both mods on it (depending on mod count chances are different, less = better).
2.) Craft Trigger socketed Spell Gems.
or
2.) If don't have Minion Attack Speed modifier
Craft: Prefix Cannot be changed, Harvest Reforge Speed, Hope for (Minion Attack Speed) 1/2 chance, hope for High roll + Open suffix
Craft: Trigger Socketed Spell Gems
or
2.) If no Risk, have Divines and Putrid Cloister Completed, Prefix cannot be changed, Orb of Scouring.
Craft: Can have up to 3 Crafted Modifiers, Minion Attack Speed, Trigger Socketed Spell Gems.
3.) Harvest craft: 1% increased Area of Effect per Quality.
Minion Shield:
2 mod:
1.) Alteration orb/ Augument Spam (only prefix matter) for +1 Minion or T3+ Minion Damage or chance to Block (Attack or Spell your choice i prefer spell).
Recombinate those 1 prefix mod items, 66% to get item with 1 mod back 33% with both mods.
2.) A lot of Options what can be done, if you have Bonemeld, you want to max out Resistances, it's completly up to you what you want.
Than up to your Fantasy, just typing 1 of Options:
Craft suffix, Use Exalted orb till Prefix Full, Prefix cannot be changed, Reforge Chaos/Veiled Chaos Orb(Craft attribute STR or INT before unveil, i hope for Resistances),
Craft Resistances if suffix not full, can add Bestiary Aspect of Avian/Spider if have open suffix, your choice.
3 mod:
1.) Alteration orb/ Augument Spam (only prefix matter) for +1 Minion or T3+ Minion Damage or chance to Block (Attack or Spell your choice i prefer spell).
Warning: Need a lot of Alterations and Orb of Augument, also Bases for Shield!
Recombine Shields so you have 1 crossing mod on both items.
Example:
Shield 1: +1 to Minions and Increased Minon Damage.
Shield 2: Increased Minion Damage and % chance to Block Spell Damage.
Recombine and repeat step 1 till you get 1 Shield with all 3 prefixes. (Should be 30% chance if i remember correctly)
2.) A lot of Options what can be done, if you have Bonemeld, you want to max out Resistances, it's completly up to you what you want.
Than up to your Fantasy, just typing 1 of Options:
Prefix cannot be changed, Reforge Chaos/Veiled Chaos Orb (Craft attribute STR or INT before unveil, i hope for Resistace),
Craft Resistances if suffix not full, can add Bestiary Aspect of Avian/Spider if have open suffix, your choice.
REMEMBER: Helmets, Body Armour, Gloves, Boots (if upon Harvest Reforge you have 6 Modifiers on item, Eldritch currency exist for a reason, or Bestiary if you have open prefix/suffix for prefix to suffix or suffix to prefix if 5 modifiers)
Helmet:
Due to new Mirage Harvest Craft i need to write it, don't know will it stay.
1.) Can Craft/Find Insane Helmet with Awesome Suffixes.
Craft Suffix Cannot be Changed.
Harvest Reforge Minion (Needs 3 Mirage Harvest currency) Hope for +1 or +2.
2.) if 2 Prefix open:
Craft mana, Use Exalted Orb, Craft +1 Zombies/Skeletons or Life, what is your preference.
1.) What i did this League i found +2 Helmets that has 4 modifiers and Fracture Orb them for +2 Minions Fracture (it worked).
Than your Fantasy: Harvest, Essences, Chaos Spam, your choice.
Craft +1 Zombies/Skeletons if prefix open.
Body Armour
Breach Tree for Good Base with Good fracture/2-3 mods (Recombinate if you wish). (Increased Armour and Energy Shield, Flat Armour and Energy Shield, don't want life as we have 15% increased life if no Life Modifier is on Body armour)
1.) Craft: Prefix cannot be changed,Harvest reforge Physical.
2.) Than Exalt Slam (if bad, can repeat step 1.), Craft Desired Mod ( i prefer 150 Energy Regeneration while ...)
Boots:
Breach Tree, Than your Fantasy if not good enought.
Gloves:
Breach Tree, Than your Fantasy if not good enought.
or if good fracture:
Use Essences of Fear for increased minion damage till good Prefixes.
Prefixes cannot be changed, Harvest Reforge/Veiled Chaos Orb ((Craft: Increased Global Critical Strike Chance before unveil if open Suffix), craft of your choice.)
Exarch Eater Implicits. (Up to you what you choose, just naming those that i consider, i mostly go for 1st option, if situation don't require otherwise.
Helmet:
Exarch: Minions have % increased maximum Life / % increased Vulnerability Curse Effect / Minions have % increased Movement Speed
Eater: % of Physical Damage from Hits taken as X Damage / increased Mana Reservation Efficiency of Skill (depends on Mana)
Body Armour:
Exarch: % increased effect of Non-Curse Auras from your Skills / % to all maximum Resistances / % increased Effect of Buffs granted by your Golems
Eater: % of Physical Damage from Hits taken as X Damage / Chance to Block / Pride has % increased Aura Effect
Gloves:
Exarch: Minions deal % increased Damage
Eater: % chance to Suppress Spell Damage
Boots:
Exarch: Carrion Golem Buff effect / Brittle or Sapped Ground / X Offering has % increased Effect / % chance to Avoid being Stunned / Resistances
Eater: % increased Armour from Equipped Helmet and Gloves / % chance to Avoid Elemental Ailments / % increased Cooldown Recovery Rate of Travel Skills
Clusters:
Large Minion 8 Passive:
If going Impale:
Anything usable with "Rotten Claws" for Impale, really depends what you take.
Harvest Reforge Physical till you get "Rotten Claws" with "Renewal"/"Raze and Pillage" + suffix "Call to Slaughter"
if there is 2 Prefix Passive Notables with open Suffix or 1 Prefix and 1 Suffix Notable with open Prefix, Use Exalted Orb
Useless Passives are "Skelton Athropy" "Vicious Bite" and if you have Brutality "Raze and Pillage".
If not going Impale:
Completly your choice, can try to push for Minion Damage 12 passives ilvl 84+, i didn't view this option, as it's to much for SSF, but it's there.
Medium Minion Life 4-5 Passive:
Harvest Reforge Speed (Guarantees "Dread March")
If open Prefix Use Exalted Orb, if not go again till you hit "Life from Death"
Small:
Armour 2 Passive:
I just Chaos Spam for "Enduring Composure", choose method that you like.
Mana Reservation 2-3 passive:
We are looking for "Destructive Aspect" 3% chance considering other passives, and 1% chance to all prefixes. Good luck, or just get #% increased effect and be happy with it.
Ghastly Jewels:
Harvest Reforge Physical till something Good:
ASAP: Ghastly Jewel with Taunt (Increase our and other Minions surviability)
We look for: Maximum life, # to # physical Damage, % increase attack speed, % minion Damage if used minon skill, Taunt, Avoids can be usefull.
Dead Mods are any Elemental Mod, even with Raze and Pillage, as we don't scale elemental Damage, % to bleed/poison with attacks, any Abyssal Mod, Chill, Shock, Freeze.
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After polishing our gear and having extra resistances while all Hoard is out, we can vendor Onyx Amulet and 20 Regret Orbs for extra Skill Point losing Aliras +15% to all Elemental Resistances.
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Dangerous map Modifiers:
Physical Reflect
Cannot Regenerate
Reduced Regeneration
% Block Attack
Reduced block and armour.
Maximum Life and ES is annoying.
Extra Projectile and Chain Together can kill.