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PoE 3.18·Sentinel·Necromancer

3.19 SRS Necro build draft - looking for feedback

by furento4 years ago5

DPS
9.48M
Effective HP
49.3K
Life
6.06K
Level
97
Min budget

Overview

3.19 SRS Necro build draft - looking for feedback is a Path of Exile Necromancer build by furento, made for the Sentinel league (3.18). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 9.48M DPS with 49.3K effective HP, 6.06K life, 958 energy shield. Suited for: Mapping, Bossing. Key uniques include Grip of the Council, Darkness Enthroned, Rumi's Concoction.

furento's Notes

I can't be the only one looking into SRS builds for the upcoming league. I drafted this build: https://pastebin.com/uJPBgLsa and I'm looking for feedback.

Ideas behind the build:

  • Have something that would work as a starter (currently no mandatory uniques besides basic AG gear) but allows growth with investment
  • Have plain old base dmg scaled SRS and add Unholy Might and Hatred on top
  • Use EB to counter raised SRS mana cost and keep using a Blessing for a juicy dmg aura
  • Use the newly buffed Haste aura for zoom-zoom :)
  • Use the new minion shields instead of e.g. Aegis

With proper gems and gear (nothing too fancy but getting all the gem levels where possible), I have

Bossing Setup: 9.5M DPS

Mapping Setup: 6.4M DPS

With regular gems and less items with + to levels etc it is of course lower but should be enough to get through early T16s I think. Goal would be a smooth mapper that can take care of end-game bosses occasionally after switching 1-2 gems around.

Alternative using Anger and more Focus on fire dmg: https://pastebin.com/dBdUW6SE

I tried to replicate the state of 3.19 using custom modifiers, manually editing items and unspeccing Unnatural strength:

#AG
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
You and nearby allies gain 15% increased Damage
10% increased Movement Speed for you and nearby Allies

# Elemental army highest dmg hit exposure
Nearby enemies have cold exposure

#1x Arena Master Spectre (assumed 50% uptime)
10% increased Attack Speed for you and nearby Allies
10% increased Movement Speed for you and nearby Allies
10% increased Cast Speed for you and nearby Allies

#1x Trial Chieftain / Xoph's Favoured (assumed 50% uptime)
You and nearby allies gain 10% of Physical Damage as Extra Fire Damage

#1x Baranite Cleric (assumed 50% uptime)
You and nearby allies gain 10% of Physical Damage as Extra Lightning Damage

# SRS 3.19 buffs
Minions deal 38% more Damage

# Haste Aura 3.19 buffs
8% increased Attack Speed for you and nearby Allies
6% increased Movement Speed for you and nearby Allies
8% increased Cast Speed for you and nearby Allies

What I'd like to improve / discuss:

  • Defences without loosing too much dmg
    • Get closer to block caps
    • More armour, having to use a hybrid chest for EB hurts
  • Damage
    • Any "minion tech" I'm missing out on?
    • Better spectres than Arena Master + 2x Carnage?
    • Better AG setup that doenst cost tons of ex?
    • Is there anything better than Ele Weakness for cursing?
  • Will my AG survive?
  • Any uniques I should be looking into?

------------------

EDIT: Inital draft here, revised one in post above: https://pastebin.com/NHyR5b5Z

Loadouts

Gear

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New Item
Armour/Energy Shield Helmet
Armour/Energy Shield Chest
Amulet
Ring
Ring
Grip of the Council
Darkness Enthroned
Armour Boots
Energy Shield Shield
New Item
New Item
New Item
New Item

Skills

Tap a skill to open trade.

Body Armour

  • Summon Raging SpiritSummon Raging Spirit21/20WMain
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Melee SplashMelee Splash20/20W
  • PredatorPredator20/20W
  • UnleashUnleash20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W

Gloves

  • DeterminationDetermination20/20W
  • HasteHaste20/20W
  • VitalityVitality20/20W
  • Tempest ShieldTempest Shield20/20W

Boots

  • HatredHatred20/20W
  • Molten ShellMolten Shell20/20W
  • GenerosityGenerosity20/20W
  • Divine BlessingDivine Blessing20/20W

Helmet

  • Animate GuardianAnimate Guardian20/20W
  • Raise SpectreRaise Spectre20/20W
  • Summon Carrion GolemSummon Carrion Golem20/20W
  • Elemental ArmyElemental Army20/20W

Weapon 1

  • Bone OfferingBone Offering20/20W
  • DesecrateDesecrate20/20W
  • Summon SkitterbotsSummon Skitterbots20/20W

Weapon 2

  • Raise ZombieRaise Zombie20/20W
  • CombustionCombustion20/20W
  • Feeding FrenzyFeeding Frenzy20/20W

Ring 1

  • Flame DashFlame Dash20/20W

Ring 2

  • Elemental WeaknessElemental Weakness20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
9.48M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
3.8/s
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
22
Mana Cost
63
Life Cost
0

Defence

Effective Hit Pool
49.3K
Life
6.06K
Energy Shield
958
Mana
0
Ward
0
Armour
21.08K
Evasion
21
Phys Damage Reduction
64%

Mitigation & Avoidance

Block
69%
Spell Block
73%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
7%
Cold Resistance
47%
Lightning Resistance
7%
Chaos Resistance
-52%

Max Hit Taken

Physical
28.56K
Fire
10.49K
Cold
17.72K
Lightning
10.49K
Chaos
6.76K

Recovery

Life Regen
560.1/s
ES Regen
0/s
ES Recharge
958/s
Mana Regen
25.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
219
Intelligence
277
Dexterity
187
Movement Speed
60%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0