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3.19 SRS Necro build draft - looking for feedback

Necromancer

6.06K49.30K9.48M

(10)


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Rumi's Concoction

I can't be the only one looking into SRS builds for the upcoming league. I drafted this build: https://pastebin.com/uJPBgLsa and I'm looking for feedback.

Ideas behind the build:

  • Have something that would work as a starter (currently no mandatory uniques besides basic AG gear) but allows growth with investment
  • Have plain old base dmg scaled SRS and add Unholy Might and Hatred on top
  • Use EB to counter raised SRS mana cost and keep using a Blessing for a juicy dmg aura
  • Use the newly buffed Haste aura for zoom-zoom :)
  • Use the new minion shields instead of e.g. Aegis

With proper gems and gear (nothing too fancy but getting all the gem levels where possible), I have

Bossing Setup: 9.5M DPS

Mapping Setup: 6.4M DPS

With regular gems and less items with + to levels etc it is of course lower but should be enough to get through early T16s I think. Goal would be a smooth mapper that can take care of end-game bosses occasionally after switching 1-2 gems around.

Alternative using Anger and more Focus on fire dmg: https://pastebin.com/dBdUW6SE

I tried to replicate the state of 3.19 using custom modifiers, manually editing items and unspeccing Unnatural strength:

#AG
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
You and nearby allies gain 15% increased Damage
10% increased Movement Speed for you and nearby Allies

# Elemental army highest dmg hit exposure
Nearby enemies have cold exposure

#1x Arena Master Spectre (assumed 50% uptime)
10% increased Attack Speed for you and nearby Allies
10% increased Movement Speed for you and nearby Allies
10% increased Cast Speed for you and nearby Allies

#1x Trial Chieftain / Xoph's Favoured (assumed 50% uptime)
You and nearby allies gain 10% of Physical Damage as Extra Fire Damage

#1x Baranite Cleric (assumed 50% uptime)
You and nearby allies gain 10% of Physical Damage as Extra Lightning Damage

# SRS 3.19 buffs
Minions deal 38% more Damage

# Haste Aura 3.19 buffs
8% increased Attack Speed for you and nearby Allies
6% increased Movement Speed for you and nearby Allies
8% increased Cast Speed for you and nearby Allies

What I'd like to improve / discuss:

  • Defences without loosing too much dmg
    • Get closer to block caps
    • More armour, having to use a hybrid chest for EB hurts
  • Damage
    • Any "minion tech" I'm missing out on?
    • Better spectres than Arena Master + 2x Carnage?
    • Better AG setup that doenst cost tons of ex?
    • Is there anything better than Ele Weakness for cursing?
  • Will my AG survive?
  • Any uniques I should be looking into?

------------------

EDIT: Inital draft here, revised one in post above: https://pastebin.com/NHyR5b5Z

Read Comments
Life

6064

Mana

0

Energy Shield

958

DPS

9M

Effective Hit Pool

49.30K

Chaos Res

-52

Fire Res

7

Cold Res

47

Lightning Res

7

Armour

21K

Evasion

21

Block

69 | 73

Crit Chance

0%

Crit Multi

150%

Rage

0

Strength

219

Intelligence

277

Dexterity

187

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

60%

Mistress of Sacrifice
Mistress of Sacrifice
Commander of Darkness
Commander of Darkness
Mindless Aggression
Mindless Aggression
Eldritch Battery
Eldritch Battery
Arcanist's Dominion
Arcanist's Dominion
Combat Stamina
Combat Stamina
Cruel Preparation
Cruel Preparation
Devotion
Devotion
Discipline and Training
Discipline and Training
Enduring Bond
Enduring Bond
Gravepact
Gravepact
Heart and Soul
Heart and Soul
Lord of the Dead
Lord of the Dead
Purity of Flesh
Purity of Flesh
Quick Recovery
Quick Recovery
Redemption
Redemption
Retribution
Retribution
Righteous Army
Righteous Army
Sacrifice
Sacrifice
Safeguard
Safeguard
Sanctity
Sanctity
Sanctuary
Sanctuary
Sovereignty
Sovereignty
Spiritual Command
Spiritual Command
Tireless
Tireless
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furento

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