PoE 3.18·Sentinel·Necromancer
3.19 SRS Necro build draft - looking for feedback
by furento4 years ago5
- DPS
- 9.48M
- Effective HP
- 49.3K
- Life
- 6.06K
- Level
- 97
- Min budget
Overview
3.19 SRS Necro build draft - looking for feedback is a Path of Exile Necromancer build by furento, made for the Sentinel league (3.18). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 9.48M DPS with 49.3K effective HP, 6.06K life, 958 energy shield. Suited for: Mapping, Bossing. Key uniques include Grip of the Council, Darkness Enthroned, Rumi's Concoction.
furento's Notes
I can't be the only one looking into SRS builds for the upcoming league. I drafted this build: https://pastebin.com/uJPBgLsa and I'm looking for feedback.
Ideas behind the build:
- Have something that would work as a starter (currently no mandatory uniques besides basic AG gear) but allows growth with investment
- Have plain old base dmg scaled SRS and add Unholy Might and Hatred on top
- Use EB to counter raised SRS mana cost and keep using a Blessing for a juicy dmg aura
- Use the newly buffed Haste aura for zoom-zoom :)
- Use the new minion shields instead of e.g. Aegis
With proper gems and gear (nothing too fancy but getting all the gem levels where possible), I have
Bossing Setup: 9.5M DPS
Mapping Setup: 6.4M DPS
With regular gems and less items with + to levels etc it is of course lower but should be enough to get through early T16s I think. Goal would be a smooth mapper that can take care of end-game bosses occasionally after switching 1-2 gems around.
Alternative using Anger and more Focus on fire dmg: https://pastebin.com/dBdUW6SE
I tried to replicate the state of 3.19 using custom modifiers, manually editing items and unspeccing Unnatural strength:
#AG
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
You and nearby allies gain 15% increased Damage
10% increased Movement Speed for you and nearby Allies
# Elemental army highest dmg hit exposure
Nearby enemies have cold exposure
#1x Arena Master Spectre (assumed 50% uptime)
10% increased Attack Speed for you and nearby Allies
10% increased Movement Speed for you and nearby Allies
10% increased Cast Speed for you and nearby Allies
#1x Trial Chieftain / Xoph's Favoured (assumed 50% uptime)
You and nearby allies gain 10% of Physical Damage as Extra Fire Damage
#1x Baranite Cleric (assumed 50% uptime)
You and nearby allies gain 10% of Physical Damage as Extra Lightning Damage
# SRS 3.19 buffs
Minions deal 38% more Damage
# Haste Aura 3.19 buffs
8% increased Attack Speed for you and nearby Allies
6% increased Movement Speed for you and nearby Allies
8% increased Cast Speed for you and nearby Allies
What I'd like to improve / discuss:
- Defences without loosing too much dmg
- Get closer to block caps
- More armour, having to use a hybrid chest for EB hurts
- Damage
- Any "minion tech" I'm missing out on?
- Better spectres than Arena Master + 2x Carnage?
- Better AG setup that doenst cost tons of ex?
- Is there anything better than Ele Weakness for cursing?
- Will my AG survive?
- Any uniques I should be looking into?
------------------
EDIT: Inital draft here, revised one in post above: https://pastebin.com/NHyR5b5Z
Loadouts
Gear
Tap an item to open trade or craft it.














Skills
Tap a skill to open trade.
Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 97
Damage
- Full DPS
- 9.48M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 3.8/s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 22
- Mana Cost
- 63
- Life Cost
- 0
Defence
- Effective Hit Pool
- 49.3K
- Life
- 6.06K
- Energy Shield
- 958
- Mana
- 0
- Ward
- 0
- Armour
- 21.08K
- Evasion
- 21
- Phys Damage Reduction
- 64%
Mitigation & Avoidance
- Block
- 69%
- Spell Block
- 73%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 7%
- Cold Resistance
- 47%
- Lightning Resistance
- 7%
- Chaos Resistance
- -52%
Max Hit Taken
- Physical
- 28.56K
- Fire
- 10.49K
- Cold
- 17.72K
- Lightning
- 10.49K
- Chaos
- 6.76K
Recovery
- Life Regen
- 560.1/s
- ES Regen
- 0/s
- ES Recharge
- 958/s
- Mana Regen
- 25.4/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 219
- Intelligence
- 277
- Dexterity
- 187
- Movement Speed
- 60%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0