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3.28 Poison Carrion Golems & Zombies Necromancer - All Uber bosses & Simu - Late / Option 1 Gear mix

4 months ago96

by Helm BreakerSubscribe

13.25M

DPS

247.66K

Effective HP

5.49K

Life

1.05K

Energy Shield

Overview

3.28 Poison Carrion Golems & Zombies Necromancer - All Uber bosses & Simu - Late / Option 1 Gear mix is a Path of Exile Necromancer build by Helm Breaker, made for the Allflame league (3.29). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 13.25M DPS with 247.66K effective HP, 5.49K life, 1.05K energy shield. Suited for: Simulacrum, Bossing, T17. Key uniques include Darkness Enthroned, The Jinxed Juju, The Covenant, Rumi's Concoction.

Build Video

Helm Breaker's Notes

You can find the full and very detailed written guide here: https://maxroll.gg/poe/build-guides/carrion-golems-zombies-necromancer-league-starter === CAP RES & DEX & INT WITH GEAR === Spectres: Use two Carnage Chieftains from act 2 until you get Arena master (ask in /global 6666 for Arena master) Early league start 3 spectre limit 1. 2x Carnage Chieftain (act2 in "The old fields") /Get a forest warrior as soon as possible 2. Arena master (Drox map) Note: Currently a normal Forest warrior corpse says that it does not provide "Nearby allies have Onslaught" but it actually does, so you dont need a perfect to gain a permanent onslaught buff for your minions. Finished Early setup 4 spectre limit 1. Carnage Chieftain (act2 in "The old fields") 2. Perfect Forest warrior (Damage) 3. Perfect guardian turtle (Phys Defense) 4. Arena master (Drox map) Over cap your resistances with +15% to negate elemental exposure. Minion skill GEM LEVEL is much more important than QUALITY: 21/0 >>>> 20/20 Spectres/dps golems/zombies/phantasm/AG You want one ghastly eye jewel with taunt on hit and one with Minions Leech You want "minions have a chance to poison on hit" on all your ghastly eye jewels to reach 100% chance to poison with minions. This is a massive damage increase. Dont use AG until total combined gem level for AG is at least lvl 15, "total combined gem level" = +1 skills from wand/helmet/shield If you start mapping with bought or traded low level(1) minion gems you will have a very bad time. Swap to Solaris pantheon if you are going to fight end-game bosses that are mostly alone (Shaper/Eater/Exarch/Sirus/Uber elder/Maven) !T17 MAPS! Skip the abomination map boss until you have at least medium budget setup. (They can destroy your permanent minions and AG in seconds if you are unlucky) Convocate on top of tanky rares / bosses to focus dmg and to move your minions away from uber attacks that do a lot of damage. (So dont use convocate with automation / trigger / cast when damage taken) Do note level up desecrate or stormblast mines. LOW BUDGET NOTE Testudo is a very cheap anoint you can get early for high attack block chance, block recovery and 30 life each time you block an attack. You want to anoint Death attunemnent later when you can afford to get a Silver oil. Helmet implicit can be "minions have increased maximum life" instead of despair curse effect if you want tankier minions or +1 maximum lightning resistance. For low budget AG body armour and boots use either Zahndethus + wake Early 6L Covenant can do Uber Atziri/eater/cortex(depends on mods) if you play well and Uber Sirus/exarch/uber uber Elder/Shaper if you play very well (Get medium budget before doing uber Maven) Difficulty Ubers: Atziri<<<<Cortex(Depends on mods)<Eater<<Exarch<Sirus<<Elder=Shaper<Maven Uber shaper+elder+Exarch+Sirus can wipe your minions at the Early game setup. (Make sure AG gem is lvl 21 before doing ubers) Vs Uber Sirus respec into protection mastery to get corrupted blood immunity. MEDIUM BUDGET NOTE Anoint Golem Commander Your Gravebind could can corrupted with Enfeeble instead of temporal chains for less damage taken. Finished Mid setup 4 spectre limit 1. Carnage Cheiftan (act2 in "The old fields") 2. Perfect Forest warrior (Damage) 3. Perfect guardian turtle (Phys Defense) 4. Perfect Warlord (Replace the small cluster AFTER you have this spectre) LATE BUDGET NOTE Finished Late setup 4 spectre limit 1. Perfect forest warrior 2. Perfect Guardian turtle 3. Perfect Warlord 4. Perfect Forest Tiger OR Carnage Chieftain Covenant corruptions Best one is +2 socketed minion gems which you do not want to skip. Second corruption can be any of the following: 1. +1 socketed gems (Offensive) 2. +1 maximum resistances (Defensive) 3. 50% reduced crit damage taken (Defensive) (Skip this if your AG has Garb) 4. Any dmg taken reduction mod Cold/light/chaos/fire (Defensive) 5. 4-6% increased maximum life (Defensive) Made by: Helm Breaker
Loadouts

Gear

Early Trigger wand
Early
Early
The Covenant
The Jinxed Juju
Early
Early 2
Early
Darkness Enthroned
Early
Option A
Option B
Option C
Early
Option C
Poison with taunt
New Item
Option C
Early poison & leech

Skills

Body Armour

  • Raise ZombieRaise Zombie21/20WMain
  • MultistrikeMultistrike20/20W
  • Minion DamageMinion Damage20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Summon Carrion Golem of HordesSummon Carrion Golem of Hordes20/20W
  • RuthlessRuthless20/20W
  • Raise SpectreRaise Spectre21W
  • Summon PhantasmSummon Phantasm21W
  • Feeding FrenzyFeeding Frenzy20W
  • Animate GuardianAnimate Guardian21W
  • AutomationAutomation20/20W
  • SteelskinSteelskin20/20W
  • More DurationMore Duration20/20W
  • DespairDespair20/30W

Weapon 1

  • DesecrateDesecrate1W
  • Bone OfferingBone Offering20/20W
  • Shield ChargeShield Charge20/20W

Weapon 2

  • Stormblast MineStormblast Mine1/20W
  • MinefieldMinefield20/20W
  • Summon PhantasmSummon Phantasm21W
  • Summon SkeletonsSummon Skeletons20W
  • Raise SpectreRaise Spectre21W
  • Summon PhantasmSummon Phantasm21W
  • Raise SpectreRaise Spectre21W
  • Summon PhantasmSummon Phantasm21W
  • Raise SpectreRaise Spectre21W
  • Summon PhantasmSummon Phantasm21W
  • Flame DashFlame Dash20W
  • ConvocationConvocation1/20W
  • Tempest ShieldTempest Shield20W
  • Purity of ElementsPurity of Elements20/20W
  • Flesh and StoneFlesh and Stone20W
  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.29
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Necromancer
Necromancer

Character Stats

Defence

Effective Hit Pool
247.66K
Life
5.49K
Energy Shield
1.05K
Mana
79
Phys Max Hit Taken
20.54K
Armour
10.23K
Evasion
17
Ward
0

Resistances

Fire Resistance
79%
Cold Resistance
79%
Lightning Resistance
79%
Chaos Resistance
75%

Offence

Total DPS
13.25M
Crit Multiplier
150%

Attributes & Utility

Strength
222
Intelligence
250
Dexterity
84
Movement Speed
100%