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Goratha's Spark Inquisitor League Starter UPDATED for 3.20

PoE 3.19 · KalandraInquisitorOrb of StormsSanctum

3 years ago887

by GorathaSubscribe

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850.28K

DPS

53.66K

Effective HP

3.86K

Life

126

Energy Shield

Overview

Goratha's Spark Inquisitor League Starter UPDATED for 3.20 is a Path of Exile Inquisitor build by Goratha, made for the Kalandra league (3.19). It is centered on Orb of Storms and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 850.28K DPS with 53.66K effective HP, 3.86K life, 126 energy shield. Suited for: Sanctum.

Build Video

Goratha's Notes

CHANGES FOR 3.20 TREE slight tree change from 3.18 version, dropping Purity of Flesh, Arcane Potency, and Soverighty (aura reservation) in favor of Magebane (suppression), and more duration/damage on the tree. -this results in us dropping Tempest Shield and running Garukhan lesser pantheon for reduced shock effect, and/or using new jewels for reduced shock -grace reservation mastery allows us to eventually run Defiance Banner eventually if mana allows -the extra duration theoretically gives us an extra Spark hit, and duration is in general really good for Molten Shell, Tornado, and Frost Shield. ORB OF STORMS early on especially while leveling in the campaign OOS helps a ton! -use Ice Bite + Ele prolif for early frenzy charges and self clearing with freeze -can use Herald of Ice over Grace or Determination early on if you are confident! PIOUS PATH is getting a slight nerf, this is a bit annoying but it isn't a huge deal and doesn't really change anything that we do with the build. -it does make using RF for free a bit harder if you want to go that route eventually (this build isn't using it currently) MANA a lot of people have talked about having mana issues with this build the main fix for that is on the tree or gear. -Alira + Mana flasks for the campaign should solve any early mana issues. Clarity can be used if you really hate using mana flasks. Especially if you chose to drop either grace or determ for Herald of Ice early. -Dreamer Nodes + Caster Mastery should fix any mana issues you have in early maps. TRICKSTER vs INQUIS -Trickster potentially clears maps faster, and safer -Trickster has a much harder time getting damage, and resistant mobs and bosses are quite a bit more annoying. The Archnemesis nerf might help with this though? -Both are good, but if you plan on only doing maps Trickster might be the way to go. Inquisitor is a bit more versatile and can do Pinnacle bosses earlier and easier. THE AMOUNT OF BUTTONS YOU PRESS -Focus helmet allows you to combine most of the actives into one button press (focus) Tornado, Sigil, and Sniper's Mark can be placed here. I personally self cast Sniper's Mark but this can get APM intensive. -I would recommend you self-cast Frost Shield, this one is a bit more important and its necessary for you to facetank, you really don't want to have to wait for Focus cooldown to be up to use it, or move it. -We are right next to the +1 Curse Mastery, so if you REALLY like pressing buttons we can theoretically can curse Temp Chains or Enfeeble next patch with high value... AS A LEAGUE STARTER this build is still quite strong, spark is just good at leveling, and OOS can carry campaign and early maps nicely. This build does have a lot of buttons to press though... -DPS is increased heavily by using buttons correctly, this is mostly in regards to Pinnacle Bosses, for mapping its very easy to just hold down Spark, and occasionally use OOS/Frost Shield/Focus.
Loadouts

Gear

Corruption Charm
Kraken Watch
Skull Peak
Glyph Mantle
Gloom Collar
Miracle Grip
Dire Band
New Item
Ambush Girdle
Agony Trail
Hollow Globe

Skills

Boots

  • Orb of StormsOrb of Storms20/20WMain
  • Onslaught20/20W
  • Ice BiteIce Bite20/20W
  • Elemental ProliferationElemental Proliferation20/20W
  • InnervateInnervate20W

Body Armour

  • SparkSpark21/20W
  • Spell EchoSpell Echo20/20W
  • InspirationInspiration20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • PiercePierce20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Gloves

  • Vaal Molten ShellVaal Molten Shell11W
  • Cast when Damage TakenCast when Damage Taken2/10W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • Sigil of PowerSigil of Power10/20W
  • TornadoTornado1/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Sniper's MarkSniper's Mark20/20W

Weapon 2

  • Vaal GraceVaal Grace20W
  • DeterminationDetermination20W
  • Defiance BannerDefiance Banner20/20W

Weapon 1

  • Frost ShieldFrost Shield20/20W
  • Arcane SurgeArcane Surge5/20W
  • Flame DashFlame Dash20/20W

Passive Tree

Passive tree 3.19
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Inquisitor
Inquisitor

Character Stats

Defence

Effective Hit Pool
53.66K
Life
3.86K
Energy Shield
126
Mana
84
Phys Max Hit Taken
14.12K
Armour
7.93K
Evasion
9.4K
Block | Spell Block
26% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
1%

Offence

Total DPS
850.28K
Crit Chance
19%
Crit Multiplier
100%

Attributes & Utility

Strength
252
Intelligence
179
Dexterity
175
Movement Speed
31%
Item Rarity
16%