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PoE 3.26·Secrets of the Atlas·Champion

[3.26] Frost Blades Champion League Start Guide (and Warden)

by Zish1 year ago525Subscribe

DPS
537.12K
Effective HP
60.96K
Life
3.44K
Level
85
Min budget

Overview

[3.26] Frost Blades Champion League Start Guide (and Warden) is a Path of Exile Champion build by Zish, made for the Secrets of the Atlas league (3.26). It is centered on Frost Blades and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 537.12K DPS with 60.96K effective HP, 3.44K life. Suited for: Essence, Abyss. Key uniques include Carnage Heart.

Build Video

Zish's Notes

Fortify - stacking with celestial brace + replica badge TLDR: NOT WORTH IMO CORNERED PREY BLEED WHEEL AND COLD CONVERSION: If you take the Cornered Prey wheel and you have 100% Phys-to-Cold conversion, you MUST use another skill to proc Bleeds. VLS as a utlity link to generate fast rage and Cull is a great solution for this. Before Heatshiver and 100% conversion, it's not a problem. Vaal Smite can be used for bonus damage, but with low chance to bleed (20%), it doesn't hit enough to reliably proc bleeds. PERSEVERANCE: TLDR: NOT WORTH IMO unless you can get Grace AND Determ from a Merc, then MAYBE Axe vs Sword: TLDR: BOTH GOOD, AXE = GETS RAGE, SWORD = GETS FRENZIES ON BOSSES BOTH HAVE PROS/CONS If you go Axes, getting Frenzy charge generation while bossing will be top-priority from a Mercenary. Pantheons - Brine King til Ailment immune, then Lunaris + Gruthkul Important Milestones (post-campaign) Getting a 5L -> add EDWA Getting a 6L -> add Added Cold Getting a Lethal Pride -> look for Rage on Hit + DD, bonus Crit Chance or Multi, Fire Res/ Melee Dmg /+1 max Fortify / Crit Reduction Getting a Taming -> High Res roll Getting Stun Immunity (5x Avoid Stun Tattoos) (maybe) Getting Eldritch Implicits ->+1 Strike/Pierce Gloves, Brittle boots are priority Getting Chaos Res Capped Getting Fury Valve (for map blasting) Getting +2 Strike Gloves Ailments: How to get ailment immunity You get 20% on tree - you can get the other 80 from a combination of Shield + Boot Essence Mod + Boot Eater Implicit + Chest Craft If you have Stormshroud or Ancestral Vision, you can use Boots with Avoid Shock or Avoid Ailments to cap easily. What to do BEFORE you have ailment immunity - use Brine King pantheon + Avoid Chill Movement Speed boot craft. A Freeze Immune Flask can help for Reflect Ailment mobs before you unlock the Pantheon. VLS: If Sword, VLS more important, you need rage more If Axe, still probably required to easily proc Bleeds for crit wheel Optional Leveling: TLDR: USE WHATEVER U WANT 2Hander are good in Act1-3 1h vs 2h - lategame 2h for EARLY campaign, later on Shields are too important/valuable 2hander is only - 25% more dmg movement skill options AXE = LEAPSLAM Sword = WB Shield charge if you are a psycho Suppression We get a lot of Suppression from the tree (62% in most cases) meaning we only need 38% on gear, or 2 rolls of 19%. Always use the Lucky suppress mastery until you're 100% without it, then change to prevent +3% or drop Accuracy TLDR: CHAMP DOESNT NEED ACCURACY BECAUSE OF WORTHY FOE If Accuracy while mapping (enemies must be taunted before "Hits cannot be evaded" applies) is a problem, accuracy may need to be added to the build for QoL WARDEN DOES You need some combination of the 2 accuracy clusters, 580+ on gloves/helmet, Blind, Lvl 1-2 Precision and even an Abyss Jewel in some cases Trinity Tri-Ele vs. Phys/Cold w/ Heatshiver BIG DIFFERENCES TRINITY AND HEATSHIVER ARE ANTI-SYNERGISTIC, DO NOT USE TOGETHER When you go Heatshiver, you need to switch Anger to Hatred, take the 40% phys-to-cold conversion mastery, and get on a weapon with phys/phys/cold prefixes to maximum Heatshiver scaling. Heatshiver's Fire damage alone will not be enough to proc Trinity anymore 3.26 UNKNOWNS: MERC POWER RUNEGRAFT OPTIONS TRARTHAN GEMS TRARTHAN MODIFIERS TLDR: ALL COULD BE BIG GAME-CHANGERS, DONT KNOW ANYTHING YET Merc Power: Frenzy charges, Auras, Curses, increased damage taken - tons of good stuff, too soon to say what's best. Tattoos: TLDR: 1 BLIND, MAYBE STUN AVOID, REST DMG/WHATEVER LEECH MAYBE Anoint Options Cheap, good early options: Divine Judgment High Voltage AMULET OPTIONS: FURY VALVE vs Yoke vs Rare Fury Valve is OP insane for mapping If you are bossing (Pinnacles), swap to a damage rare or Yoke if you have one Cluster jewel might be worth VERY late-game - POB it first

Loadouts

Gear

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Day 1 Axe
Day 1 Helm
Day 1 Chest
Carnage Heart
Day 1 Ring
Day 1 Ring
Day 1 Gloves
Day 1 Belt
Day 1 Boots
Day 1 Shield
Prismatic Tincture of Skill
New Item

Skills

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  • Frost BladesFrost Blades19WMain
  • TrinityTrinity19W
  • Close CombatClose Combat19W
  • MultistrikeMultistrike19W
  • Elemental Damage with AttacksElemental Damage with Attacks19W
  • Added Cold DamageAdded Cold Damage19W
  • Vaal SmiteVaal Smite19W
  • Vaal Lightning StrikeVaal Lightning Strike19W
  • Animate GuardianAnimate Guardian19W
  • War BannerWar Banner19W
  • Summon Ice GolemSummon Ice Golem19W
  • Summon Lightning GolemSummon Lightning Golem19W
  • Summon Stone GolemSummon Stone Golem20W
  • InnervateInnervate15W
  • More DurationMore Duration19W
  • Returning ProjectilesReturning Projectiles19W
  • RageRage19W
  • LifetapLifetap20W
  • Herald of IceHerald of Ice19W
  • Blood RageBlood Rage19W
  • AngerAnger19W
  • Flesh and StoneFlesh and Stone19W
  • Molten ShellMolten Shell19W
  • Enduring CryEnduring Cry10W
  • Frost BombFrost Bomb20W
  • Cast when Damage TakenCast when Damage Taken19W
  • Leap SlamLeap Slam19W
  • FrostblinkFrostblink7W
  • Faster AttacksFaster Attacks19W
  • Assassin's MarkAssassin's Mark19/10W
  • Mark On HitMark On Hit19W
  • LifetapLifetap19W
  • Corrupting FeverCorrupting Fever20W
  • LifetapLifetap20W

Passive Tree

Passive tree 3.26
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
85

Damage

Full DPS
0
Combined DPS
537.12K
Hit DPS
529.19K
With Poison DPS
529.19K
With Ignite DPS
535.33K
With Bleed DPS
530.98K
Damage over Time
7.93K
Ignite DPS
6.14K
Bleed DPS
1.79K
Culling DPS
0
Reservation DPS
0
Average Damage
65.85K
Burst Damage
65.85K

Attack & Crit

Attack/Cast Rate
8.04/s
Hit Chance
100%
Accuracy
819
Crit Chance
56%
Crit Multiplier
277%
Mana Cost
23
Life Cost
0

Defence

Effective Hit Pool
60.96K
Life
3.44K
Energy Shield
0
Mana
63
Ward
0
Armour
16.16K
Evasion
11.78K
Phys Damage Reduction
85%

Mitigation & Avoidance

Block
70%
Spell Block
0%
Spell Suppression
86%
Evade (Melee)
59%
Evade (Projectile)
59%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+16%)
Cold Resistance
76% (+15%)
Lightning Resistance
75% (+16%)
Chaos Resistance
20%

Max Hit Taken

Physical
11.14K
Fire
24.41K
Cold
25.31K
Lightning
24.41K
Chaos
7.17K

Recovery

Life Regen
244.5/s
Net Life Regen
142.56/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
10.4/s
Life Leech
688.8/s
ES Leech
0/s
Mana Leech
134.87/s
Total Degen
101.94/s

Attributes & Utility

Strength
161
Intelligence
101
Dexterity
276
Movement Speed
70%
Endurance Charges
4
Frenzy Charges
5
Power Charges
3
Rage
30
Devotion
0