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PoE 3.25·Kalguur·Duelist

Zish’s Frost Blades Gambler

by CompetitiveSubset1 year ago261

DPS
37.2M
Effective HP
167.17K
Life
3.77K
Level
100
Min budget

Overview

Zish’s Frost Blades Gambler is a Path of Exile Duelist build by CompetitiveSubset, made for the Kalguur league (3.25). It is centered on Frost Blades and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 37.2M DPS with 167.17K effective HP, 3.77K life. Suited for: Essence. Key uniques include Heatshiver, Fury Valve, Kiloava's Bluster, The Taming.

Build Video

CompetitiveSubset's Notes

Leveling: Can use anything you want if you don't like FB (obviously) Use Wrath+Trinity+ Ele Weakness in A3/A4 (Use Poacher's Mark in A2) Can use Precise Technique early Swap to Crit in A6-A8, change to Ass. Mark VAAL PACT (totally optional) If you use Vaal Pact you will REALLY want Corrupted Blood immunity on a jewel too - You can also then drop your Life flask for another utility flask (Basalt or Sulphur) You can still leech regularly (i.e. non-instantly) from your PROJECTILE hits, as VP only affects MELEE leech BLEED: The "Cornered Prey" wheel is insanely strong, and we want to take advantage of it. Before you get Heatshiver, you shouldn't go full phys conversion anyway, so you will have no issues bleeding. When you go Heatshiver and take the 40% phys-to-cold mastery, you will only be able to bleed with your VLS (VLS does not have 100% ele conversion and thus still deals some phys damage) (you can only bleed with phys damage) Keep this in mind, save your VLS for map bosses, stagger the 2 uses so the bleed uptime stays high I.E. - 1st VLS down, stays up for 6 seconds, last projectiles hit after maybe ~8 seconds, bleed stays up for 5 more seconds, thats ~12 seconds of bleed uptime 2nd VLS down, another ~12 seconds of uptime Maybe ~24 seconds of bleed uptime total from 2x VLS uses Finesse and Lethalty Flex points: Use Finess and the left/right pathing sides of Lethality as flex points to make 1 point change adjustments as you gain points/make changes GAMBLER NODES: I will be going for the Res Inversion node first (second) - this means taking the -25% res penalty node at first lab. To counter this, I may use Purity of Elements while leveling to help with resistances until later on. The Weathered Hunter, Survivalist, One with Nature, and Cloth and Chain nodes can all help with resist early too Then the double/triple damage and avoid stun/ailments nodes can be taken in whichever order you prefer Ailment Immunity: Ailment avoidance Day 1: 50% Risk Aversion (Gambler) 20% from Thick Skin wheel (4 pts) 25% Chest craft (ASAP unveil) 5+% Boot craft (or Boot implicit (Eater Ichors)) Avoid Ailments w/ Kiloava's Bluster (shield) 50% Risk Aversion 20% Thick Skin 25% Chestcraft 15% Kiloava's Bluster (Replaces avoid on boots) Boots-only option: 50% Risk Aversion 20% Thick Skin 30% from Essence of Loathing (Deafening) on Boots Stun Immunity: Day 1: 50% Risk Aversion (Gambler) 28% Heart of Oak (2 pts) 25% Chest craft (ASAP unveil) Mix-and-match options: 50% Risk Aversion 28% Heart of Oak 25% Chest craft (unveil) 10% Avoid Stun Tattoos (Tasalio Tideshifter) 50% Avoid Stun Flask Suffix Heatshiver and Trinity: BEFORE you get Heatshiver you can use Trinity/Wrath and a pure elemental sword for better early damage. Heatshiver needs pure phys/cold damage to maximize freeze potential and added fire damage - be using Hatred, a pure phys/cold sword, and 40% phys-to-cold mastery when you equip Heatshiver NOT Trinity with Heatshiver If you have any questions about Trinity at all, watch this video: https://www.youtube.com/watch?v=cE4Seyyg7to&t=25s Accuracy Capping: Early: Take the +500 and Mastery early, this should keep you accuracy capped until later, when you need a glove suffix + Blind + close range mastery Do Not Use: Hits Can't be Evaded is NOT worth giving up a weapon prefix for Fury Valve: Best-in-slot amulet for all Non-bossing content Before you get one, don't rely on your amulet for too many attributes/resists that you won't have when you equip Fury Valve (applies to other items too) Get another amulet with max damage for Boss-Swap content (Yoke, rare w/ dmg) The Taming: Made by combining 3 Bereks rings (Pass + Grip + Respite) Pass and Grip are very common, Respite is rarer but can be farmed with Spark and the Flame diviination cards in Atoll+Plateau. Use Elemental Catalysts if your resists are fine, if you need resists use Prismatic Catalysts. VLS VLS is a rage generator and bonus damage for single targets / loose trash clear (optional) With a Rage on Hit Lethal Pride node, you can sustain your rage easily after generating it quickly with VLS - Also required for Bleeding if Heatshiver, use it for max bleed uptime

Gear

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Endgame Sword
Heatshiver
Endgame Chest
Fury Valve
The Taming
Endgame Ring
Endgame Gloves
Endgame Belt
Endgame Boots
Kiloava's Bluster
Medicinal Prismatic Tincture of Mastery
New Item
Decent 2-stat Jewel
Decent 2-stat Jewel
Lethal Pride

Skills

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  • Frost BladesFrost Blades21WMain
  • Lightning StrikeLightning Strike21/20W
  • MultistrikeMultistrike21/20W
  • Added Cold DamageAdded Cold Damage21/20W
  • Elemental Damage with AttacksElemental Damage with Attacks21/20W
  • RuthlessRuthless21/20W
  • Close CombatClose Combat21/20W
  • Vaal Lightning StrikeVaal Lightning Strike20W
  • BladestormBladestorm21/20W
  • RageRage20/20W
  • Returning ProjectilesReturning Projectiles20/20W
  • Culling StrikeCulling Strike20W
  • Enduring CryEnduring Cry20/20W
  • Vaal Molten ShellVaal Molten Shell20W
  • Urgent OrdersUrgent Orders20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20/20W
  • HatredHatred21W
  • Herald of IceHerald of Ice20/20W
  • Flesh and StoneFlesh and Stone21W
  • Whirling BladesWhirling Blades20/20W
  • Blood RageBlood Rage20/20W
  • FrostblinkFrostblink11W
  • BonechillBonechill20W

Passive Tree

Passive tree 3.25
scroll to zoom
Bandits
Help Alira
Pantheons
Soul of Solaris, Soul of Gruthkul

Character Stats

Level
100

Damage

Full DPS
37.2M
Combined DPS
26.8M
Hit DPS
26.76M
With Poison DPS
26.76M
With Ignite DPS
26.8M
With Bleed DPS
26.76M
Damage over Time
49.6K
Ignite DPS
49.6K
Culling DPS
0
Reservation DPS
0
Average Damage
2.74M
Burst Damage
2.74M

Attack & Crit

Attack/Cast Rate
9.77/s
Hit Chance
100%
Accuracy
2.4K
Crit Chance
97%
Crit Multiplier
508%
Mana Cost
31
Life Cost
0

Defence

Effective Hit Pool
167.17K
Life
3.77K
Energy Shield
0
Mana
74
Ward
0
Armour
22.72K
Evasion
22.4K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
75%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
77%
Evade (Projectile)
77%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+21%)
Cold Resistance
75% (+17%)
Lightning Resistance
75% (+27%)
Chaos Resistance
75% (+3%)

Max Hit Taken

Physical
24.55K
Fire
55.71K
Cold
55.71K
Lightning
55.71K
Chaos
52.41K

Recovery

Life Regen
239.5/s
Net Life Regen
135.56/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
19.5/s
Life Leech
1.42K/s
ES Leech
0/s
Mana Leech
226.73/s
Total Degen
103.94/s

Attributes & Utility

Strength
208
Intelligence
125
Dexterity
267
Movement Speed
68%
Endurance Charges
4
Frenzy Charges
5
Power Charges
3
Rage
30
Devotion
0