PoE2 0.5·Runes of Aldur·Martial Artist
EP.3 This Might Be the STRONGEST Flicker Strike Build in POE2 | Martial Artist 0.5.4
by KingTohoku2 months agoSubscribe
- DPS
- 1.3B
- Effective HP
- 124.74K
- Energy Shield
- 7.14K
- Spirit
- 345
- Level
- 99
- Min budget
Overview
EP.3 This Might Be the STRONGEST Flicker Strike Build in POE2 | Martial Artist 0.5.4 is a Path of Exile 2 Martial Artist build by KingTohoku, made for the Runes of Aldur league (0.5). It is centered on Flicker Strike and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 1.3B DPS with 124.74K effective HP, 1.34K life, 7.14K energy shield. Key uniques include Rite of Passage, Blood of the Warrior, Arakaali's Gift, Darkness Enthroned.
Build Video
KingTohoku's Notes
PLAYSTYLE
Control Difficulty: Mild
Buttons Required (Secrious Mapping & Bossing): 4-6
Buttons Required (Casual Mapping & Bossing): 2
This Cold Flicker Strike Shattering Palm build can be played in two ways:
1. Casual Mode - Simple 2-button gameplay for comfortable farming.
2. Full Power Mode - Uses multiple buffs to unlock the build's maximum damage potential for juiced maps and endgame bosses.
The more buffs you maintain, the higher your damage output becomes.
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CASUAL GAMEPLAY (2 BUTTONS)
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For T15 maps and general farming, only two skills are required:
Shattering Palm -> Flicker Strike -> Repeat
That's it.
This simple rotation is enough to clear comfortably, but it only utilizes roughly 25% of the build's maximum damage potential.
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MAXIMUM DAMAGE GAMEPLAY (4-6 BUTTONS)
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For heavily juiced content, pinnacle bosses, or when you want to push the build to its limits, follow this setup sequence:
Step 1 - Activate Hollow Focus Buff
Use Killing Palm on your Hollow Focus Bell once.
This grants:
- 25% More Lightning Damage
- 15% More Fire Damage as Extra Damage
You only need to do this once at the start of a session. The buff is automatically refreshed by Charged Staff whenever you kill a Rare enemy.
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Step 2 - Generate Power Charges
Use Shattering Palm on a monster pack.
Usually:
- 1 hit is enough in dense packs
- 2 hits may be required in smaller packs
Your goal is simply to reach maximum Power Charges.
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Step 3 - Activate Charged Staff
Use Charged Staff to gain a buff that lasts nearly 1 minute.
This is one of the few buffs that requires occasional maintenance, so simply refresh it whenever it expires.
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Step 4 - Refill Power Charges
After activating Charged Staff, use Shattering Palm again to quickly recover your Power Charges before engaging.
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Step 5 - Activate Mantra of Destruction
Before using Flicker Strike, activate Mantra of Destruction.
This is your most important damage buff.
Benefits:
- Grants almost 138% of damage as extra damage, which is then converted to Cold Damage.
- Provides the majority of the build's endgame damage output.
After killing 10 monsters with Flicker Strike, the Purple Flame effect reaches maximum stacks and extends the buff duration to roughly 53 seconds.
In practice, the buff usually lasts all the way to the next boss encounter.
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FULL ROTATION SUMMARY
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1. Killing Palm on Hollow Focus Bell (once per session)
2. Shattering Palm to generate Power Charges
3. Activate Charged Staff
4. Shattering Palm to refill Power Charges
5. Activate Mantra of Destruction
6. Flicker Strike everything
After setup, simply maintain Charged Staff and Mantra of Destruction when they expire while continuing the Shattering Palm -> Flicker Strike loop.
This covers the mirror-tier build only.
For the budget versions, check out the week 1 to week 4 progression videos in the playlist.
Gear
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Skills
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Passive Tree

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Character Stats
- Level
- 99
Damage
- Full DPS
- 1.3B
- Combined DPS
- 1.23B
- Hit DPS
- 1.23B
- With Poison DPS
- 1.23B
- With Ignite DPS
- 1.23B
- With Bleed DPS
- 1.23B
- Damage over Time
- 62.1K
- Ignite DPS
- 62.1K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 120.44M
- Burst Damage
- 2.05B
Attack & Crit
- Attack/Cast Rate
- 10.23/s
- Hit Chance
- 100%
- Accuracy
- 2.56K
- Crit Chance
- 100%
- Crit Multiplier
- 1177%
- Mana Cost
- 431
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 124.74K
- Life
- 1.34K
- Energy Shield
- 7.14K
- Mana
- 801
- Spirit
- 0
- Darkness
- 0
- Armour
- 0
- Evasion
- 18.49K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 71%
- Evade (Projectile)
- 71%
- Evade (Spell)
- 71%
- Deflect
- 91%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+73%)
- Cold Resistance
- 75% (+1%)
- Lightning Resistance
- 75% (+30%)
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 9.61K
- Fire
- 34.33K
- Cold
- 34.33K
- Lightning
- 34.33K
- Chaos
- 20.41K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 7.14K/s
- Mana Regen
- 36.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 96
- Intelligence
- 150
- Dexterity
- 146
- Movement Speed
- 63%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 7
- Rage
- 34
- Devotion
- 0
- Presence Radius
- 4 m