I Made HERALDS CHAIN! Flicker Strike + Falling Thunder Monk | PoE 2 0.5
1 week ago103
by Kevlar Peterson1 week ago103Subscribe
15.45M
DPS
75.18K
Effective HP
7.59K
Energy Shield
100
Spirit
Overview
I Made HERALDS CHAIN! Flicker Strike + Falling Thunder Monk | PoE 2 0.5 is a Path of Exile 2 Martial Artist build by Kevlar Peterson, made for the Runes of Aldur league (0.5). It is centered on Flicker Strike and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 15.45M DPS with 75.18K effective HP, 1 life, 7.59K energy shield. Suited for: Delirium, Mapping, Abyss. Key uniques include Mageblood, Rite of Passage, Ngamahu's Chosen.
Build Video
Kevlar Peterson's Notes
POB: (works without Polcirkeln ring too) https://poe.ninja/poe2/pob/272bb Full guide: https://mobalytics.gg/poe-2/builds/flicker-strike-martial-artist-kevlarpeterson League Start Guide: https://mobalytics.gg/poe-2/builds/martial-artist-league-starter-build-kevlarpeterson Music: https://pixabay.com/music/metal-wrath-of-mars-heavy-distorted-cello-doom-metal-amp-dark-orchestral-580302/
This Flicker Strike + Falling Thunder Monk is built around one thing:
MAKING THE HERALDS CHAIN.
Using Concussive Runes, lots of stun and stacking Runic Ward, we can keep Herald explosions chaining through packs.
In 200% Delirious maps, I’ve found scaling Lightning Damage works better than heavily investing into Cold Damage.
How it works:
More Lightning Damage = stronger Delirium performance Lots of Stun = reliably procs Concussive Runes More Runic Ward = more Herald chaining Herald of Ice = chain explosions through packs Polcirkeln = lets chilled enemies shatter as though Frozen
In the video I cover the full setup, skills, supports, passive tree, gear and 200% Delirious mapping.
If you enjoy unusual Monk builds and PoE 2 interactions, drop a like and subscribe for more.
Discord: https://discord.gg/cQvSGH48Ar
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Gear

















Skills
Passive Tree


Character Stats
- Level
- 95
Damage
- Full DPS
- 15.45M
- Combined DPS
- 14.61M
- Hit DPS
- 14.59M
- With Poison DPS
- 14.59M
- With Ignite DPS
- 14.61M
- With Bleed DPS
- 14.59M
- Damage over Time
- 25.82K
- Ignite DPS
- 25.82K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 2.1M
- Burst Damage
- 27.31M
Attack & Crit
- Attack/Cast Rate
- 6.94/s
- Hit Chance
- 100%
- Accuracy
- 1.82K
- Crit Chance
- 100%
- Crit Multiplier
- 820%
- Mana Cost
- 218
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 75.18K
- Life
- 1
- Energy Shield
- 7.59K
- Mana
- 741
- Spirit
- 13
- Darkness
- 0
- Armour
- 3.84K
- Evasion
- 12.8K
- Phys Damage Reduction
- 28%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 62%
- Evade (Projectile)
- 62%
- Evade (Spell)
- 62%
- Deflect
- 47%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+50%)
- Cold Resistance
- 75% (+69%)
- Lightning Resistance
- 75% (+91%)
- Chaos Resistance
- 5%
Max Hit Taken
- Physical
- 8.64K
- Fire
- 29.54K
- Cold
- 29.54K
- Lightning
- 29.54K
- Chaos
- ∞
Recovery
- Life Regen
- 3.3/s
- ES Regen
- 0/s
- ES Recharge
- 7.59K/s
- Mana Regen
- 41.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 148.2/s
Attributes & Utility
- Strength
- 79
- Intelligence
- 148
- Dexterity
- 149
- Movement Speed
- 40%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 6
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 19%