- DPS
- 9.61M
- Effective HP
- 48.99K
- Life
- 6.14K
- Level
- 95
- Min budget
Overview
One of the Best League Starters - Blade Blast Occultist [PoE 3.19] is a Path of Exile Occultist build by ds lily, made for the Sentinel league (3.18). It is centered on Blade Blast and plays as a dexterity, spell, area, physical archetype. In Path of Building it reaches 9.61M DPS with 48.99K effective HP, 6.14K life, 1.08K energy shield. Suited for: Harvest, Essence.
Build Video
ds lily's Notes
-------IMPORTANT NOTES--------
You can swap to blade blast as soon as blood aquaduct if you really want to (make sure you have 100% poison chance), but HIGHLY recommend getting around 40-50% cast speed on gear first and essence of insanity gloves + source of onslaught
Keep blade fall at lvl 1 for mana cost and spell cascade at level 1 in your blade fall setup (it gives you more damage due to less blade spread)
YOU NEED EITHER A MANA FLASK OR SHAPER RING WITH +MANA ON SPELL HIT TO SUSTAIN MANA WITH BLADE BLAST
Use Chance to Poison support gem until you get 100% chance to poison without it through glove eldritch implicit / jewels
Swap out Grace for Malevolence on boss fights
You can use the covenant chest piece + mings heart if you want more damage
-------Leveling-------
Level with arma brand + cremation until maps, then swap to poison concoction until you get decent cast speed gear / shaper mana ring
If you want, you can grab poison concoction from library and level with it from there but it will probably just be worse than arma brand + cremation
===SWAPPING TO BLADE BLAST AT MAPS===
THIS IS NOT RECOMMENDED BUT IF YOU REALLY REALLY WANT TO USE BLADE BLAST EARLY IN MAPS HERE IS WHAT YOU WILL NEED:
1. 100% chance to poison (use chance to poison support gem)
2. Onslaught Flask
3. Mind Drinker mana node is really good for sustaining mana while mapping if you don't have an enduring mana flask
4. Enduring Eternal mana flask so you can keep your mana while bossing
5. Make sure your plague bearer is leveled up
6. Lingering Blades physical mastery
--------Gear--------
Wand
Step 1: Get low level wands from act 1 vendor (ilvl 12 or 13) to get an easy +1 phys roll with chaos dot multi with harvest phys / chaos reroll / roll with essence of misery
Shield
Harvest rerolls / essences until you get good life with spell suppression
Helmet
Harvest / essences until you get good life + open suffix for ailment duration craft (random helm syndicate unveil)
Body Armour
LOATHING essence until good life + suppression + open prefix for phys taken as fire grav veiled mod
Gloves
INSANITY essence until you get good life / suppression, then roll chance to poison with eldritch currency
Boots
Harvest / essences til life + suppression, open prefix for onslaught movement speed craft
Amulet
Marble Amulet, caster / life / phys rerolls until you get life with +1 gems or cast speed or dot multi
Shaper Ring
Harvest life rerolls until life + life gain on spell hit
Hunter Ring
Harvest caster until life + despair on hit
Belt
Harvest / Essences til life and whatever else u need
-------Skill Rotation-------
Poachers Mark (if boss / really tanky mob) -> Withering Step -> Bladefall -> Blade Blast -> Withering step when off CD -> Keep bladefall/bladeblasting -> Plaguebearer when full (or you can take plaguebearer off when bossing)
Loadouts
Gear
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Skills
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Ring 2
Despair1W
Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 9.61M
- Hit DPS
- 35.76K
- With Poison DPS
- 9.61M
- With Ignite DPS
- 35.76K
- With Bleed DPS
- 35.76K
- Damage over Time
- 9.57M
- Poison DPS
- 37.59K
- Culling DPS
- 0
- Average Hit
- 1.04K
Attack & Crit
- Attack/Cast Rate
- 3.44/s
- Crit Chance
- 7%
- Crit Multiplier
- 150%
- Mana Cost
- 47
- Life Cost
- 0
Defence
- Effective Hit Pool
- 48.99K
- Life
- 6.14K
- Energy Shield
- 1.08K
- Mana
- 123
- Ward
- 0
- Armour
- 14.34K
- Evasion
- 5.61K
- Phys Damage Reduction
- 57%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 39%
- Evade (Projectile)
- 39%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+178%)
- Cold Resistance
- 75% (+178%)
- Lightning Resistance
- 75% (+178%)
- Chaos Resistance
- 75% (+272%)
Max Hit Taken
- Physical
- 22.39K
- Fire
- 32.09K
- Cold
- 32.09K
- Lightning
- 32.09K
- Chaos
- 32.74K
Recovery
- Life Regen
- 88.39/s
- ES Regen
- 150/s
- ES Recharge
- 1.08K/s
- Mana Regen
- 15.6/s
- Life Leech
- 619.92/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 84
- Intelligence
- 202
- Dexterity
- 244
- Movement Speed
- 24%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0