8.24M
DPS
48.1K
Effective HP
6.14K
Life
1.1K
Energy Shield
Overview
[3.20] Blade Blast Occultist Still a Fantastic Build - SECRET BOSS TECH INCLUDED is a Path of Exile Occultist build by ds lily, made for the Kalandra league (3.19). It is centered on Blade Blast and plays as a dexterity, spell, area, physical archetype. In Path of Building it reaches 8.24M DPS with 48.1K effective HP, 6.14K life, 1.1K energy shield. Suited for: Mapping, Bossing, Harvest, Essence. Key uniques include Witchfire Brew.
Build Video
ds lily's Notes
-------IMPORTANT NOTES--------
THIS BUILD IS NOT NEW PLAYER FRIENDLY FOR LEAGUE START, IF YOU ARE NOT COMFORTABLE WITH THE GAME I DO NOT RECOMMEND THIS BUILD FOR STARTING
You can swap to blade blast as soon as blood aquaduct if you really want to (make sure you have 100% poison chance), but HIGHLY recommend getting around 40-50% cast speed on gear first and essence of insanity gloves + source of onslaught
Keep blade fall at lvl 1 for mana cost and spell cascade at level 1 in your blade fall setup (it gives you more damage due to less blade spread)
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TO SUSTAIN MANA YOU NEED 1 OF THESE THINGS:
-AN ENDURING MANA FLASK
-SHAPER RING WITH +MANA ON SPELL HIT <-- IDEAL
-LOTS OF MANA REGEN
-ELDRITCH BATTERY
With harvest changes i recommend getting 2 shaper rings, one with +mana on hit and one with +life on hit early, ideally you get both stats on one ring but this is much harder to do now.
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Swap out Grace for Malevolence on boss fights
You can use the covenant chest piece + mings heart if you want more damage
-------Leveling-------
Level with arma brand + cremation until maps, then swap to poison concoction until you get decent cast speed gear (50%+) + shaper mana ring
If you want, you can grab poison concoction from library and level with it from there but it will probably just be worse than arma brand + cremation
===SWAPPING TO BLADE BLAST AT MAPS===
THIS IS NOT RECOMMENDED BUT IF YOU REALLY REALLY WANT TO USE BLADE BLAST EARLY IN MAPS HERE IS WHAT YOU WILL NEED:
1. 100% chance to poison (use chance to poison support gem)
2. Onslaught Flask
3. Mind Drinker mana node is really good for sustaining mana while mapping if you don't have an enduring mana flask
4. Enduring Eternal mana flask so you can keep your mana up for single target
5. Make sure your plague bearer is leveled up
6. Lingering Blades physical mastery
--------Gear--------
Wand
Step 1: Get low level wands from act 1 vendor (ilvl 12 or 13) to get an easy +1 phys roll with chaos dot multi with harvest phys / chaos reroll / roll with essence of misery
Shield
Essences until you get good life with spell suppression
Helmet
Essences until you get good life + open suffix for ailment duration craft (random helm syndicate unveil)
Body Armour
LOATHING essence until good life + suppression + open prefix for phys taken as fire grav veiled mod
Gloves
INSANITY essence until you get good life / suppression, then roll chance to poison with eldritch currency
Boots
Essences til life + suppression, open prefix for onslaught movement speed craft
Amulet
Not really an easy way to craft a +1 amulet, just look for cast speed / +gems / dot multi and life on amulets can use essence of rage or sorrow or something
Shaper Ring
Harvest life rerolls until life + life gain on spell hit or life + mana on hit. You can also use aetheric fossils, this might be the better option now.
Belt
Essences til life and whatever else u need
-------Skill Rotation-------
Poachers Mark (if boss / really tanky mob) -> Withering Step -> Bladefall -> Blade Blast -> Withering step when off CD -> Keep bladefall/bladeblasting -> Plaguebearer when full (or you can take plaguebearer off when bossing)
this build is not new player friendly to league start with
Timestamps:
0:00 mapping 1:10 PoB + Opening notes 3:10 Main mechanics 3:45 Changes in 3.20 6:40 Passive Trees 7:45 Bossing tech 10:00 Items 12:35 Rambling
Loadouts
Gear














Skills
Body Armour
Passive Tree

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Character Stats
Defence
- Effective Hit Pool
- 48.1K
- Life
- 6.14K
- Energy Shield
- 1.1K
- Mana
- 125
- Phys Max Hit Taken
- 17.05K
- Armour
- 11.26K
- Evasion
- 5.07K
- Block | Spell Block
- 24% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 75%
Offence
- Total DPS
- 8.24M
- Crit Chance
- 7%
- Crit Multiplier
- 150%
Attributes & Utility
- Strength
- 84
- Intelligence
- 222
- Dexterity
- 244
- Movement Speed
- 24%