- DPS
- 4.75M
- Effective HP
- 58.34K
- Life
- 6.09K
- Level
- 95
- Min budget
Overview
[3.20] Blade Blast Trickster - A Tankier Alternative to Occultist is a Path of Exile Trickster build by ds lily, made for the Kalandra league (3.19). It is centered on Blade Blast and plays as a dexterity, spell, area, physical archetype. In Path of Building it reaches 4.75M DPS with 58.34K effective HP, 6.09K life, 2.98K energy shield. Suited for: Harvest, Essence.
Build Video
ds lily's Notes
-------IMPORTANT NOTES--------
THIS BUILD IS NOT NEW PLAYER FRIENDLY FOR LEAGUE START, IF YOU ARE NOT COMFORTABLE WITH THE GAME I DO NOT RECOMMEND THIS BUILD FOR STARTING
You can swap to blade blast as soon as blood aquaduct if you really want to (make sure you have 100% poison chance)
Keep blade fall at lvl 1 for mana cost and spell cascade at level 1 in your blade fall setup (it gives you more damage due to less blade spread)
You only use the Runebinder passive node when bossing with arcanist brand setup
It might be worth switching out deadly ailments for something like awakened added chaos for better leech
==========================================
TO SUSTAIN MANA FOR SINGLE TARGET YOU NEED 1 OF THESE THINGS:
-AN ENDURING MANA FLASK
-SHAPER RING WITH +MANA ON SPELL HIT <-- IDEAL
-LOTS OF MANA REGEN
-ELDRITCH BATTERY (DONT RECOMMEND THIS AT ALL ON TRICKSTER)
With harvest changes i recommend getting 2 shaper rings, one with +mana on hit and one with +life on hit early, ideally you get both stats on one ring but this is much harder to do now.
===========================================
Swap out Grace for Malevolence on boss fights if needed
You can use the covenant chest piece + mings heart if you want more damage
-------Leveling-------
Level with poison concoction til maps then you can switch when u get merc lab
===REQUIREMENTS FOR SWAPPING TO BLADE BLAST RIGHT AT MAPS===
1. 100% chance to poison (use chance to poison support gem)
2. Enduring Eternal mana flask so you can keep your mana up for single target
3. Make sure your plague bearer is leveled up
4. Lingering Blades physical mastery
--------Gear--------
Wand
Step 1: Get low level wands from act 1 vendor (ilvl 12 or 13) to get an easy +1 phys roll with chaos dot multi with harvest phys / chaos reroll / roll with essence of misery
Obliteration for mapping
Shield
Essences until you get good life with spell suppression
Helmet
Essences until you get good life + open suffix for ailment duration craft (random helm syndicate unveil)
Body Armour
LOATHING essence until good life + suppression + open prefix for phys taken as fire grav veiled mod
Gloves
INSANITY essence until you get good life / suppression, then roll chance to poison with eldritch currency
Boots
Essences til life + suppression, open prefix for onslaught movement speed craft
Amulet
Not really an easy way to craft a +1 amulet, just look for cast speed / +gems / dot multi and life on amulets can use essence of rage or sorrow or something
Shaper Ring
Harvest life rerolls until life + life gain on spell hit or life + mana on hit. You can also use aetheric fossils, this might be the better option now.
Belt
Essences til life and whatever else u need
-------Skill Rotation-------
Despair / Temp Chains (if boss / really tanky mob) -> Withering Step -> Bladefall -> Blade Blast -> Withering step when off CD -> Keep bladefall/bladeblasting -> Plaguebearer when full (or you can take plaguebearer off when bossing)
not super new player friendly since early swap to blade blast can be kind of scuffed, more friendly than occultist though since you get a ton of cast speed on ascendancy tree
Timestamps:
0:00 Intro 1:10 Why Trickster 4:30 Passive Tree 5:50 Early Poison Issue 6:56 My Test Run Results 8:00 Leveling 9:26 Items
Loadouts
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 4.75M
- Hit DPS
- 25.27K
- With Poison DPS
- 4.75M
- With Ignite DPS
- 25.27K
- With Bleed DPS
- 25.27K
- Damage over Time
- 4.73M
- Poison DPS
- 17.59K
- Culling DPS
- 0
- Average Hit
- 643.56
Attack & Crit
- Attack/Cast Rate
- 3.93/s
- Crit Chance
- 7%
- Crit Multiplier
- 150%
- Mana Cost
- 42
- Life Cost
- 0
Defence
- Effective Hit Pool
- 58.34K
- Life
- 6.09K
- Energy Shield
- 2.98K
- Mana
- 227
- Ward
- 0
- Armour
- 14.92K
- Evasion
- 4.25K
- Phys Damage Reduction
- 56%
Mitigation & Avoidance
- Block
- 30%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 31%
- Evade (Projectile)
- 31%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+178%)
- Cold Resistance
- 75% (+178%)
- Lightning Resistance
- 75% (+178%)
- Chaos Resistance
- 75% (+220%)
Max Hit Taken
- Physical
- 27.48K
- Fire
- 40.31K
- Cold
- 40.31K
- Lightning
- 40.31K
- Chaos
- 32.47K
Recovery
- Life Regen
- 142.46/s
- ES Regen
- 150/s
- ES Recharge
- 2.98K/s
- Mana Regen
- 29.1/s
- Life Leech
- 0/s
- ES Leech
- 298.2/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 104
- Intelligence
- 253
- Dexterity
- 183
- Movement Speed
- 28%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0