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PoE 3.19·Kalandra·Deadeye

Highlight: This is not a Headhunter

by SnooBAE854 years ago131Subscribe

DPS
2.48M
Effective HP
84.82K
Life
3.25K
Level
96
Min budget

Overview

Highlight: This is not a Headhunter is a Path of Exile Deadeye build by SnooBAE85, made for the Kalandra league (3.19). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 2.48M DPS with 84.82K effective HP, 3.25K life, 202 energy shield. Key uniques include Lioneye's Glare, Wyrmsign, Soulthirst, The Gull, Taste of Hate.

Build Video

SnooBAE85's Notes

Bandits: Kill all Pantheon: Brine King & Garukhan Leveling skill gem choices: Leveling in the campaign is pretty straightforward. Start with Galvanic Arrow as your primary damage ability. Use this until you unlock Tornado Shot towards the end of Act 3 (preferably with a 4-link at your disposal). Alternatively, leveling with Lightning Arrow starting at the end of Act 1 all the way through the campaign until you transition into Soulthirst is not only viable but more efficient, in fact. The same leveling tree can be used. Potential issues while leveling: If at any point you find yourself shy on attribute requirements, you can always sacrifice a point or two for the +30 strength/intelligence nodes nearby. Once you equip Trinity, make sure your elemental damage spread is balanced so you achieve resonance on all three reliably. You will have to maintain doing this until you make the transition into 100% phys>ele conversion. Two major transitions that occur with this build: First, when you transition from the campaign to maps, featuring the following: 1) Major respec in favor of getting more effective health 2) Dropping Haste in favor of Grace & Defiance Banner 3) Picking up Soulthirst and changing your flask setup accordingly 4) Continuing the pure-elemental Trinity-focused damage archetype 5) Working towards a pair of corrupted implicits on gloves/amulet to unlock Elemental Weakness on Hit (on top of Sniper's Mark) Second, when you transition from doing low/mid-tier maps to high-tier juiced maps 1) Finishing your atlas, including getting all four voidstones (you will almost certainly have to buy the necessary carries) 2) Transitioning from pure-elemental to 100% physical-to-elemental conversion 3) Picking up an Inspired Learning and two 6-passive flask duration medium cluster jewels (ilvl 68+) 4) Picking up the remaining unique gear pieces necessary to flesh out the build 5) Continuing to work towards a pair of corrupted implicits on gloves/amulet to unlock Elemental Weakness on Hit (on top of Sniper's Mark) Upgrades to consider when moving forward with the build: 1) Getting maximum quality onto the remainder of the gems 2) Awakened Elemental Damage with Attacks support for elemental reflect immunity at max rank 3) Awakened Fork support to fork arrows not once but twice (even at rank 1) 4) Diver Dash to help give Phasing for when the Quartz flask isn't up 5) 28% quality on the Bismuth Flask from Hillock in the Mastermind's Lair 6) "Tornado Shot Fires an Additional Secondary Projectile" helmet enchant. 7) Converging the two medium clusters onto an 8-passive bowyer Large Cluster jewel with good notables Additional notes: You cannot have Elemental Weakness as an implicit on your gloves without an Additional Curse implicit on your amulet paired with it, else the curse will simply override Sniper's Mark, resulting in a net DPS loss. Annointing Sovereignty onto an already corrupted amulet will cost a Tainted Oil alongside three Silver Oils. Given the corruption's low weighting and the annointment's high cost, it's still best to use a Tainted Oil after the fact.

Gear

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Lioneye's Glare
The Gull
Daresso's Defiance
Karui Ward
The Taming
Grim Knot
Wyrmsign
Soulthirst
Rune Spur
Brood Flight
Sol Star
Replica Conqueror's Efficiency
Inspired Learning
Mantra of Flames
Plague Curio
Survival Instincts
Gale Ornament

Skills

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Body Armour

  • Tornado ShotTornado Shot21/20WMain
  • InspirationInspiration20/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Awakened ForkAwakened Fork5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • TrinityTrinity21/20W

Weapon 1

  • Tornado ShotTornado Shot21/20WMain
  • Added Cold DamageAdded Cold Damage20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Ballista TotemBallista Totem20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Focused BallistaFocused Ballista21/20W

Helmet

  • VitalityVitality20W
  • Herald of PurityHerald of Purity21/20W
  • GraceGrace21W
  • HatredHatred21W

Gloves

  • Sniper's MarkSniper's Mark21/20W
  • DashDash20/20W
  • Mark On HitMark On Hit19/20W
  • LifetapLifetap20W

Boots

  • Immortal CallImmortal Call21/20W
  • Vaal HasteVaal Haste20W
  • Increased DurationIncreased Duration20/23W

Boots

  • Defiance BannerDefiance Banner20/20W

Passive Tree

Passive tree 3.19
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
96

Damage

Full DPS
2.48M
Combined DPS
515.1K
Hit DPS
458.7K
With Poison DPS
458.7K
With Ignite DPS
463.59K
With Bleed DPS
458.7K
Damage over Time
4.89K
Ignite DPS
4.89K
Culling DPS
51.51K
Average Damage
83.46K

Attack & Crit

Attack/Cast Rate
5.5/s
Hit Chance
100%
Crit Chance
11%
Crit Multiplier
212%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
84.82K
Life
3.25K
Energy Shield
202
Mana
66
Ward
0
Armour
5.36K
Evasion
38.75K
Phys Damage Reduction
62%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
81%
Evade (Projectile)
81%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+20%)
Cold Resistance
76% (+118%)
Lightning Resistance
75% (+20%)
Chaos Resistance
55%

Max Hit Taken

Physical
60.46K
Fire
41.23K
Cold
58.04K
Lightning
41.23K
Chaos
14.02K

Recovery

Life Regen
296.76/s
ES Regen
0/s
ES Recharge
202/s
Mana Regen
21.7/s
Life Leech
724.95/s
ES Leech
0/s
Mana Leech
247.6/s

Attributes & Utility

Strength
166
Intelligence
120
Dexterity
247
Movement Speed
405%
Endurance Charges
3
Frenzy Charges
5
Power Charges
3
Devotion
0
Item Rarity
22%