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[PoE 3.19] Extreme Proliferation for Tornado Shot Deadeye Builds (and others)

3 years ago235

by SnooBAE85Subscribe

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4.62M

DPS

64.7K

Effective HP

1.73K

Life

185

Energy Shield

Overview

[PoE 3.19] Extreme Proliferation for Tornado Shot Deadeye Builds (and others) is a Path of Exile Deadeye build by SnooBAE85, made for the Kalandra league (3.19). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 4.62M DPS with 64.7K effective HP, 1.73K life, 185 energy shield. Suited for: Simulacrum, Mapping, Delirium. Key uniques include Lioneye's Glare, Dying Sun, Wyrmsign, Headhunter, The Gull.

Build Video

SnooBAE85's Notes

Bandits: Kill all Pantheon: Brine King & Garukhan Leveling skill gem choices: Leveling in the campaign is pretty straightforward. Start with Galvanic Arrow as your primary damage ability. Use this until you unlock Tornado Shot towards the end of Act 3 (preferably with a 4-link at your disposal). Alternatively, leveling with Lightning Arrow starting at the end of Act 1 all the way through the campaign until you transition into Soulthirst is not only viable but more efficient, in fact. The same leveling tree can be used. Potential issues while leveling: If at any point you find yourself shy on attribute requirements, you can always sacrifice a point or two for the +30 strength/intelligence nodes nearby. Once you equip Trinity, make sure your elemental damage spread is balanced so you achieve resonance on all three reliably. You will have to maintain doing this until you make the transition into 100% phys>ele conversion. Two major transitions that occur with this build: First, when you transition from the campaign to maps, featuring the following: 1) Major respec in favor of getting more effective health 2) Dropping Haste in favor of Grace & Defiance Banner 3) Picking up Soulthirst and changing your flask setup accordingly 4) Continuing the pure-elemental Trinity-focused damage archetype 5) Working towards a pair of corrupted implicits on gloves/amulet to unlock Elemental Weakness on Hit (on top of Sniper's Mark) Second, when you transition from doing low/mid-tier maps to high-tier juiced maps 1) Finishing your atlas, including getting all four voidstones (you will almost certainly have to buy the necessary carries) 2) Transitioning from pure-elemental to 100% physical-to-elemental conversion 3) Picking up an Inspired Learning and two 6-passive flask duration medium cluster jewels (ilvl 68+) 4) Picking up the remaining unique gear pieces necessary to flesh out the build 5) Continuing to work towards a pair of corrupted implicits on gloves/amulet to unlock Elemental Weakness on Hit (on top of Sniper's Mark) Upgrades to consider when moving forward with the build: 1) Getting maximum quality onto the remainder of the gems 2) Awakened Elemental Damage with Attacks support for elemental reflect immunity at max rank 3) Awakened Fork support to fork arrows not once but twice (even at rank 1) 4) Diver Dash to help give Phasing for when the Quartz flask isn't up 5) 28% quality on the Bismuth Flask from Hillock in the Mastermind's Lair 6) "Tornado Shot Fires an Additional Secondary Projectile" helmet enchant. 7) Converging the two medium clusters onto an 8-passive bowyer Large Cluster jewel with good notables Additional notes: You cannot have Elemental Weakness as an implicit on your gloves without an Additional Curse implicit on your amulet paired with it, else the curse will simply override Sniper's Mark, resulting in a net DPS loss. Annointing Sovereignty onto an already corrupted amulet will cost a Tainted Oil alongside three Silver Oils. Given the corruption's low weighting and the annointment's high cost, it's still best to use a Tainted Oil after the fact.

Gear

Lioneye's Glare
Hypnotic Shot
The Gull
Daresso's Defiance
Crystallised Omniscience
The Taming
Grim Knot
Wyrmsign
Headhunter
Rune Spur
Replica Conqueror's Efficiency
Armageddon Essence
Forbidden Flame
Brutal Restraint
Forbidden Flesh
Hypnotic Cut
Empyrean Joy
Mantra of Flames
Gale Ornament

Skills

Weapon 1

  • Tornado ShotTornado Shot21/20WMain
  • TrinityTrinity21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • InspirationInspiration20/20W
  • Awakened ForkAwakened Fork5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W

Body Armour

  • Herald of IceHerald of Ice20/20W
  • EnlightenEnlighten4/20W
  • ArroganceArrogance21/20W
  • VitalityVitality21/20W

Gloves

  • DashDash20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20W
  • Sniper's MarkSniper's Mark21/20W

Helmet

  • Petrified BloodPetrified Blood20/20W
  • GraceGrace21W
  • HatredHatred21/20W
  • EnlightenEnlighten3W

Boots

  • Immortal CallImmortal Call21/20W
  • Increased DurationIncreased Duration20/23W
  • Vaal HasteVaal Haste20W

Boots

  • Herald of PurityHerald of Purity21/20W

Helmet

  • EnlightenEnlighten3W

Passive Tree

Passive tree 3.19
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Deadeye
Deadeye

Character Stats

Defence

Effective Hit Pool
64.7K
Life
1.73K
Energy Shield
185
Mana
52
Phys Max Hit Taken
48.42K
Armour
4.26K
Evasion
27.52K
Block | Spell Block
0% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
76%
Lightning Resistance
75%
Chaos Resistance
51%

Offence

Total DPS
4.62M
Crit Chance
10%
Crit Multiplier
180%

Attributes & Utility

Strength
14
Intelligence
14
Dexterity
32
Movement Speed
375%
Item Quantity
12%
Item Rarity
52%