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[PoE 3.22] BUILD UPDATE - Explosive Concoction (for early endgame)

3 years ago102

by SnooBAE85Subscribe

11.16M

DPS

42.88K

Effective HP

3.09K

Life

Overview

[PoE 3.22] BUILD UPDATE - Explosive Concoction (for early endgame) is a Path of Exile Pathfinder build by SnooBAE85, made for the Ancestor league (3.22). It is centered on Explosive Concoction and plays as a critical, dexterity, attack, area archetype. In Path of Building it reaches 11.16M DPS with 42.88K effective HP, 3.09K life, 147 energy shield. Suited for: Mapping. Key uniques include Tanu Ahi, Vessel of Vinktar, The Overflowing Chalice, Yoke of Suffering, The Wise Oak.

Build Video

SnooBAE85's Notes

BANDITS & PANTHEON: The priority is passive skills and improving defenses. Bandits: Kill all Major God: Soul of the Bring King Minor God: Soul of Ralakesh LEVELING: Follow the early leveling trees and use the Skills and Items section under 'Explosive Concoction LEVELING' to gain an idea of how best to outfit your character as you progress through the campaign and into maps. This includes a mix of rare items and extremely cheap uniques (uniques for early leveling isn't necessary). Leveling in the campaign is pretty straightforward. After killing Hillock, choose between with Galvanic Arrow or Caustic Arrow as your primary damage ability. Use this until you unlock Poisonous Concoction at the end of Act 1. Use Poisonous Concoction until unlocking Explosive Concoction at the middle of Act 3, at which point you'll have picked up and kept the keystones, Precise Technique and Point Blank. Attempt to match the links up to the guide's recommendation. The primary skill link is the only really important one. There is a major respec early on in the campaign. It's expected to be done no earlier than Act 6, at which point you'll have a maximum of 12 respec points through quests. This respec will cost all of them. As of patch 3.21, the Pathfinder Ascendancy suffers a loss of 30% increased AoE from its Ascendancy and now endures rising flask charges cost per projectile per attack. Both of these nerfs are circumvented by capping our projectile count on the build to 6, and by taking on a Overflowing Chalice (as well as other flask quality of life bonuses). If at any point you find yourself shy on attribute requirements, you can always sacrifice a point or two for the +30 strength/intelligence nodes nearby. When you have Precise Technique allocated, be sure to never let your total accuracy fall below your total maximum life, else you'll severely nerf your damage. UPGRADING: Here are some strong but expensive upgrades to consider that go beyond the budget of this league start build guide (in no particular order of importance). 1) Reaching maximum quality on all gems that provide some benefit from it 2) Acquiring perfect or near-perfect rolls on all flasks 3) Leveling and corrupting cheaper gems for a chance at a level 21 gem (priority Explosive Concoction, Grace, Wrath) 4) Swapping damage support gems for their Awakened gem counterparts 6) Divergent Vaal Haste for increased projectile speed 7) Anomalous Herald of Agony for slightly increased Withered stack application 8) Obtain one of the helmet enchants for Explosive Concoction (take your pick) 9) Squeezing in an Enlighten support and adding an additional aura 10) Pairing the corrupted implicit on amulet "You can apply an additional curse" (or Whispers of Doom anoint) with "Elemental Weakness" on gloves 11) Socketing a massive wheel Thread of Hope near the Ranger starting area for more powerful passive skill point allocation opportunities 12) Adding an Inspired Learning or Brutal Restraint to the Ranger side for more character power 13) Swapping the rare belt for Headhunter or Mageblood PRICING: Prices of uniques are subject to fluctuate wildly on account of builds gaining unforseen levels of popularity. In the case of this build, Inpulsa is a T1 unique and is subject to a sudden price hike early on. For reference, these are the approximate price points by Day 3 of the Crucible league on softcore trade, courtesy of poe.ninja. Prices will generally be much higher for perfect or near perfect rolls. Mutewind Pennant: 2c Inpulsa: 20c (not 6-linked) Tanu Ahi: 5c Yoke of Suffering: 10c The Taming: 30c The Overflowing Chalice: 2c Vessel of Vinktar: 10c The Wise Oak: 2c

Gear

New Item
Inpulsa's Broken Heart
Yoke of Suffering
The Taming
The Taming
Tanu Ahi
New Item
New Item
Mutewind Pennant

Skills

Body Armour

  • Explosive ConcoctionExplosive Concoction20/20WMain
  • Greater VolleyGreater Volley20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • InspirationInspiration20/20W
  • TrinityTrinity20/20W
  • Damage on Full LifeDamage on Full Life20/20W

Boots

  • Shield ChargeShield Charge20/20W
  • Vaal SmiteVaal Smite20W
  • Faster AttacksFaster Attacks20/20W
  • FortifyFortify20/20W

Helmet

  • Sniper's MarkSniper's Mark20/20W
  • GraceGrace20W
  • WrathWrath20W
  • Mark On HitMark On Hit20/20W

Gloves

  • Vaal HasteVaal Haste20W
  • Enduring CryEnduring Cry20/20W
  • Ancestral ProtectorAncestral Protector20W
  • Increased DurationIncreased Duration20/20W

Weapon 2

  • Immortal CallImmortal Call5/20W
  • Blood RageBlood Rage20/20W
  • Cast when Damage TakenCast when Damage Taken3/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
95

Damage

Full DPS
11.16M
Combined DPS
1.88M
Hit DPS
1.66M
With Poison DPS
1.66M
With Ignite DPS
1.7M
With Bleed DPS
1.66M
Damage over Time
31.69K
Ignite DPS
31.69K
Culling DPS
188.49K
Reservation DPS
0
Average Damage
299.09K
Burst Damage
299.09K

Attack & Crit

Attack/Cast Rate
5.57/s
Hit Chance
97%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
4.2
Life Cost
11

Defence

Effective Hit Pool
42.88K
Life
3.09K
Energy Shield
147
Mana
43
Ward
0
Armour
401
Evasion
23.37K
Phys Damage Reduction
29%

Mitigation & Avoidance

Block
41%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
74%
Evade (Projectile)
74%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+98%)
Cold Resistance
75% (+151%)
Lightning Resistance
75% (+151%)
Chaos Resistance
8%

Max Hit Taken

Physical
18.69K
Fire
29.31K
Cold
41.49K
Lightning
37.98K
Chaos
5.72K

Recovery

Life Regen
0/s
Net Life Regen
-38.46/s
ES Regen
0/s
ES Recharge
147/s
Mana Regen
19.7/s
Life Leech
807.44/s
ES Leech
0/s
Mana Leech
296.79/s
Total Degen
38.46/s

Attributes & Utility

Strength
157
Intelligence
158
Dexterity
308
Movement Speed
245%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0