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PoE 3.25·Kalguur·Necromancer

Path of Exile | Pure Physical Minions Build | 3.25 Update | League Starter

by Grollm2 years ago18Subscribe

DPS
9.76M
Effective HP
26.01K
Life
2.85K
Level
86
Min budget

Overview

Path of Exile | Pure Physical Minions Build | 3.25 Update | League Starter is a Path of Exile Necromancer build by Grollm, made for the Kalguur league (3.25). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 9.76M DPS with 26.01K effective HP, 2.85K life, 1.19K energy shield. Key uniques include Maata's Teaching, Darkness Enthroned, Replica Dragonfang's Flight, Rumi's Concoction, Clayshaper.

Build Video

Grollm's Notes

Leveling in general: Look for rares with life, res, chaos res. If you have any leveling uniques feel free to use those. I.e. Tabula Rasa, Goldrim, Seven League etc. Leveling Skills: Levels 1-8 (Skills are listed in order of importance. i.e. if you only have a 3 link you would run Summon Zombie + Ruthless + Minion Damage etc) (Use Fireball/Rolling Magma + Arcane Surge until level 4) Summon Zombie + Ruthless + Minion Damage + Summon Phantasm + Faster Attacks + Added Fire Damage Summon Holy Relic (Reason for running this is to help with minion sustain. Early game minions are really squishy). Smite + Faster Attacks / Regular Melee Attack (if League start and you do not have access to Smite) (This is to trigger summon holy relic. You are going to be squishy so don't just stand in melee range. Trigger Holy Relic when needed and then get out of melee) Levels 8-18 (Skills are listed in order of importance) (Vaal Summon Skeletons if you have access to it) Summon Skeletons + Minion Damage + Ruthless + Melee Splash or Faster Attacks or Added Fire Damage Vitality - Precision - Clarity (If you have spare sockets) Levels 18-33 (Skills are listed in order of importance) Summon Zombie + Minion Damage + Melee Physical Damage + Ruthless + Faster Attacks + Added Fire Damage Summon Holy Relic (Vaal Summon Skeletons if you have access to it) Summon Skeletons + Minion Damage + Ruthless + Melee Physical Damage Purity of Elements- Vitality - Precision - Clarity - (If you have spare sockets) Levels 33-Mapping (If you have access to a 6 or 5 link put Carrion Golems and Zombies in the same link. If not run 2 4 links with the same priority on support gems) Carrion Golem + Summon Zombie + Melee Physical + Minion Damage + Multistrike + Brutality (Vaal Summon Skeletons if you have access to it) Summon Skeletons + Minion Damage + Maim + Feeding Frenzy Raise Spectre + Meat Shield + Minion Life (Use Carnage Chieftains get them from Act 2. Host Chieftains get from Act 6). Mapping: CHECK MAIN SKILL SETUP FOR SKILL LINKS End game setup Low Budget Animate Guardian Gear: Dying Breath Iron Staff + Leer Cast Festival Mask + Belly of the Beast + Southbound (curse implicit vulerability or enfeeble on hit) + Windscream High Budget Animate Guardian Gear: Kingmaker + Leer Cast Festival Mask + Garb of the Ephemeral + Southbound (curse implicit vulerability or enfeeble on hit) + Windscream Low/Medium Budget Setup Your first upgrade should be a max reservation efficiency Saqawals. The 20% mana reservation really helps with running all our auras. Once you upgrade your animate guardians gear, you need to edit the custom modifiers in the configuration tab. I have already added the low and high budget effects. You just need to remove the space in whichever piece of gear you're upgrading. Beast Craft Aspect of the Avian in any open suffix on rare gear. FAQ Q. Why no dash? A. We are socketed starved until we get the Hungry Loop set up. We don't really need the dash because we zoom with Haste, Vaal Haste, and Spectral Leader. Q. Why Ghost Reaver over Zealot's Oath? A. We get a lot of leech from Bone Barrier and our minions. Having the regen to energy shield is not fast enough unfortunately. With the Instant Leech node, this makes us constantly have energy shield as long as we are hitting something Q. Why Maata's over Convoking Wand? A. Maata's gives us an insane amount of damage. Giving our minions 9% base crit is huge. We eventually replace the Maata's with a Convoking Wand, but in order to replace Maata's we need a pretty heavy investment wand. Q. Why are my minions not crit-capped? A. Check your minions hit. If they are not at 100% you cannot cap crit.

Gear

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Maata's Teaching
+1 Minion Helm
Saqawal's Nest
Replica Dragonfang's Flight
Hate Knuckle
The Hungry Loop
Gloves
Darkness Enthroned
Sol Stride
Clayshaper
New Item
New Item
Primordial Harmony
Primordial Eminence
Primordial Harmony

Skills

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Body Armour

  • Summon Carrion GolemSummon Carrion Golem20W
  • Raise ZombieRaise Zombie20/20WMain
  • ImpaleImpale20/20W
  • MultistrikeMultistrike20W
  • Minion DamageMinion Damage20W
  • Melee Physical DamageMelee Physical Damage20W

Gloves

  • Vaal HasteVaal Haste20W
  • Animate GuardianAnimate Guardian20W
  • Guardian's BlessingGuardian's Blessing20W
  • Meat ShieldMeat Shield20W

Boots

  • Arcanist BrandArcanist Brand16W
  • Spirit OfferingSpirit Offering20W
  • DesecrateDesecrate20W
  • Assassin's MarkAssassin's Mark20W

Weapon 2

  • PrecisionPrecision20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • GenerosityGenerosity20/20W

Weapon 1

  • Vaal Molten ShellVaal Molten Shell20W
  • ConvocationConvocation1W

Helmet

  • PridePride20W
  • DeterminationDetermination20W

Ring 1

  • VitalityVitality20/20W

Ring 2

  • Raise SpectreRaise Spectre20W
  • VulnerabilityVulnerability1W

Weapon 2

  • Summon Stone GolemSummon Stone Golem12W

Gloves

  • Aspect of the Avian30W

Passive Tree

Passive tree 3.25
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Gruthkul

Character Stats

Level
86

Damage

Full DPS
9.76M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.87/s
Hit Chance
100%
Crit Chance
4%
Crit Multiplier
207%
Minion Limit
9
Mana Cost
106
Life Cost
0

Defence

Effective Hit Pool
26.01K
Life
2.85K
Energy Shield
1.19K
Mana
7
Ward
0
Armour
18.81K
Evasion
1.03K
Phys Damage Reduction
80%

Mitigation & Avoidance

Block
32%
Spell Block
6%
Spell Suppression
0%
Evade (Melee)
2%
Evade (Projectile)
2%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+56%)
Cold Resistance
75% (+17%)
Lightning Resistance
75% (+61%)
Chaos Resistance
28%

Max Hit Taken

Physical
10.27K
Fire
20.58K
Cold
20.58K
Lightning
20.58K
Chaos
8K

Recovery

Life Regen
675.3/s
ES Regen
0/s
ES Recharge
1.19K/s
Mana Regen
26.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
182
Intelligence
473
Dexterity
150
Movement Speed
160%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0