PoE 3.24·Necropolis·Necromancer
Law of the Wilds - Spectral Wolves Build (Ver. 2.0) - Starter Build
by Stormblind2 years ago
- DPS
- 2M
- Effective HP
- 55.42K
- Life
- 4.45K
- Level
- 86
- Min budget
Overview
Law of the Wilds - Spectral Wolves Build (Ver. 2.0) - Starter Build is a Path of Exile Necromancer build by Stormblind, made for the Necropolis league (3.24). It is centered on Raise Spectre and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 2M DPS with 55.42K effective HP, 4.45K life, 628 energy shield. Suited for: Mapping.
Build Video
Stormblind's Notes
Heya folks!
I'm back again, with an updated version taking some of the questions and comments from the first post to heart, and updating it, clarifying it, and improving it.
Not going to claim its perfect yet, and constructive feedback is welcome.
Pre-Law of the Wilds - 2m DPS - PoB
This is the tree, gearing, and skills gems you'd be looking at/for fresh upon end game. Skill gem levels will maybe not be this high, but its still a reasonable starting point for the gems.
Expensive Gear:
The Helmet, and Maybe the 2x Bone rings may be more expensive. But not by much, and not mandatory. Feel free to drop them if desired.
Animate Guardian (Gear for AG can be found under the Animated Guardian Gear Tab):
Most gear here, even by day 2, will run in the range of 1 chaos.
Helmet: Leer Cast. Standard for DPS boosts.
Weapon: Relentless Fury. Weirder choice. Needed something to use with Victario's Charity. This offers Onslaught for the AG, and Culling Strike.
Armor: Gruthkul's Pelt - Extremely good, fairly budget option. If in need of alternatives, Just go for Physical damage reduction and Life as the biggest parts.
Shield: Victario's Charity. Should guarantee full power charges in all map clearing situations.
Gloves: Gravebinds. Makes Victario's Charity tick.
Boots: Kaom's Roots. Solid health boost, prevents slowing. It's fine.
Caveats: Gruthkuls Pelt and Gravebind.
Depending on the league, Gravebinds can sometimes be expensive at 10-20c.
Gruthkul's Pelt for the first few weeks is often 50+c. Buy alternatives if true. (Life, Chaos Res, Regen, Physical Damage reduction.)
Cost:
The cost of this stage of the build should be often doable within 10-20c.
Early Wolf Play - 3.2M DPS - PoB
You shift to this stage of the build once you have the 3 mandatory pieces:
I. Law of the Wilds - Mandatory. Literally required (Get as high of a base crit as possible!)
II. Lycosidae - Required to actually hit things well.
III. Ungil's Harmony - High roll required.
Combined, these should not run you more than 10-20c at most.
Early Upgrades
Profane Proxy is a nice, big QOL upgrade early on. It automates your curse.
Mechanics
Put Cyclone on right click. Hold down right click while nicking enemies with the edge of your weapon.
Note
The only Required Items for the AG are the Axe (1 Alch day 1), GraveBinds (Unknown cost. Has been 1 chaos, has been 20 chaos), and Victario's Charity Shield. (1 chaos t day 1). All other items are "oh neat" items.
Video of Gameplay
(Prior Version, End game)
Warning:
These videos are only being linked to show the gameplay style. The already made changes will take this on a different, better track. This build is my brain child, but I could never have done it without the assistance of some fine folks in the Summoner Discord. Feel free to follow mid game and onwards updates there.
Gear
Tap an item to open trade.
















Skills
Tap a skill to open trade.
Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Gruthkul
Character Stats
- Level
- 86
Damage
- Full DPS
- 2M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.62/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 3
- Mana Cost
- 46
- Life Cost
- 0
Defence
- Effective Hit Pool
- 55.42K
- Life
- 4.45K
- Energy Shield
- 628
- Mana
- 161
- Ward
- 0
- Armour
- 15.61K
- Evasion
- 19
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+54%)
- Cold Resistance
- 76% (+18%)
- Lightning Resistance
- 76% (+3%)
- Chaos Resistance
- 75% (+29%)
Max Hit Taken
- Physical
- 17.41K
- Fire
- 39.06K
- Cold
- 37.61K
- Lightning
- 37.61K
- Chaos
- 40.07K
Recovery
- Life Regen
- 375.6/s
- ES Regen
- 0/s
- ES Recharge
- 628/s
- Mana Regen
- 23.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 212
- Intelligence
- 302
- Dexterity
- 147
- Movement Speed
- 20%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0