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PoE 3.21·Crucible·Necromancer

How Much Investment is Enough? - Zombie Necromancer

by GrumpyThumper3 years ago12

DPS
14.72M
Effective HP
64.59K
Life
3.1K
Level
93
Min budget

Overview

How Much Investment is Enough? - Zombie Necromancer is a Path of Exile Necromancer build by GrumpyThumper, made for the Crucible league (3.21). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 14.72M DPS with 64.59K effective HP, 3.1K life, 838 energy shield. Key uniques include Rotgut, Ashes of the Stars, The Hungry Loop.

Build Video

GrumpyThumper's Notes

Short rant/question for GGG about their ideas on skill balance. The middle of the video got cut out but basically I say "The holes in my gear are low life, and upgrading fractured bases would cost several dozen divines. Losing +2 from ascendancy was a huge nerf and getting it back as a 25 weighting on the helmet did way more harm than good."

Raise Zombie needs significant buffs, like at least three times the damage it currently does. I roughly pay 20 divine per 1m dps on my zombies, or rather each 100k damage increase on my zombie costs 20 divines to get. I think that is entirely too high. What do you think?

PoB: https://pobb.in/lq-B1_ky6A9q

Gear

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Havoc Barb
Corruption Horn
Skull Wrap
Ashes of the Stars
Onslaught Grasp
The Hungry Loop
Corruption Nails
Armageddon Leash
Victory Pace
Golem Star
Whispering Globe
Glyph Solace
Impossible Escape
Cataclysm Stone
Ancient Portent
Pandemonium Essence
Hypnotic Cut
Morbid Gaze
Brutal Restraint

Skills

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Body Armour

  • Vaal Summon SkeletonsVaal Summon Skeletons21W
  • Raise ZombieRaise Zombie21/20WMain
  • Awakened BrutalityAwakened Brutality5W
  • Awakened Minion DamageAwakened Minion Damage5/10W
  • RuthlessRuthless20/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/12W

Gloves

  • PridePride20W
  • Vaal HasteVaal Haste20W
  • DeterminationDetermination20W
  • EnlightenEnlighten3/6W

Weapon 1

  • DesecrateDesecrate1W
  • Bone OfferingBone Offering20/20W
  • LifetapLifetap20W

Weapon 2

  • Raise SpectreRaise Spectre20/20W
  • Animate GuardianAnimate Guardian20/13W
  • Spell EchoSpell Echo18W

Boots

  • Flesh and StoneFlesh and Stone20W
  • Dread BannerDread Banner20/23W
  • GenerosityGenerosity20/20W

Ring 2

  • Summon Carrion GolemSummon Carrion Golem21/23W
  • MaimMaim20W

Helmet

  • Flame DashFlame Dash20/20W
  • Shield ChargeShield Charge20/20W

Helmet

  • Tempest ShieldTempest Shield20W

Helmet

  • VulnerabilityVulnerability20/22W

Boots

  • VitalityVitality17W
  • Bone ArmourBone Armour20W

Passive Tree

Passive tree 3.21
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
14.72M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
3.92/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
11
Mana Cost
37
Life Cost
19

Defence

Effective Hit Pool
64.59K
Life
3.1K
Energy Shield
838
Mana
48
Ward
0
Armour
19.08K
Evasion
15
Phys Damage Reduction
73%

Mitigation & Avoidance

Block
75%
Spell Block
71%
Spell Suppression
7%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+15%)
Cold Resistance
75% (+8%)
Lightning Resistance
75% (+69%)
Chaos Resistance
-11%

Max Hit Taken

Physical
9.88K
Fire
21.94K
Cold
21.94K
Lightning
21.94K
Chaos
4.78K

Recovery

Life Regen
512.6/s
ES Regen
0/s
ES Recharge
838/s
Mana Regen
31.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
190
Intelligence
355
Dexterity
243
Movement Speed
86%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0