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PoE2 0.3·Third Edict·Ritualist

Is This Ritualist Build Better than Lightning Arrow? | PoE2 Final Build Guide

by 東北の老王1 year ago33Subscribe

DPS
474.52K
Effective HP
56.11K
Energy Shield
7.97K
Spirit
153
Level
97
Min budget

Overview

Is This Ritualist Build Better than Lightning Arrow? | PoE2 Final Build Guide is a Path of Exile 2 Ritualist build by 東北の老王, made for the Third Edict league (0.3). It is centered on Tempest Flurry and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 474.52K DPS with 56.11K effective HP, 1 life, 7.97K energy shield. Suited for: Mapping. Key uniques include Beira's Anguish, The Fall of the Axe, Nascent Hope, Darkness Enthroned, Blood of the Warrior.

Build Video

東北の老王's Notes

Build Notes & Guide Key Things to Remember Almost everything in the setup stays the same except TWO swaps for Pinnacle bosses: Swap Rare Boots ??? Powertread (check both in Equipment). Swap Hand of Chayula ??? one setup for Mapping, one for Pinnacle Bosses. Playstyle #Mapping 1.Start with Tempest Flurry to clear some packs and generate some combo. benefit: nil, only to collect combo, hence the skill gem is only level 5, this can save your insurficient mana issue. 2.Use Hand of Chayula to teleport into mobs. 3.This will trigger Sinper's Mark and Temporal Chains to the target and grant you power charges on hit and grant you a frenzy charge on killed. 4.Use Staggering Palm once or twice to gather projectile buff and endurance charges, why use twice? Because I am lazy to keep track of the golden icon to obtain buff, just hit twice to kill a mob and you will get the buff. benefit: endurance charge, fast clear of mobs, stun, maim, blind. 5.Use Charged Staff occasionally when you have power charges, keep an eye on the buff timer, 7 charges will have more than a min's buff, benefit: added lightning damage, gain innvervate on kill, 25% more damage as lightning 6.Use Mantra of Destruction, then Falling Thunder to big packs, try to obtain 10 stacks of purple flame of chayula, benefit: 70% more damage as chaos Why we need 3 type of charges? Because we are using Charge Regulation, it will comsume all 3 types of charges to gain more skill speed, more critical chance, more energy shield and evasion ratings. #Pinnacle Bosses Start with Tempest Flurry to build combo. Dodge to avoid one-shot mechanics and generate Power Charges. Build around 30???100 combos depending on how much overkill you want. Teleport with Hand of Chayula ??? triggers Sniper???s Mark + Elemental Weakness. Cast Mantra of Destruction, then finish with Falling Thunder. Q&A Q: Why no Physical Damage Leech as Mana? How do you sustain? As a Ritualist, rings + amulet provide big bonus stats. Instead of leech, we use X Mana Gained on Kill. With ascendancy scaling, 25???30 is enough to instantly refill during mapping. For Pinnacle bosses, mana isn???t a problem because Tempest Flurry is only level 5 and Falling Thunder is only cast once to finish. Q: Why does your Energy Shield recharge so quickly? See full explanation here: https://www.youtube.com/watch?v=Y7T_LKKVua8 Q: Is ES/Evasion hybrid body armour better? Possible, but requires very heavy investment. Current defense is already very strong. Not worth the cost unless you???re going for extreme min-maxing. Q: Why not Monk instead? In late game, Ritualist scales much higher. All 4 ascendancy nodes directly boost equipment. Examples: Infinite Charm ??? immune to freeze, slow, ignite, stun, etc. 3 Rings + Amulet ??? huge stat boost scaling. Monk peaks in mid-game but becomes extremely costly to push further. Ritualist offers the best ceiling for true endgame scaling.

Gear

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Pain Veil
Carrion Ward
Bramble Pendant
Chimeric Twirl
Grim Loop
Rapture Vise
Darkness Enthroned
Hypnotic Slippers
Blood of the Warrior
Simmering Ultimate Mana Flask of the Ample
Nascent Hope
The Fall of the Axe
Beira's Anguish
Gale Gyre
Prism of Belief
Controlled Metamorphosis
Heart of the Well

Skills

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  • Tempest FlurryTempest Flurry10/20WMain
  • Rapid Attacks IIRapid Attacks II1W
  • Crescendo IICrescendo II1W
  • Rigwald's FerocityRigwald's Ferocity1W
  • Rage IIIRage III1W
  • Rakiata's FlowRakiata's Flow1W
  • Practiced ComboPracticed Combo1W
  • Tempest FlurryTempest Flurry10/20WMain
  • Rapid Attacks IIIRapid Attacks III1W
  • Crescendo IICrescendo II1W
  • Rigwald's FerocityRigwald's Ferocity1W
  • Rage IIIRage III1W
  • Practiced ComboPracticed Combo1W
  • Falling ThunderFalling Thunder21/20W
  • Culmination IICulmination II1W
  • BlindsideBlindside1W
  • OverextendOverextend1W
  • Inevitable Critical1W
  • Rakiata's FlowRakiata's Flow1W
  • Dialla's DesireDialla's Desire1W
  • AmbrosiaAmbrosia1W
  • Blood BoilBlood Boil20W
  • Swift Affliction IIISwift Affliction III1W
  • Prolonged Duration IIProlonged Duration II1W
  • Magnified Area IIMagnified Area II1W
  • Physical MasteryPhysical Mastery1W
  • Brutality IIBrutality II1W
  • Wind DancerWind Dancer19/20W
  • Blind IIBlind II1W
  • MaimMaim3W
  • Poison IIIPoison III1W
  • Tacati's IreTacati's Ire1W
  • Bursting PlagueBursting Plague1W
  • Hand of ChayulaHand of Chayula19/20W
  • Sniper's MarkSniper's Mark19/20W
  • Temporal ChainsTemporal Chains18/20W
  • Culmination IICulmination II1W
  • Ailith's ChimesAilith's Chimes1W
  • Charge Profusion IICharge Profusion II1W
  • Falling ThunderFalling Thunder21/20W
  • Nova Projectiles1W
  • Culmination IICulmination II1W
  • BlindsideBlindside1W
  • OverextendOverextend1W
  • Inevitable Critical1W
  • Staggering PalmStaggering Palm19/23W
  • Stun IIStun II1W
  • Armour Break IIIArmour Break III1W
  • Ricochet IIRicochet II1W
  • Nova Projectiles1W
  • Enduring Impact IIEnduring Impact II1W
  • Herald of BloodHerald of Blood18/20W
  • Bursting PlagueBursting Plague1W
  • Poison IIIPoison III1W
  • Magnified Area IIMagnified Area II1W
  • Deep Cuts IIDeep Cuts II1W
  • Bleed IIIBleed III1W
  • Charged StaffCharged Staff19/20W
  • InnervateInnervate1W
  • Ice Bite1W
  • Esh's RadianceEsh's Radiance1W
  • Cold AttunementCold Attunement1W
  • Prolonged Duration IIProlonged Duration II1W
  • Herald of ThunderHerald of Thunder18/20W
  • Elemental Armament IIElemental Armament II1W
  • Cold AttunementCold Attunement1W
  • FreezeFreeze1W
  • EmbitterEmbitter1W
  • Tul's StillnessTul's Stillness1W
  • Mantra of DestructionMantra of Destruction19/20W
  • Chaos MasteryChaos Mastery1W
  • Prolonged Duration IIProlonged Duration II1W
  • Delayed GratificationDelayed Gratification1W
  • MobilityMobility1W
  • Lingering IllusionLingering Illusion19/20W
  • Charge Profusion IICharge Profusion II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Quarterstaff StrikeQuarterstaff Strike20W
  • Cold PenetrationCold Penetration1W
  • Charge RegulationCharge Regulation19W
  • Blood BoilBlood Boil1W

Passive Tree

Passive tree 0.4
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Ritualist
Ritualist

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
474.52K
Hit DPS
474.44K
With Poison DPS
474.44K
With Ignite DPS
474.52K
With Bleed DPS
474.44K
Damage over Time
77.45
Ignite DPS
77.45
Culling DPS
0
Reservation DPS
0
Average Damage
30.45K
Burst Damage
30.45K

Attack & Crit

Attack/Cast Rate
15.58/s
Hit Chance
100%
Accuracy
1.75K
Crit Chance
61%
Crit Multiplier
586%
Mana Cost
29.57
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
56.11K
Life
1
Energy Shield
7.97K
Mana
597
Spirit
3
Darkness
0
Armour
0
Evasion
10.24K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
59%
Evade (Projectile)
59%
Evade (Spell)
59%
Deflect
44%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+5%)
Cold Resistance
75% (+18%)
Lightning Resistance
75% (+21%)
Chaos Resistance
-23%

Max Hit Taken

Physical
7.98K
Fire
28.49K
Cold
28.49K
Lightning
28.49K
Chaos
∞

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
7.97K/s
Mana Regen
27.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
119.4/s

Attributes & Utility

Strength
79
Intelligence
139
Dexterity
195
Movement Speed
36%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Rage
30
Devotion
0
Presence Radius
4 m
Item Rarity
25%