PoE2 0.3·Third Edict·Ritualist
Path of Exile 2 BEST Build? The Most Fun & Satisfying Build I’ve Played (New Update)
- DPS
- 44.22K
- Effective HP
- 43.92K
- Energy Shield
- 6.54K
- Spirit
- 153
- Level
- 97
- Min budget
Overview
Path of Exile 2 BEST Build? The Most Fun & Satisfying Build I’ve Played (New Update) is a Path of Exile 2 Ritualist build by 東北の老王, made for the Third Edict league (0.3). It is centered on Tempest Flurry and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 44.22K DPS with 43.92K effective HP, 1 life, 6.54K energy shield. Key uniques include Beira's Anguish, The Fall of the Axe, Nascent Hope, Darkness Enthroned, Blood of the Warrior.
Build Video
東北の老王's Notes
Build Notes & Guide
Key Things to Remember
Almost everything in the setup stays the same except TWO swaps for Pinnacle bosses:
Swap Rare Boots ??? Powertread (check both in Equipment).
Swap Hand of Chayula ??? one setup for Mapping, one for Pinnacle Bosses.
Playstyle
#Mapping
1.Start with Tempest Flurry to clear some packs and generate some combo. benefit: nil, only to collect combo, hence the skill gem is only level 5, this can save your insurficient mana issue.
2.Use Hand of Chayula to teleport into mobs.
3.This will trigger Sinper's Mark and Temporal Chains to the target and grant you power charges on hit and grant you a frenzy charge on killed.
4.Use Staggering Palm once or twice to gather projectile buff and endurance charges, why use twice? Because I am lazy to keep track of the golden icon to obtain buff, just hit twice to kill a mob and you will get the buff. benefit: endurance charge, fast clear of mobs, stun, maim, blind.
5.Use Charged Staff occasionally when you have power charges, keep an eye on the buff timer, 7 charges will have more than a min's buff, benefit: added lightning damage, gain innvervate on kill, 25% more damage as lightning
6.Use Mantra of Destruction, then Falling Thunder to big packs, try to obtain 10 stacks of purple flame of chayula, benefit: 70% more damage as chaos
Why we need 3 type of charges? Because we are using Charge Regulation, it will comsume all 3 types of charges to gain more skill speed, more critical chance, more energy shield and evasion ratings.
#Pinnacle Bosses
Start with Tempest Flurry to build combo.
Dodge to avoid one-shot mechanics and generate Power Charges.
Build around 30???100 combos depending on how much overkill you want.
Teleport with Hand of Chayula ??? triggers Sniper???s Mark + Elemental Weakness.
Cast Mantra of Destruction, then finish with Falling Thunder.
Q&A
Q: Why no Physical Damage Leech as Mana? How do you sustain?
As a Ritualist, rings + amulet provide big bonus stats.
Instead of leech, we use X Mana Gained on Kill. With ascendancy scaling, 25???30 is enough to instantly refill during mapping.
For Pinnacle bosses, mana isn???t a problem because Tempest Flurry is only level 5 and Falling Thunder is only cast once to finish.
Q: Why does your Energy Shield recharge so quickly?
See full explanation here: https://www.youtube.com/watch?v=Y7T_LKKVua8
Q: Is ES/Evasion hybrid body armour better?
Possible, but requires very heavy investment.
Current defense is already very strong.
Not worth the cost unless you???re going for extreme min-maxing.
Q: Why not Monk instead?
In late game, Ritualist scales much higher.
All 4 ascendancy nodes directly boost equipment. Examples:
Infinite Charm ??? immune to freeze, slow, ignite, stun, etc.
3 Rings + Amulet ??? huge stat boost scaling.
Monk peaks in mid-game but becomes extremely costly to push further.
Ritualist offers the best ceiling for true endgame scaling.
Gear
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Skills
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Passive Tree

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Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 44.22K
- Hit DPS
- 44.11K
- With Poison DPS
- 44.11K
- With Ignite DPS
- 44.22K
- With Bleed DPS
- 44.11K
- Damage over Time
- 101.59
- Ignite DPS
- 101.59
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 6.47K
- Burst Damage
- 6.47K
Attack & Crit
- Attack/Cast Rate
- 6.82/s
- Hit Chance
- 100%
- Accuracy
- 2.02K
- Crit Chance
- 51%
- Crit Multiplier
- 606%
- Mana Cost
- 18
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 43.92K
- Life
- 1
- Energy Shield
- 6.54K
- Mana
- 528
- Spirit
- 3
- Darkness
- 0
- Armour
- 0
- Evasion
- 9.47K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 57%
- Evade (Projectile)
- 57%
- Evade (Spell)
- 57%
- Deflect
- 41%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 78% (+4%)
- Cold Resistance
- 75% (+18%)
- Lightning Resistance
- 75% (+3%)
- Chaos Resistance
- -23%
Max Hit Taken
- Physical
- 6.54K
- Fire
- 26.14K
- Cold
- 23.34K
- Lightning
- 23.34K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 6.54K/s
- Mana Regen
- 29.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 48
- Intelligence
- 134
- Dexterity
- 240
- Movement Speed
- 36%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 7
- Rage
- 30
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 25%