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PoE2 0.3·Third Edict·Ritualist

Path of Exile 2 BEST Build? The Most Fun & Satisfying Build I’ve Played (New Update)

by 東北の老王1 year ago12Subscribe

DPS
44.22K
Effective HP
43.92K
Energy Shield
6.54K
Spirit
153
Level
97
Min budget

Overview

Path of Exile 2 BEST Build? The Most Fun & Satisfying Build I’ve Played (New Update) is a Path of Exile 2 Ritualist build by 東北の老王, made for the Third Edict league (0.3). It is centered on Tempest Flurry and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 44.22K DPS with 43.92K effective HP, 1 life, 6.54K energy shield. Key uniques include Beira's Anguish, The Fall of the Axe, Nascent Hope, Darkness Enthroned, Blood of the Warrior.

Build Video

東北の老王's Notes

Build Notes & Guide Key Things to Remember Almost everything in the setup stays the same except TWO swaps for Pinnacle bosses: Swap Rare Boots ??? Powertread (check both in Equipment). Swap Hand of Chayula ??? one setup for Mapping, one for Pinnacle Bosses. Playstyle #Mapping 1.Start with Tempest Flurry to clear some packs and generate some combo. benefit: nil, only to collect combo, hence the skill gem is only level 5, this can save your insurficient mana issue. 2.Use Hand of Chayula to teleport into mobs. 3.This will trigger Sinper's Mark and Temporal Chains to the target and grant you power charges on hit and grant you a frenzy charge on killed. 4.Use Staggering Palm once or twice to gather projectile buff and endurance charges, why use twice? Because I am lazy to keep track of the golden icon to obtain buff, just hit twice to kill a mob and you will get the buff. benefit: endurance charge, fast clear of mobs, stun, maim, blind. 5.Use Charged Staff occasionally when you have power charges, keep an eye on the buff timer, 7 charges will have more than a min's buff, benefit: added lightning damage, gain innvervate on kill, 25% more damage as lightning 6.Use Mantra of Destruction, then Falling Thunder to big packs, try to obtain 10 stacks of purple flame of chayula, benefit: 70% more damage as chaos Why we need 3 type of charges? Because we are using Charge Regulation, it will comsume all 3 types of charges to gain more skill speed, more critical chance, more energy shield and evasion ratings. #Pinnacle Bosses Start with Tempest Flurry to build combo. Dodge to avoid one-shot mechanics and generate Power Charges. Build around 30???100 combos depending on how much overkill you want. Teleport with Hand of Chayula ??? triggers Sniper???s Mark + Elemental Weakness. Cast Mantra of Destruction, then finish with Falling Thunder. Q&A Q: Why no Physical Damage Leech as Mana? How do you sustain? As a Ritualist, rings + amulet provide big bonus stats. Instead of leech, we use X Mana Gained on Kill. With ascendancy scaling, 25???30 is enough to instantly refill during mapping. For Pinnacle bosses, mana isn???t a problem because Tempest Flurry is only level 5 and Falling Thunder is only cast once to finish. Q: Why does your Energy Shield recharge so quickly? See full explanation here: https://www.youtube.com/watch?v=Y7T_LKKVua8 Q: Is ES/Evasion hybrid body armour better? Possible, but requires very heavy investment. Current defense is already very strong. Not worth the cost unless you???re going for extreme min-maxing. Q: Why not Monk instead? In late game, Ritualist scales much higher. All 4 ascendancy nodes directly boost equipment. Examples: Infinite Charm ??? immune to freeze, slow, ignite, stun, etc. 3 Rings + Amulet ??? huge stat boost scaling. Monk peaks in mid-game but becomes extremely costly to push further. Ritualist offers the best ceiling for true endgame scaling.

Gear

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Pain Star
Carrion Ward
Bramble Pendant
Chimeric Twirl
Entropy Finger
Rapture Vise
Darkness Enthroned
Dire Pace
Blood of the Warrior
Simmering Ultimate Mana Flask of the Ample
Nascent Hope
The Fall of the Axe
Beira's Anguish
Gale Gyre
Prism of Belief
Controlled Metamorphosis
Heart of the Well

Skills

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  • Tempest FlurryTempest Flurry5/20WMain
  • Rapid Attacks IIRapid Attacks II1W
  • Crescendo IICrescendo II1W
  • Rigwald's FerocityRigwald's Ferocity1W
  • Rage IIIRage III1W
  • Rakiata's FlowRakiata's Flow1W
  • Practiced ComboPracticed Combo1W
  • Falling ThunderFalling Thunder21/20W
  • Nova Projectiles1W
  • BlindsideBlindside1W
  • OverextendOverextend1W
  • Inevitable Critical1W
  • Culmination IICulmination II1W
  • AmbrosiaAmbrosia1W
  • Rakiata's FlowRakiata's Flow1W
  • Wind DancerWind Dancer19/20W
  • Blind IIBlind II1W
  • MaimMaim3W
  • Poison IIIPoison III1W
  • Tacati's IreTacati's Ire1W
  • Bursting PlagueBursting Plague1W
  • Hand of ChayulaHand of Chayula19/20W
  • Sniper's MarkSniper's Mark19/20W
  • Temporal ChainsTemporal Chains18/20W
  • Culmination IICulmination II1W
  • Ailith's ChimesAilith's Chimes1W
  • Charge Profusion IICharge Profusion II1W
  • Staggering PalmStaggering Palm19/23W
  • Stun IIStun II1W
  • Armour Break IIIArmour Break III1W
  • Ricochet IIRicochet II1W
  • Nova Projectiles1W
  • Enduring Impact IIEnduring Impact II1W
  • Herald of ThunderHerald of Thunder18/20W
  • Elemental Armament IIElemental Armament II1W
  • Magnified Area IIMagnified Area II1W
  • Elemental FocusElemental Focus1W
  • Lightning AttunementLightning Attunement1W
  • Blind IIBlind II1W
  • Charged StaffCharged Staff19/20W
  • InnervateInnervate1W
  • Esh's RadianceEsh's Radiance1W
  • OverchargeOvercharge1W
  • CommiserateCommiserate1W
  • Prolonged Duration IIProlonged Duration II1W
  • Mantra of DestructionMantra of Destruction19/20W
  • Chaos MasteryChaos Mastery1W
  • Prolonged Duration IIProlonged Duration II1W
  • Delayed GratificationDelayed Gratification1W
  • MobilityMobility1W
  • Herald of AshHerald of Ash5/20W
  • Magnified Area IIMagnified Area II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Swift Affliction IIISwift Affliction III1W
  • Lingering IllusionLingering Illusion19/20W
  • Charge Profusion IICharge Profusion II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Quarterstaff StrikeQuarterstaff Strike20W
  • Cold PenetrationCold Penetration1W
  • Charge RegulationCharge Regulation19W

Passive Tree

Passive tree 0.4
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Ritualist
Ritualist

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
44.22K
Hit DPS
44.11K
With Poison DPS
44.11K
With Ignite DPS
44.22K
With Bleed DPS
44.11K
Damage over Time
101.59
Ignite DPS
101.59
Culling DPS
0
Reservation DPS
0
Average Damage
6.47K
Burst Damage
6.47K

Attack & Crit

Attack/Cast Rate
6.82/s
Hit Chance
100%
Accuracy
2.02K
Crit Chance
51%
Crit Multiplier
606%
Mana Cost
18
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
43.92K
Life
1
Energy Shield
6.54K
Mana
528
Spirit
3
Darkness
0
Armour
0
Evasion
9.47K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
57%
Evade (Projectile)
57%
Evade (Spell)
57%
Deflect
41%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+4%)
Cold Resistance
75% (+18%)
Lightning Resistance
75% (+3%)
Chaos Resistance
-23%

Max Hit Taken

Physical
6.54K
Fire
26.14K
Cold
23.34K
Lightning
23.34K
Chaos

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
6.54K/s
Mana Regen
29.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
48
Intelligence
134
Dexterity
240
Movement Speed
36%
Endurance Charges
3
Frenzy Charges
3
Power Charges
7
Rage
30
Devotion
0
Presence Radius
4 m
Item Rarity
25%