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PoE2 0.5·Runes of Aldur·Martial Artist

Divinity 1 shot - Ice Strike Falling Thunder Martial Artist 0.5.0

by Spraahz4 months ago17Subscribe

DPS
14.04M
Effective HP
27.91K
Energy Shield
5.72K
Spirit
145
Level
95
Min budget

Overview

Divinity 1 shot - Ice Strike Falling Thunder Martial Artist 0.5.0 is a Path of Exile 2 Martial Artist build by Spraahz, made for the Runes of Aldur league (0.5). It is centered on Falling Thunder and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 14.04M DPS with 27.91K effective HP, 1 life, 5.72K energy shield. Suited for: Delirium. Key uniques include The Fall of the Axe, Forgotten Warden, Beira's Anguish, Blood of the Warrior, Duality.

Build Video

Spraahz's Notes

Spraahz build 1 week into league 0.5.0 Return of the Ancients TLDR on how things work In the Items tab, change between weapon set 1 and 2 to see Ice Strike / Falling Thunder respectively (look at DPS for Ice Strike, Average Damage for Falling Thunder) Ice Strike, Shattering Palm and Hand of Chayula should be on Weapon Set 1 Falling Thunder should be on Weapon Set 2 Everything else should be enabled on both 1 and 2 Mantra empowers both your mapping and your 1 shot boss combo (MAKE SURE MANTRA IS 0 QUALITY) For mapping, build 20 combo (10 hits with Ice Strike / Shattering Palm, very quick), use Mantra, will give you 5 power charges for crit from Charge Regulation, and will enable Finality (from Duality QStaff) for 10 seconds This makes you only use the last strike of Ice Strike for 10 seconds, paired with Crescendo III making every hit ancestrally boosted, your clear and damage goes WAY up. Keep in mind you can't gain combo while Finality is active, you CAN make Mantra Weapon Slot 2 only so you can spam Falling Thunder every time you get 20 combo, but then you lose your Finality buff completely, I don't think it's worth it You can always change this if you're purely bossing, but as you can see in the video it's not a big deal to wait 10 seconds to build 20 combo again for another Falling Thunder, and it also means your Fist of War III will always be up ALSO KEEP IN MIND you can use Falling Thunder in maps, but you will lose half your ES and Evasion, so make sure you're in a safe spot before using it For bossing, build 20 combo (again with Ice Strike / Shattering Palm), then Shattering Palm the boss, Hand of Chayula to apply Eleweak, use Mantra for Power Charges and extra chaos damage, then Falling Thunder to 1 shot Because Chimes gives you 1 power per 4 combo, you instantly get 5 Power Charges, sometimes 6 with Charge Profusion, and you count as having an extra Power Charge from the QStaff node on passive tree, so 6-7 Power Charge Falling Thunder (six seven) It IS possible to miss if you target badly or you use it when a boss moves/teleports, so keep that in mind, you'll have to wait ~12 seconds before you can do it again, but not a big deal It also has quite a big windup and can be interrupted, so if you do get interrupted check you still have your power charges and go again (you might have lost your Mantra buff, might not have) This build is not perfectly theorycrafted at all, there's lots of improvements to be made, the gear is good not great, but i've been able to 1 shot every new pinnacle boss and finish my atlas tree comfortably using this setup There has been some high deli map bosses that have tanked it, but I just wait 12 seconds and hit them again and they die, with a better 2nd QStaff and other gear you can probably get 2-3x the damage I currently have Some things i've thought about; I'm not even sure Herald of Thunder or Ghost Dance are doing much / anything, i'll probably take one out for Wind Dancer at some point because getting stuck in a group of mobs is annoying as shit Combat Frenzy might also be ok for skill speed while mapping from Charge Regulation, might test this out too I'm using the free Companion from chest with Wyvern Oil Barrage for free Exposure, however if I get money for Rakiata's Flow i'll change this for something else as it has negative synergy, not sure what yet I would put Garukhan's Resolve on Ice Strike if I had 200 div, but I don't [: I would also use Forces of Nature annoint but it's 12 div and i'm not spending that on my very average amulet Any questions ask in discord: https://discord.gg/QqYwGhPUkJ

Gear

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Duality
Wrath Crown
Forgotten Warden
Chimeric Heart
Glyph Twirl
Hate Eye
Armageddon Knuckle
Damnation Bind
Golem Dash
Blood of the Warrior
Catalysed Ultimate Mana Flask of the Ample
Beira's Anguish
The Fall of the Axe
Nascent Hope
Luminous Ruin
Heart of the Well
Hypnotic Essence

Skills

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Weapon 1

  • Ice StrikeIce Strike19/20W
  • Close Combat IIClose Combat II1W
  • Rapid Attacks IIRapid Attacks II1W
  • Rage IIIRage III1W
  • Crescendo IIICrescendo III1W
  • Oisin's OathOisin's Oath1W
  • Garukhan's ResolveGarukhan's Resolve1W
  • Shattering PalmShattering Palm19/20W
  • Magnified Area IIMagnified Area II1W
  • Ancestral Call IIAncestral Call II1W
  • Elemental Armament IIElemental Armament II1W
  • Pinpoint CriticalPinpoint Critical1W
  • Rapid Attacks IIRapid Attacks II1W
  • Rage IRage I1W
  • Hand of ChayulaHand of Chayula19/20W
  • Elemental WeaknessElemental Weakness19/20W
  • Sniper's MarkSniper's Mark19/20W
  • Charged MarkCharged Mark1W
  • Heightened CurseHeightened Curse1W
  • Rapid Attacks IIIRapid Attacks III1W
  • Mantra of DestructionMantra of Destruction19W
  • Ailith's ChimesAilith's Chimes1W
  • Delayed GratificationDelayed Gratification1W
  • Charge Profusion IICharge Profusion II1W
  • Chaos MasteryChaos Mastery1W
  • Prolonged Duration IIProlonged Duration II1W
  • Herald of IceHerald of Ice18/20W
  • Elemental Armament IIElemental Armament II1W
  • Elemental FocusElemental Focus1W
  • Magnified Area IIMagnified Area II1W
  • Cold AttunementCold Attunement1W
  • Cold PenetrationCold Penetration1W
  • Herald of ThunderHerald of Thunder18/20W
  • Elemental Armament IIElemental Armament II1W
  • Elemental FocusElemental Focus1W
  • Magnified Area IIMagnified Area II1W
  • Lightning AttunementLightning Attunement1W
  • Longshot IILongshot II1W
  • ConvalescenceConvalescence18/20W
  • Second Wind IIISecond Wind III1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Rapid Casting IIRapid Casting II1W
  • Spirit VesselSpirit Vessel18W
  • Oil BarrageOil Barrage18/20W
  • LoyaltyLoyalty1W
  • Potent ExposurePotent Exposure1W
  • Persistent Ground IIIPersistent Ground III1W
  • Ghost DanceGhost Dance18/20W
  • Cooldown Recovery IICooldown Recovery II1W
  • Charge RegulationCharge Regulation18/20W

Body Armour

  • Spirit VesselSpirit Vessel18W

Passive Tree

Passive tree 0.5
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Martial Artist
Martial Artist

Character Stats

Level
95

Damage

Full DPS
14.04M
Combined DPS
14.04M
Hit DPS
13.96M
With Poison DPS
13.96M
With Ignite DPS
14.04M
With Bleed DPS
13.96M
Damage over Time
85.1K
Ignite DPS
85.1K
Culling DPS
0
Reservation DPS
0
Average Damage
11.78M
Burst Damage
11.78M

Attack & Crit

Attack/Cast Rate
1.18/s
Hit Chance
100%
Accuracy
1.9K
Crit Chance
100%
Crit Multiplier
977%
Mana Cost
264
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
27.91K
Life
1
Energy Shield
5.72K
Mana
1.09K
Spirit
0
Darkness
0
Armour
0
Evasion
10.4K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
52%
Evade (Projectile)
52%
Evade (Spell)
52%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
70%
Cold Resistance
77% (+4%)
Lightning Resistance
72%
Chaos Resistance
10%

Max Hit Taken

Physical
5.93K
Fire
17.33K
Cold
22K
Lightning
18.45K
Chaos
∞

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
5.72K/s
Mana Regen
55.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
75
Intelligence
173
Dexterity
159
Movement Speed
31%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Rage
30
Devotion
0
Presence Radius
4 m