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Build Mini Update: Speed Mapping with Just 20ex Boots & Gloves

PoE2 0.3 · Third EdictRitualistTempest FlurryMapping

11 months ago24

by KingTohokuSubscribe

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55.86K

DPS

31.86K

Effective HP

1

Life

6.58K

Energy Shield

Overview

Build Mini Update: Speed Mapping with Just 20ex Boots & Gloves is a Path of Exile 2 Ritualist build by KingTohoku, made for the Third Edict league (0.3). It is centered on Tempest Flurry and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 55.86K DPS with 31.86K effective HP, 1 life, 6.58K energy shield. Suited for: Mapping. Key uniques include Nascent Hope, Beira's Anguish, The Fall of the Axe, Darkness Enthroned.

Build Video

KingTohoku's Notes

Build Notes & Guide Key Things to Remember Almost everything in the setup stays the same except TWO swaps for Pinnacle bosses: Swap Rare Boots ??? Powertread (check both in Equipment). Swap Hand of Chayula ??? one setup for Mapping, one for Pinnacle Bosses. Playstyle Mapping Use Hand of Chayula to teleport into mobs. This will trigger Volatic Mark and Elemental Weakness. Follow up with Storm Wave to clear packs. Normal Bosses Method 1 ??? Quick & Easy Use Storm Wave to corner the boss until it dies. (Simple but boring.) Method 2 ??? For tougher bosses (+4 difficulty or higher HP) Teleport in with Hand of Chayula ??? triggers Volatic Mark + Elemental Weakness. Attack with Tempest Flurry to build combo. Dodge occasionally to generate Power Charges. Once you have around 20 combos + 4 Power Charges, finish with Falling Thunder. (Optional) Cast Mantra of Destruction before Falling Thunder for extra chaos damage. Usually unnecessary, since the boss dies before that. Pinnacle Bosses Swap to Hand of Chayula (Sniper???s Mark + Culmination II + Ailith???s Chimes). Start with Tempest Flurry to build combo. Dodge to avoid one-shot mechanics and generate Power Charges. Build around 30???100 combos depending on how much overkill you want. Teleport with Hand of Chayula ??? triggers Sniper???s Mark + Elemental Weakness. Cast Mantra of Destruction, then finish with Falling Thunder. Q&A Q: Why no Physical Damage Leech as Mana? How do you sustain? As a Ritualist, rings + amulet provide big bonus stats. Instead of leech, we use X Mana Gained on Kill. With ascendancy scaling, 25???30 is enough to instantly refill during mapping. For Pinnacle bosses, mana isn???t a problem because Tempest Flurry is only level 5 and Falling Thunder is only cast once to finish. Q: Why does your Energy Shield recharge so quickly? See full explanation here: https://www.youtube.com/watch?v=Y7T_LKKVua8 Q: Is ES/Evasion hybrid body armour better? Possible, but requires very heavy investment. Current defense is already very strong. Not worth the cost unless you???re going for extreme min-maxing. Q: Why not Monk instead? In late game, Ritualist scales much higher. All 4 ascendancy nodes directly boost equipment. Examples: Infinite Charm ??? immune to freeze, slow, ignite, stun, etc. 3 Rings + Amulet ??? huge stat boost scaling. Monk peaks in mid-game but becomes extremely costly to push further. Ritualist offers the best ceiling for true endgame scaling.

Gear

Pain Star
Carrion Ward
Rune Medallion
Chimeric Twirl
Entropy Finger
Cataclysm Grasp
Darkness Enthroned
Rune Goad
Simmering Ultimate Mana Flask of the Ample
The Fall of the Axe
Beira's Anguish
Nascent Hope
Agony Hold
Prism of Belief
Apocalypse Wisdom

Skills

  • Tempest FlurryTempest Flurry5/20WMain
  • Rage IIIRage III1W
  • Rapid Attacks IIRapid Attacks II1W
  • Crescendo IICrescendo II1W
  • Practiced ComboPracticed Combo1W
  • Rigwald's FerocityRigwald's Ferocity1W
  • Charged StaffCharged Staff19/20W
  • InnervateInnervate1W
  • Prolonged Duration IIProlonged Duration II1W
  • Perpetual ChargePerpetual Charge3W
  • Elemental Armament IIElemental Armament II1W
  • Esh's RadianceEsh's Radiance1W
  • Hand of ChayulaHand of Chayula19/20W
  • Sniper's MarkSniper's Mark19/20W
  • Elemental WeaknessElemental Weakness18/20W
  • Ailith's ChimesAilith's Chimes1W
  • Culmination IICulmination II1W
  • Charge Profusion IICharge Profusion II1W
  • Falling ThunderFalling Thunder20/20W
  • Dialla's DesireDialla's Desire1W
  • Culmination IICulmination II1W
  • BlindsideBlindside1W
  • OverextendOverextend1W
  • Inevitable Critical1W
  • Herald of ThunderHerald of Thunder18/20W
  • Elemental Armament IIElemental Armament II1W
  • Elemental FocusElemental Focus1W
  • Magnified Area IIMagnified Area II1W
  • Lightning AttunementLightning Attunement1W
  • Blind IIBlind II1W
  • Staggering PalmStaggering Palm19/23W
  • Enduring Impact IIEnduring Impact II1W
  • Stun IIIStun III1W
  • Ricochet IIRicochet II1W
  • Nova Projectiles1W
  • Armour Break IIIArmour Break III1W
  • Herald of AshHerald of Ash5/20W
  • Magnified Area IIMagnified Area II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Swift Affliction IIISwift Affliction III1W
  • Lingering IllusionLingering Illusion18/20W
  • Charge Profusion IICharge Profusion II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Wind DancerWind Dancer17/20W
  • MaimMaim3W
  • Blind IIBlind II1W
  • Mantra of DestructionMantra of Destruction19/20W
  • Chaos MasteryChaos Mastery1W
  • Prolonged Duration IIProlonged Duration II1W
  • Charge RegulationCharge Regulation18/20W

Passive Tree

Passive tree 0.4
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Ritualist
Ritualist

Character Stats

Defence

Effective Hit Pool
31.86K
Life
1
Energy Shield
6.58K
Mana
541
Phys Max Hit Taken
6.58K
Armour
0
Evasion
7.93K

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
0%

Offence

Total DPS
55.86K
Crit Chance
31%
Crit Multiplier
445%
Rage
30

Attributes & Utility

Strength
88
Intelligence
155
Dexterity
225
Movement Speed
7%
Item Rarity
50%