Popular Yorunokage skills: Purity of Fire, Purifying Flame, Pestilent Strike, Lightning Strike, Hexblast, Boneshatter.
But it requires an ungodly amount of investment to make it work, do with this information what you will The base ingredients are Stasis Prison, Warped Timepiece and 4 voices with 3 small clusters each with the Frantic Aspect notable With all that and some other lesser "Debuffs on you expire X% faster" effects on the tree and some other items you can get more than 400% faster overall, meaning you get the duration of the Glorious Madness debuffs under 4 seconds. Since it picks one of the four random debuffs every second, this means that they won't stack anymore on average PoB for proof: https
It is possible to prevent Glorious Madness from stacking debuffs
125.89
DPS
2.24K
EHP
1.39K
Life
~19![]()
Min Budget
Setting expectations No, this is not a new meta breaker and it's not supposed to be. I just wanted a hypster unique way to clear the remaining parts of endgame my current build cannot deal with (maven, uber elder, sanctums) I also am trying to somewhat contain its budget, it doesn't need to be a league starter but i also would rather not have to farm 100+ divines before being able to get my final voidstones Build concept Doedre's Scorn scales added chaos damage for each curse on an enemy. We then use Anathema to scale curse limit through power charges. We apply curses with 2 cursed
Curse stacking poisons with Doedre's Scorn
13.26M
DPS
12.77K
EHP
3.9K
Life
~17![]()
Min Budget
THIS IS NOT (YET) A BUILD, JUST A PROOF OF CONCEPT So with the new sublime vision jewel for Purity of fire we can get 30% of lightning and cold damage (not just hits) taken as fire Add to that the 20% from the searing exarch shield and 50% from tempred by war and ta-da, we take no lightning or cold damage We then obviously cap fire res to 90% by scaling purity of fire real hard, it is enough indeed thanks to Supreme Ego (the keystone doesn't really work in PoB so i added its aura effect multiplier as a custom mod). Supreme Ego wants you to reserve as much man
What's the idea here? Choir of the storm, perfect form, formless inferno and Perseverance are your key items. From there you stack resistances by getting flask effect and res flasks, the build gets ~500% overcapped resistances What my PoB attempt at this achieves: - 80k armour - 80k evasion - 98% crit chance - ele ailment immunity - bleed and corrupted blood immunity - stun immunity - curse immunity - permanent 150% movement speed - 20% less elemental damage taken - Fortify and onslaught when mapping What my PoB attempt at this is lacking in - only 3k life and no real way to recover
Wild idea that may actually work: resistance stacker
3384K
DPS
48.34K
EHP
2.8K
Life
~3.2![]()
Min Budget
Stun mechanics This build culumates a total o 308% reduced enemy stun threshold, which is applied (due to its formula when over 75%) as about 97.5% Sirus has 70mil HP or so, we hit him, on avarage, for over 1 mil damage, which amounts to an 77% stun chance which i'm sure can be feasebly pushed to 100% by actually taking the build seriously and increasing its damage. Consider that hits have great variance in damage due to double damage chance and ryslatha's coil This, thanks to ruthless, leads to an over 3 seconds long stun duration, which is enough for the next ruthless blow to land Shou
Sirus stunlock build theory with proof of concept PoB
11.17M
DPS
12.33K
EHP
4.02K
Life
~1.7![]()
Min Budget
I whipped this together rather randomly in 20 minutes and it looks nice Is it worth putting extra time into it to make it an actual build? Any ideas on how to easly build extra defences? Rough explanation Basically the build uses Varunastra to pick a shitton of super powerful nodes and masteries, everything else is rather standard for poison builds. Dual weild doens't get that much more dps and the """build""" seriously lack defences so i went for a shield instead
Scuffed pestilent strike 4mil DPS "proof of concept"
14.01M
DPS
18.26K
EHP
3.43K
Life
~2![]()
Min Budget
DPS is calculated this way: 2 guaranteed brands attached to the enemy = 334k DPS x 2 = 669k DPS 5 additional brands shotgunning if there are other valid targets around 786k DPS (a little more if you manage to hit with explosion instead of shockwave) Total of 1455k DPS, almost 1.5 mil Up to double that much depending on how many brands are in last 25% of duration Vaal Breach helps shotgunning bosses
Super tanky decent dps arca brand Inquis theorycraft
1757.97K
DPS
24.65K
EHP
5.11K
Life
~4.5![]()
Min Budget