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PoE 3.17·Archnemesis·Slayer

Sirus stunlock build theory with proof of concept PoB

by Yorunokage4 years ago1

DPS
1.17M
Effective HP
12.33K
Life
4.02K
Level
95
Min budget

Overview

Sirus stunlock build theory with proof of concept PoB is a Path of Exile Slayer build by Yorunokage, made for the Archnemesis league (3.17). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 1.17M DPS with 12.33K effective HP, 4.02K life. Suited for: Legion. Key uniques include Tidebreaker, Atziri's Acuity, Ryslatha's Coil, Abyssus, Redblade Tramplers.

Yorunokage's Notes

Stun mechanics

This build culumates a total o 308% reduced enemy stun threshold, which is applied (due to its formula when over 75%) as about 97.5%

Sirus has 70mil HP or so, we hit him, on avarage, for over 1 mil damage, which amounts to an 77% stun chance which i'm sure can be feasebly pushed to 100% by actually taking the build seriously and increasing its damage. Consider that hits have great variance in damage due to double damage chance and ryslatha's coil

This, thanks to ruthless, leads to an over 3 seconds long stun duration, which is enough for the next ruthless blow to land

Should also get nice celar because boneshatter pulses can chain and thus you hit the entire pack with every attack which should oneshot them at 1 mil damage (if they don't die, they too get stunlocked easly anyway)

THIS IS BY NO MEANS A FINISHED OR EVEN SERIOUS POB, JUST A PROOF OF CONCEPT

https://pobb.in/jEad5wdNItJF

Now, if some player better than me wants to give this a try, i'm sure the build could achieve more damage and 100% stun chance on sirus and hopefully some extra tankyness (keep in mind that everything is permastunlocked so there isn't that much of a need for tankyness beyond not getting killed before you get to land your hit)

Also the AOE on boneshatter is so big that it can probably one hit cascade an entire legion

Unless i'm missing something, i feel like this idea has real potential but i'm not good enough to pull it off

Some Q&A

Why slayer? I initially went for Jugg for obvious reasons but slayer allows me to cap crit chance which is very important for consistent stunlocking and damage

Why tidebreaker? I started this build by trying to gather as much stun threshold as possible so tidebreaker was the obvious choice. That said i didn't expect to quite hit 308% so the 25% from tidebreaker is not that curcial in the end and a better weapon can probably be put in there

Why such slow attack speed? Attack speed under 1 sec gets the 12% chance for double damage from mace mastery. Few bigger hits stun way better than many slow ones

No fortify? Two easy ways to fit in fortify are to use the mastery or the belt that goes "hits that stun also fortify". I'm dumb and remembered about fortify late into the build so i didn't bother putting it in but it's rather easy to do so, probably the mastery is the better way cause the coil is very big for damage

Why boneshatter? Gets the stun threshold quality that is very big and also gets to scale clear speed very well off of stuns

Gear

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Tidebreaker
Abyssus
New Item
Ashes of the Stars
New Item
New Item
Atziri's Acuity
Ryslatha's Coil
Redblade Tramplers
Entropy Curio
Entropy Curio
Behemoth Shard
Behemoth Shard
Watcher's Eye
New Item
New Item
New Item
Behemoth Shard
Behemoth Shard

Skills

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Weapon 1

  • BoneshatterBoneshatter20/23WMain
  • StunStun20/23W
  • Increased Critical DamageIncreased Critical Damage20/23W
  • BrutalityBrutality20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5W
  • RuthlessRuthless20/23W
  • PrecisionPrecision20W
  • PridePride20W
  • DeterminationDetermination20W
  • Summon SkitterbotsSummon Skitterbots20W
  • Assassin's MarkAssassin's Mark20W

Passive Tree

Passive tree 3.18
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
1.17M
Hit DPS
937.26K
With Poison DPS
937.26K
With Ignite DPS
937.26K
With Bleed DPS
937.26K
Damage over Time
0
Culling DPS
234.31K
Average Damage
1.15M

Attack & Crit

Attack/Cast Rate
0.81/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
606%
Mana Cost
15
Life Cost
0

Defence

Effective Hit Pool
12.33K
Life
4.02K
Energy Shield
0
Mana
13.73
Ward
0
Armour
21.27K
Evasion
18
Phys Damage Reduction
75%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
17%
Cold Resistance
-8%
Lightning Resistance
-32%
Chaos Resistance
-60%

Recovery

Life Regen
104.52/s
ES Regen
0/s
Mana Regen
13.1/s
Life Leech
654.46/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
362
Intelligence
216
Dexterity
99
Movement Speed
25%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0