PoE 3.17·Archnemesis·Slayer
Sirus stunlock build theory with proof of concept PoB
by Yorunokage4 years ago1
- DPS
- 1.17M
- Effective HP
- 12.33K
- Life
- 4.02K
- Level
- 95
- Min budget
Overview
Sirus stunlock build theory with proof of concept PoB is a Path of Exile Slayer build by Yorunokage, made for the Archnemesis league (3.17). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 1.17M DPS with 12.33K effective HP, 4.02K life. Suited for: Legion. Key uniques include Tidebreaker, Atziri's Acuity, Ryslatha's Coil, Abyssus, Redblade Tramplers.
Yorunokage's Notes
Stun mechanics
This build culumates a total o 308% reduced enemy stun threshold, which is applied (due to its formula when over 75%) as about 97.5%
Sirus has 70mil HP or so, we hit him, on avarage, for over 1 mil damage, which amounts to an 77% stun chance which i'm sure can be feasebly pushed to 100% by actually taking the build seriously and increasing its damage. Consider that hits have great variance in damage due to double damage chance and ryslatha's coil
This, thanks to ruthless, leads to an over 3 seconds long stun duration, which is enough for the next ruthless blow to land
Should also get nice celar because boneshatter pulses can chain and thus you hit the entire pack with every attack which should oneshot them at 1 mil damage (if they don't die, they too get stunlocked easly anyway)
THIS IS BY NO MEANS A FINISHED OR EVEN SERIOUS POB, JUST A PROOF OF CONCEPT
Now, if some player better than me wants to give this a try, i'm sure the build could achieve more damage and 100% stun chance on sirus and hopefully some extra tankyness (keep in mind that everything is permastunlocked so there isn't that much of a need for tankyness beyond not getting killed before you get to land your hit)
Also the AOE on boneshatter is so big that it can probably one hit cascade an entire legion
Unless i'm missing something, i feel like this idea has real potential but i'm not good enough to pull it off
Some Q&A
Why slayer? I initially went for Jugg for obvious reasons but slayer allows me to cap crit chance which is very important for consistent stunlocking and damage
Why tidebreaker? I started this build by trying to gather as much stun threshold as possible so tidebreaker was the obvious choice. That said i didn't expect to quite hit 308% so the 25% from tidebreaker is not that curcial in the end and a better weapon can probably be put in there
Why such slow attack speed? Attack speed under 1 sec gets the 12% chance for double damage from mace mastery. Few bigger hits stun way better than many slow ones
No fortify? Two easy ways to fit in fortify are to use the mastery or the belt that goes "hits that stun also fortify". I'm dumb and remembered about fortify late into the build so i didn't bother putting it in but it's rather easy to do so, probably the mastery is the better way cause the coil is very big for damage
Why boneshatter? Gets the stun threshold quality that is very big and also gets to scale clear speed very well off of stuns
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 1.17M
- Hit DPS
- 937.26K
- With Poison DPS
- 937.26K
- With Ignite DPS
- 937.26K
- With Bleed DPS
- 937.26K
- Damage over Time
- 0
- Culling DPS
- 234.31K
- Average Damage
- 1.15M
Attack & Crit
- Attack/Cast Rate
- 0.81/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 606%
- Mana Cost
- 15
- Life Cost
- 0
Defence
- Effective Hit Pool
- 12.33K
- Life
- 4.02K
- Energy Shield
- 0
- Mana
- 13.73
- Ward
- 0
- Armour
- 21.27K
- Evasion
- 18
- Phys Damage Reduction
- 75%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 17%
- Cold Resistance
- -8%
- Lightning Resistance
- -32%
- Chaos Resistance
- -60%
Recovery
- Life Regen
- 104.52/s
- ES Regen
- 0/s
- Mana Regen
- 13.1/s
- Life Leech
- 654.46/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 362
- Intelligence
- 216
- Dexterity
- 99
- Movement Speed
- 25%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0