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Sirus stunlock build theory with proof of concept PoB



3.17 Archnemesis

Slayer

4.02K12.33K1.17M

(7)


Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelWatcher's EyeCrimson JewelCrimson JewelCrimson JewelMedium Cluster JewelMedium Cluster JewelTidebreaker
Glorious PlateAbyssusAtziri's AcuityVermillion RingDiamond RingAshes of the StarsRedblade TramplersRyslatha's Coil

Stun mechanics

This build culumates a total o 308% reduced enemy stun threshold, which is applied (due to its formula when over 75%) as about 97.5%

Sirus has 70mil HP or so, we hit him, on avarage, for over 1 mil damage, which amounts to an 77% stun chance which i'm sure can be feasebly pushed to 100% by actually taking the build seriously and increasing its damage. Consider that hits have great variance in damage due to double damage chance and ryslatha's coil

This, thanks to ruthless, leads to an over 3 seconds long stun duration, which is enough for the next ruthless blow to land

Should also get nice celar because boneshatter pulses can chain and thus you hit the entire pack with every attack which should oneshot them at 1 mil damage (if they don't die, they too get stunlocked easly anyway)

THIS IS BY NO MEANS A FINISHED OR EVEN SERIOUS POB, JUST A PROOF OF CONCEPT

https://pobb.in/jEad5wdNItJF

Now, if some player better than me wants to give this a try, i'm sure the build could achieve more damage and 100% stun chance on sirus and hopefully some extra tankyness (keep in mind that everything is permastunlocked so there isn't that much of a need for tankyness beyond not getting killed before you get to land your hit)

Also the AOE on boneshatter is so big that it can probably one hit cascade an entire legion

Unless i'm missing something, i feel like this idea has real potential but i'm not good enough to pull it off

Some Q&A

Why slayer? I initially went for Jugg for obvious reasons but slayer allows me to cap crit chance which is very important for consistent stunlocking and damage

Why tidebreaker? I started this build by trying to gather as much stun threshold as possible so tidebreaker was the obvious choice. That said i didn't expect to quite hit 308% so the 25% from tidebreaker is not that curcial in the end and a better weapon can probably be put in there

Why such slow attack speed? Attack speed under 1 sec gets the 12% chance for double damage from mace mastery. Few bigger hits stun way better than many slow ones

No fortify? Two easy ways to fit in fortify are to use the mastery or the belt that goes "hits that stun also fortify". I'm dumb and remembered about fortify late into the build so i didn't bother putting it in but it's rather easy to do so, probably the mastery is the better way cause the coil is very big for damage

Why boneshatter? Gets the stun threshold quality that is very big and also gets to scale clear speed very well off of stuns

Read Comments
Life

4020

Mana

13.73

Energy Shield

0

DPS

1M

Effective Hit Pool

12.33K

Chaos Res

-60

Fire Res

17

Cold Res

-8

Lightning Res

-32

Armour

21K

Evasion

18

Block

0 | 0

Crit Chance

100%

Crit Multi

606%

Rage

0

Strength

362

Intelligence

216

Dexterity

99

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

25%

Bane of Legends
Bane of Legends
Brutal Fervour
Brutal Fervour
Overwhelm
Overwhelm
Headsman
Headsman
Blacksmith's Clout
Blacksmith's Clout
Bloodless
Bloodless
Bone Breaker
Bone Breaker
Champion of the Cause
Champion of the Cause
Disemboweling
Disemboweling
Eagle Eye
Eagle Eye
Goliath
Goliath
Heart of the Warrior
Heart of the Warrior
Juggernaut
Juggernaut
Kinetic Impacts
Kinetic Impacts
Skull Cracking
Skull Cracking
Spinecruncher
Spinecruncher
Stamina
Stamina
Tireless
Tireless
Tribal Fury
Tribal Fury
Vanquisher
Vanquisher
Warrior's Blood
Warrior's Blood
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  • BoneshatterBoneshatter
  • StunStun
  • Increased Critical DamageIncreased Critical Damage
  • BrutalityBrutality
  • Awakened Melee Physical DamageAwakened Melee Physical Damage
  • RuthlessRuthless

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Yorunokage

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