- Effective HP
- 49.3K
- Energy Shield
- 3.09K
- Level
- 95
- Min budget
Overview
Take only phys and fire damage is a Path of Exile Juggernaut build by Yorunokage, made for the Sentinel league (3.18). It is centered on Purity of Fire and plays as a aura, strength, spell, area archetype. Defensively it sits at 49.3K effective HP, 1 life, 3.09K energy shield. Key uniques include Dawnbreaker, Kaom's Way, Geofri's Sanctuary, Essence Worm, Ashes of the Stars.
Yorunokage's Notes
THIS IS NOT (YET) A BUILD, JUST A PROOF OF CONCEPT
So with the new sublime vision jewel for Purity of fire we can get 30% of lightning and cold damage (not just hits) taken as fire
Add to that the 20% from the searing exarch shield and 50% from tempred by war and ta-da, we take no lightning or cold damage
We then obviously cap fire res to 90% by scaling purity of fire real hard, it is enough indeed thanks to Supreme Ego (the keystone doesn't really work in PoB so i added its aura effect multiplier as a custom mod). Supreme Ego wants you to reserve as much mana as possible so we try to manage the various reservation multipliers to get as close as possible to that point (potentially even linking stuff like conc effect to purity of fire)
At this point we're left with phys and chaos. Chaos could be easly dealt with by capping chaos res as we essentially have no need for any res suffixes AT ALL, but that would be boring thus i just went for CI
What about phys? Well, we just go jugg i guess??
Even thought the build only gets 3k ES it has so much damage mitigation that it should be super tanky i think but i have no clue how to scale damage from here. I could drop the meme CI thing and make everything easier but that's no fun
Any ideas on where to go from here?
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 1.22s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 49.3K
- Life
- 1
- Energy Shield
- 3.09K
- Mana
- 6
- Ward
- 0
- Armour
- 8.6K
- Evasion
- 205
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 63%
- Spell Block
- 37%
- Spell Suppression
- 23%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+48%)
- Cold Resistance
- 4%
- Lightning Resistance
- 4%
- Chaos Resistance
- -24%
Recovery
- Life Regen
- 0/s
- ES Regen
- 327.33/s
- Mana Regen
- 14.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 427
- Intelligence
- 294
- Dexterity
- 117
- Movement Speed
- 27%
- Endurance Charges
- 9
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0